Patch 1.4.7
Fixed issue of mouse cursor positioning being offset (depending on the screen ratio) while in full screen mode.
Gather some cargo of dice and take down your fleet!
| App ID | 3298800 |
|---|---|
| App type | Game |
| Developer | Antti Haavikko |
| Publisher | Antti Haavikko |
| Release date | 11 November 2024 |
| Release state | released |
| Store page | store.steampowered.com/app/3298800 |
| Last store refresh | 11 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Coup Ahoo.exe | windows | ||
| 1 | run.sh | linux |
Hourly peaks, UTC. All-time peak covers SteamRaw's recorded history.
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 11 September 2026 22:26 UTC | $2.99 | $2.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18606491 | 26 May 2025 06:16 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 3298801 | linux | 203.13 MB | 128.03 MB | 9209424180143385230 | ||
| 3298802 | windows | 12.96 MB | 5.59 MB | 1296259859025292346 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 18606491 | public | 26 May 2025 06:16 UTC | 11 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:26 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed issue of mouse cursor positioning being offset (depending on the screen ratio) while in full screen mode.
- Fixed broken game size/positioning on Firefox - Decreased button font size for longer texts - Fixed sail button not appearing on genie even partial word wish - Fixed option button labels not showing the correct state
Added an option to rotate the whole game to be in landscape mode. Intended as a fix for devices that I guess can't auto rotate the page itself. Also fixed a crash happening when you enter an abandoned ship investigation with the captain.
- Fixed a broken sound effect causing crashes on Steam version - Gave swinger ship a boat too if the player has one - Fixed auto play mode (with scout) also auto rerolling loot - Fixed few crash cases on genie wishing - Added option for lessened animations - Improved the mouseless options navigating
- Fixed issues with boat crew visiting the doctor - Fixed issues with boat crew visiting abandoned ships - Fixed losing existing (same slot) crew when wishing to boat - Fixed Rosa company boon not working with full crew and empty boat - Fixed prince behaviour in boat - Fixed boat placed crew member behaving weirdly when legacied
- Fixed crash caused by crew member not initializing their position correctly - Fixed misaligned text on letter dice - Fixed figurehead/boat positioning conflict - Added enemy side boat too on endless 5 and onwards - Made side boat move out of the way when hovering ship trinkets
And as always, of course there was something I completely missed. The crew member jumping to your extra boat was sometimes off. Didn't really affect the gameplay at all but they were visually floating near their normal position even though they should be in the boat.
Alright, patch time! Not the biggest content drop ever but something quite interesting at least. The biggest changes are an addition of a side boat that can hold an extra crew member of any position and two new crew members, Bungle the Jester and Baggy the Porter. {STEAM_CLAN_IMAGE}/45266796/c3b4139b4593db0ec30aa24b903858e9b952456f.gif Bungle was actually designed as more of an required addition to enemy arsenal as a bird deterrant but of course he serves a purpose on player side as well. Baggy is the new addition to crow's nest position member pool. He isn't anything crazy overpowered but sur
A small patch on top of the previous one that introduced a crash on genie (and memory game) event.
- Fixed divine crew members not showing their full description after a doctor's visit - Fixed visual glitch on skeleton crew members trying to open their mouths - Clicking also clears any possible keyboard focuses on dice - Disabled navi dodge effect on divine battles - Added the option to flee on end game divine battles - Made notification banner disappear more surely - Fixed issue with divine battles & auto play not sometimes allowing you to shoot - Made trinkets reposition themselves after an uncollector's visit - Fixed spy mission softlocks when sent on an enemy with only a single (or less
- Added a chance to fail the doctor event on repeats - Improved AI decision making on rerolls - Fixed issue with any usable dice being usable on ninja frog event - Fixed nudge and stability trinkets - Fixed handler losing some birds on doctor visit - Fixed divine battle auto play behaviour - Fixed shot not waiting for birds on auto play - Fixed enemy crew losing their anger after stun recovery - Fixed typo on map vendor event
- Added back the option for auto play - Allowed frog spy to wear glasses - Fixed freshly gained dice positioning wrong when changing pages - Panned camera down a bit on maximum zoom level - Fixed hanging rope displaying wrong if background is toggled off - Fixed pad control indicator positioning on settings menu
Fixed few issues with the new cargo paging not working and animating as intended and disabled it for NPCs of few different events. Also made the figurehead of enemy face angry like all their crew. {STEAM_CLAN_IMAGE}/45266796/76c5bae0c2506669ea686a1cde55c2bbb606447f.png
This patch is mainly focused on improving the performance of the game. The primary way to achieve this is the addition of a max limit to your visible cargo. When the cargo amount exceeds the limit, a special dice will appear which can be used to navigate between different cargo "pages". {STEAM_CLAN_IMAGE}/45266796/31dbcb23e0c3c19e7a683771c41028e8975b01a8.gif This change is purely visual so splash damage for example can happen between pages if it is triggered on the edge. The cargo limit is 36 by default but that along with some other additional performance increasing options can be found throu
Fixed random number generation issues with iceberg event and map vendor. On iceberg all the rolls kept ending with the same values and the map vendor was always offering same map after the first one. Both of these are now fixed. Also options button show up when entering the ship's cabin so it can be always accessed on mobile too.
Full appinfo as delivered by Steam PICS, changenumber 34949273. Also at /api/app/3298800/raw.
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