No player history yet. This app is now tracked, so data will appear within about ten minutes.
Playing now
Not polled yet (never)
24-hour peak
All-time peak (tracked)
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 22:22 UTC
$9.99
$9.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
4373311
9 November 2019 18:52 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228990
windows
from app 228980 · shared install
332151
windows
66.86 MB
24.22 MB
5729769710900576182
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
4373311
public
9 November 2019 18:52 UTC
8 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:22 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
9 November 2019 19:07 UTC · Community Announcements · elecdog
This major update adds a new zone and another boss, as well as many improvements to the game. Unfortunately, with this I'm putting LEVEL UP! on hiatus until spring 2020 (at the earliest). The game barely sold at all, so I'm going to focus my efforts on other projects, namely Arcane Worlds and Pick Your Poison. Change log: Added second zone (levels 6-10). Added second boss fight. Added scrolling parallax backgrounds. Added pistol dual wield skill. Added laser scope upgrade. You can now punch with an empty hand. Recolored everything to use a common palette. Bosses are now in separate levels. Imp
24 April 2016 12:44 UTC · Community Announcements · elecdog
After a long while, here's finally an update. You can now select guns between levels, and there's some extra stuff too. I'm going to add more weapons and wielded items (like shield or grappling hook) before redesigning the upgrades system, so they'll be all unlocked for now. Added selectable wielded items. Added plasma gun (powerful, but overheats quickly). Higher enemy health in later levels. New explosions and smoke. Screen shake (slider in options). New HUD. Miscellaneous technical updates.
24 April 2016 12:44 UTC · Community Announcements · elecdog
After a long while, here's finally an update. You can now select guns between levels, and there's some extra stuff too. I'm going to add more weapons and wielded items (like shield or grappling hook) before redesigning the upgrades system, so they'll be all unlocked for now. Added selectable wielded items. Added plasma gun (powerful, but overheats quickly). Higher enemy health in later levels. New explosions and smoke. Screen shake (slider in options). New HUD. Miscellaneous technical updates.
30 May 2015 17:11 UTC · Community Announcements · elecdog
Complete overhaul of the level generation. Changed voxel scale to make the view wider. Made it easier to make jumps from tight places, when hitting the head on the ceiling.
30 May 2015 17:11 UTC · Community Announcements · elecdog
Complete overhaul of the level generation. Changed voxel scale to make the view wider. Made it easier to make jumps from tight places, when hitting the head on the ceiling.
1 February 2015 13:12 UTC · Community Announcements · elecdog
No gameplay changes in this update, only new UI, options and configurable controls: Replaced UI system with a new one from Arcane Worlds. Added options and configurable controls. Added pause menu. New crosshair.
1 February 2015 13:12 UTC · Community Announcements · elecdog
No gameplay changes in this update, only new UI, options and configurable controls: Replaced UI system with a new one from Arcane Worlds. Added options and configurable controls. Added pause menu. New crosshair.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/332150/raw.