Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
24 September 2015 14:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Graham Smith)
Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. My childhood was mostly spent playing games on the Amiga 500, which meant a steady diet of topdown racers like Micro Machines, Skidmarks, Overdrive and probably a dozen others. The Next Penelope is of that same lineage, but oozing with extra style: not least because it’s a sci-fi retelling of Odyssey from the perspective of Ulysses’ wife. …
31 August 2015 23:06 UTC · Community Announcements · Aurel
- Tutorial race (first track) modified to be a bit easier. - "Invisible lap triggers" shifted or modified to get rid of side effects on specific hardware. - Minor tweakings. Thanks for playing!
31 August 2015 23:06 UTC · Community Announcements · Aurel
- Tutorial race (first track) modified to be a bit easier. - "Invisible lap triggers" shifted or modified to get rid of side effects on specific hardware. - Minor tweakings. Thanks for playing!
29 May 2015 17:13 UTC · Community Announcements · Aurel
I can't describe how happy I am to write this changelog. After 2 years and a half, it's here, the full, freaking final release build! It comes with around a hundred changes, so I can't list'em all, but let's talk about some of the most important ones. >> To make it short, if you played the early access before today, please give it a fresh spin! V1.07 -------------------------------------------------------------------------------------------------- STORY MODE: - Less punitive collisions between the ship and CPU ships. - Sirens race, Arachne boss rebalanced, Kharon's tracks unzoomed. (still pret
29 May 2015 17:13 UTC · Community Announcements · Aurel
I can't describe how happy I am to write this changelog. After 2 years and a half, it's here, the full, freaking final release build! It comes with around a hundred changes, so I can't list'em all, but let's talk about some of the most important ones. >> To make it short, if you played the early access before today, please give it a fresh spin! V1.07 -------------------------------------------------------------------------------------------------- STORY MODE: - Less punitive collisions between the ship and CPU ships. - Sirens race, Arachne boss rebalanced, Kharon's tracks unzoomed. (still pret
17 May 2015 19:17 UTC · Community Announcements · Aurel
(The update is only live for PC right now, Mac+Linux coming this week as I got to doublecheck some things first for these versions) New this buid: ------------------------------------------------- - Local 4 PLAYER MODE (BETA) ------------------------------------------------- Note: > your friends don't need to know how to play "The Next Penelope" before joining you. > Handling and rules are slightly different from the solo mode, so everyone is on par at first try. > solo mode and multiplayer mode don't share any code, so we're sure I didn't break anything in the story mode or in bonus missions
17 May 2015 19:17 UTC · Community Announcements · Aurel
(The update is only live for PC right now, Mac+Linux coming this week as I got to doublecheck some things first for these versions) New this buid: ------------------------------------------------- - Local 4 PLAYER MODE (BETA) ------------------------------------------------- Note: > your friends don't need to know how to play "The Next Penelope" before joining you. > Handling and rules are slightly different from the solo mode, so everyone is on par at first try. > solo mode and multiplayer mode don't share any code, so we're sure I didn't break anything in the story mode or in bonus missions
22 April 2015 15:42 UTC · Community Announcements · Aurel
New this buid: The Next Penelope is now available for Windows, Mac and Linux (Ubuntu) *** Also, the Original Soundtrack is now included for free for a limited time! *** http://tof.canardpc.com/view/4018999e-98ca-4795-b281-72c216bf7374.jpg Reminder: Please don't be afraid by the early access tag, the game already features the whole Solo Adventure + Bonus missions based on scoring and time trials. Also, you can play in English or French thanks to this 1.05 update. See you in a few weeks for the last major update: Local 4 player mode! Note: The full release (no more early access!) is coming soon
22 April 2015 15:42 UTC · Community Announcements · Aurel
