2026-09-11 11:26 UTC · Community Announcements · enrique
Welcome everyone!To celebrate Heart&Slash's 10th anniversary, our fans sent us a collection of beautiful letters. They moved our rusty, metallic hearts, and in return we agreed to hold an Ask Me (Us) Anything. And so, the time has come: this Sunday, from 16:00 to 18:00 UTC, we'll be taking questions, sharing insights and having a jolly good time!If you want to take part, join the Post-Robolution Discord: https://discord.gg/4ahqc8ahV.And if you cannot assist due to bad timing, they've even set up a Google Form. We'll read it, and you'll be able to check the answers at your leisure.So come with
2018-04-17 15:52 UTC · Community Announcements · Elideb
Hello, players! We had some bug fixes lying around, which we had not yet gotten around to uploading. So here you have version 1.1.6: Fixed rooms in the Factory that would not spawn normal enemies if a Big enemy had spawned already. Revert change that made FPS camera by default controlled with movement keys. It made playing using laser guns with gamepads difficult. Fixed an overlap in the tutorial with certain languages when playing in 1280x720. Fixed doors in many endless rooms not closing properly when returning from next room. Slash Quest 2 chains disappeared if the player changed levels whi
2018-02-28 19:55 UTC · Community Announcements · Elideb
Hello. Once again, we bring a small update (actually, two in one, as we discovered a small issue that we rectified before uploading the previous version). The most important bit is that now the first person camera used by specific equipment will, by default, be rotated with the camera controls, instead of the movement controls. That means, by default, with the mouse or the right analog stick. Another relevant change involves fixing the explosion sound of an attack by B-DSS and the Super Elite bots, which was not configured. We have also made some small changes to configurations and code, to im
2018-02-28 19:55 UTC · Community Announcements · Elideb
Hello. Once again, we bring a small update (actually, two in one, as we discovered a small issue that we rectified before uploading the previous version). The most important bit is that now the first person camera used by specific equipment will, by default, be rotated with the camera controls, instead of the movement controls. That means, by default, with the mouse or the right analog stick. Another relevant change involves fixing the explosion sound of an attack by B-DSS and the Super Elite bots, which was not configured. We have also made some small changes to configurations and code, to im
2018-01-26 14:39 UTC · Community Announcements · Elideb
Hey A small fix for an issue introduced in the previous one, making Slash unwilling to initiate combat in the tutorial or if you hit it in the city or later. Plus, a small fix for the leaderboard, which could get stuck if the connection to Steam servers failed. We hope you enjoy the game and these bugs did not cause too much trouble.
2018-01-26 14:39 UTC · Community Announcements · Elideb
Hey A small fix for an issue introduced in the previous one, making Slash unwilling to initiate combat in the tutorial or if you hit it in the city or later. Plus, a small fix for the leaderboard, which could get stuck if the connection to Steam servers failed. We hope you enjoy the game and these bugs did not cause too much trouble.
2018-01-25 10:19 UTC · Community Announcements · Elideb
This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it. ARTIFICIAL INTELLIGENCE We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if t
2018-01-25 10:19 UTC · Community Announcements · Elideb
This is mostly a bugfixing patch, but we have sneaked a couple of improvements to enemy AI. As an extra, we've also made the encounter with COPGORE shorter. Now, three impacts should be enough to defeat it. ARTIFICIAL INTELLIGENCE We have introduced a couple of small changes to enemy AI which should help with the flow of combat. First, we have reduced their wandering a little bit, which reduces considerably the number of times enemies get stuck into stairs or handrails. This was more common on the Factory and, as a result, on Endless Dungeon. Second, enemies will now stop being aggressive if t
2018-01-02 08:20 UTC · Community Announcements · Elideb
Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded on
2018-01-02 08:20 UTC · Community Announcements · Elideb
Happy new year from the aheartfulofgames team! We want to apologize for the bugs we introduced in the endless dungeon update. We focused a bit too much in that part of the game and the test runs we made of the story mode were subpar. Making things worse, we had already seen most of those problems when releasing Heart&Slash in other platforms, but thought they were either platform specific or affecting more recent versions of the tools we use. We were mistaken and your game experience was affected by that. We're sorry. This release includes Win64, Win32 and Linux. Mac builds will be uploaded on
2017-12-22 16:49 UTC · Community Announcements · Elideb
Hi, all! Today we are finally releasing the Endless Dungeon mode of Heart&Slash. Follow Slash in its eternal struggle to escape from QUASSY's grip. It might be a never ending fight, but doesn't mean you can't have fun trying! This new mode is available to all players, and will pitch you against a maze of rooms, filled with ever stronger enemies and less and less equipment to support you. The deeper you get, the more scarce your resources. Use every trick and exploit every weakness, and climb to the top of the rankings! This mode will be released on consoles soon, so all our fans can expect to
2017-12-22 16:49 UTC · Community Announcements · Elideb
Hi, all! Today we are finally releasing the Endless Dungeon mode of Heart&Slash. Follow Slash in its eternal struggle to escape from QUASSY's grip. It might be a never ending fight, but doesn't mean you can't have fun trying! This new mode is available to all players, and will pitch you against a maze of rooms, filled with ever stronger enemies and less and less equipment to support you. The deeper you get, the more scarce your resources. Use every trick and exploit every weakness, and climb to the top of the rankings! This mode will be released on consoles soon, so all our fans can expect to
2017-12-21 22:22 UTC · Community Announcements · Elideb
We're publishing a small update to fix an issue with the leaderboards: the first time they were opened, they could stall indefinitely when requesting friends information. It should work properly now. And also, a reminder that once the Endless Dungeon mode comes out of beta, we will reset the leaderboards. There have been a few ups and downs in difficulty, so it's fair to start with a clean slate. Have fun!
2017-12-21 22:22 UTC · Community Announcements · Elideb
We're publishing a small update to fix an issue with the leaderboards: the first time they were opened, they could stall indefinitely when requesting friends information. It should work properly now. And also, a reminder that once the Endless Dungeon mode comes out of beta, we will reset the leaderboards. There have been a few ups and downs in difficulty, so it's fair to start with a clean slate. Have fun!
2017-12-19 19:59 UTC · Community Announcements · Elideb
New update for the Endless Dungeon. Mainly, the leaderboard is much easier to understand now. We've also adjusted difficulty a little, actually making the hardest enemies, Heartless, less common. In detail, this is the changelog: Improvements to rankings display, specially for the top 3. Removed Heartless enemies from all transitions minus the loop one in Endless Dungeon. Added new, hardest versions of the Heartless encounter in Endless Dungeon.
Full appinfo as delivered by Steam PICS, changenumber 38693763. Also at /api/app/326840/raw.
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