Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:07 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
28 January 2025 20:29 UTC · Community Announcements · Saturn
This update adds 38 Steam Achievements. I made the achievements so they are arranged on the list in Steam in the order it's expected the player would likely complete them. This also makes it so someone could look at the achievements list for some clue as to what to do next. IE completing the achievements in order can kind of serve as a guide. Future Achievements: I'll be adding more "Challenge Achievements" in future updates such as one for surviving wave 1, 20, 30, etc. Or defeating bosses/unlocking ultimate weapons. If you have an idea for an achievement you can share it in the Discord. Any
8 January 2025 22:57 UTC · Community Announcements · Saturn
Some of the changes made lately improve performance rather significantly, so I wanted to get the improvements out asap before moving on to other things. Better trees: 1 million poly Megascans Beech trees replaced with ~75k poly Beech trees that I think look better with much more detailed bark in addition to majorly improving performance in dense forest. The "Sunstarved Forest" area has been largely redone with the new trees as well as some new plants with huge leaves that go well with the messy overgrown look of this biome. https://i.postimg.cc/66rG4MKV/Dense-Forest-SS.png Before it was runnin
31 December 2024 05:52 UTC · Community Announcements · Saturn
Fog volumes added. I finally found a nice looking and performant volumetric fog volumes system, and got fog volumes placed around the map. The views through the fog look super nice. It can be pretty thick sometimes though. The fog quality setting turns this fog off at lower quality settings if desired. Fog during the day: https://i.postimg.cc/fR01WTL8/SSFog.jpg Fog at night: https://i.postimg.cc/prT1wP4Y/SSFog-Night.jpg NPC Hotkeys added. "Order NPC Move" button, configurable in the input settings but defaulting to "X". Order all follower NPCs to move to where you are pointing. They attack any
20 December 2024 00:43 UTC · Community Announcements · Saturn
This list of changes includes 0.6.0 (Initial release) - 0.7.3. Gameplay Improvements: Enemy waves now give pre-set loot drops with a mixture of equipment, resources to build and craft along with blueprints to unlock new stuff. As new tower types and stuff get added, I will undoubtedly start having enemies drop the blueprints for them as prizes for reaching certain waves. IE reaching wave 10 could unlock a flamethrower tower for example. I would like to add a UI to see what "prizes" are coming up next to make getting to higher waves more rewarding feeling. Topaz gem added as a rare drop from Co
9 December 2024 21:38 UTC · Community Announcements · Saturn
Morrigan's Isle is out now in Early Access! This is a solo project that I have many thousands of hours into now, and it's exciting to finally have something I think people can get some enjoyment out of. I highly suggest if you can, to go into it blind with one other player, it's very much designed to be a game you build a castle with a friend or significant other and survive, and maybe get scared of the dark in a forest surrounded by creepy noises. (The game has spiders in it FYI) I'm going to keep working on improving it full time now that it's out in Early Access, and I'll be taking player f
6 December 2024 01:55 UTC · Community Announcements · Saturn
If you haven't played before today this update doesn't effect you. Curators and testers who accessed the unreleased beta and made saves in versions before today's update will experience issues with chests and spawners and probably error messages when loading any saves created before this update. The save system backend was modified so that I can add new objects such as chests and spawners and items to the world and have them be added to existing saves when someone loads it up. If you have a save from before today's update you may want to start a new game. I don't anticipate people needing to s
Full appinfo as delivered by Steam PICS, changenumber 34952109. Also at /api/app/3347370/raw.
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