New this buid: The Next Penelope is now available for Windows, Mac and Linux (Ubuntu) *** Also, the Original Soundtrack is now included for free for a limited time! *** http://tof.canardpc.com/view/4018999e-98ca-4795-b281-72c216bf7374.jpg Reminder: Please don't be afraid by the early access tag, the game already features the whole Solo Adventure + Bonus missions based on scoring and time trials. Also, you can play in English or French thanks to this 1.05 update. See you in a few weeks for the last major update: Local 4 player mode! Note: The full release (no more early access!) is coming soon
8 March 2015 19:13 UTC · Community Announcements · Aurel
Hey everyone :) The new Penelope update is live, bringing the Bonus Missions to the game! - Bonus Missions added (based on scoring or time trials, will ask you to use ALL your weapons in the same level!) http://www.youtube.com/watch?v=9JaGB4tHnDk - Position indicator (POS 1/5 etc...): there are now a lot more of invisible triggers in the levels, which leads to a better position tracking. - Difficulty balance: > Arachne made slightly weaker > Minotaur world tagged as Medium > Mines race made (again) slightly easier > Poseidon's guardian made slightly easier > Final boss made slightly harder - T
8 March 2015 19:13 UTC · Community Announcements · Aurel
Hey everyone :) The new Penelope update is live, bringing the Bonus Missions to the game! - Bonus Missions added (based on scoring or time trials, will ask you to use ALL your weapons in the same level!) http://www.youtube.com/watch?v=9JaGB4tHnDk - Position indicator (POS 1/5 etc...): there are now a lot more of invisible triggers in the levels, which leads to a better position tracking. - Difficulty balance: > Arachne made slightly weaker > Minotaur world tagged as Medium > Mines race made (again) slightly easier > Poseidon's guardian made slightly easier > Final boss made slightly harder - T
28 January 2015 21:13 UTC · Community Announcements · Aurel
---------------------------------------- CHANGELOG THE NEXT PENELOPE 1.03 ---------------------------------------- Hiccups and strange behaviours during streams should now be gone. Streaming + Recording the game can be very demanding, please be sure to adjust your graphic settings accordingly. - The ship could be moved during «danger intro» in Minotaur bossfight. - If paused/restart, Poseidon bossfight could display wrong patterns sequences. - «3,2,1,Go» SFX wasn’t properly cut if game paused. Trying to maximise graphic cards compatibility messed with alpha blending on some graphic ressources
28 January 2015 21:13 UTC · Community Announcements · Aurel
---------------------------------------- CHANGELOG THE NEXT PENELOPE 1.03 ---------------------------------------- Hiccups and strange behaviours during streams should now be gone. Streaming + Recording the game can be very demanding, please be sure to adjust your graphic settings accordingly. - The ship could be moved during «danger intro» in Minotaur bossfight. - If paused/restart, Poseidon bossfight could display wrong patterns sequences. - «3,2,1,Go» SFX wasn’t properly cut if game paused. Trying to maximise graphic cards compatibility messed with alpha blending on some graphic ressources
28 January 2015 21:12 UTC · Community Announcements · Aurel
------------------------------------------- CHANGELOG THE NEXT PENELOPE 1.02 ------------------------------------------- Springboards should behave the same way at 20fps, 60fps, or even 120fps. They have been recoded from scratch. This should fix all funny behaviours like giant ship on screen. Also, to the few people who were getting stuck at the end of a jump due to inconsistent framerate, you are safe now. BUGFIX: Pause > restart could sometimes go bananas in tutorial level. Fixed BUGFIX: GUI > Interface elements displayed at wrong angle on few hardware. Fixed A bit. Still not easy. Opponent
28 January 2015 21:12 UTC · Community Announcements · Aurel
------------------------------------------- CHANGELOG THE NEXT PENELOPE 1.02 ------------------------------------------- Springboards should behave the same way at 20fps, 60fps, or even 120fps. They have been recoded from scratch. This should fix all funny behaviours like giant ship on screen. Also, to the few people who were getting stuck at the end of a jump due to inconsistent framerate, you are safe now. BUGFIX: Pause > restart could sometimes go bananas in tutorial level. Fixed BUGFIX: GUI > Interface elements displayed at wrong angle on few hardware. Fixed A bit. Still not easy. Opponent
Full appinfo as delivered by Steam PICS, changenumber 36704928. Also at /api/app/332250/raw.
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