Mech Marines is a strategic game inspired by Metal Marines (SNES, 1993 by Namco Bandai Games). Build up your island with unique buildings. Defend it at all cost. Attack your opponent with missiles and figure out a leak in the defense to destroy the enemy's bases with your Mech Marines. Equip them with various weapons.
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public
1619095
8 February 2017 23:50 UTC
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335941
windows · 32
512.50 MB
161.70 MB
3918224106691811389
335942
windows · 64
516.14 MB
144.26 MB
4784598746026305494
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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1619095
public
8 February 2017 23:50 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:59 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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5 March 2019 21:23 UTC · Community Announcements · ByteTrail Software
Hello everybody! After almost 3 years of silence I wanted to be honest with you and let you know that Mech Marines has officially been abandoned and will be removed from the store soon... There are multiple reasons for that. Some of them are personal but there has also been a lack of free time and motivation. Please keep in mind that we are just two guys who have made this in their free time after their full time jobs. And as life is, there are ups and downs. We have waited for so long because there was still hope that we could continue development one day. Those who already own the game will
1 May 2015 14:52 UTC · Community Announcements · Byte Trail Software
Hello everyone, After some holidays, we are back! And we proudly present the ICBM (Intercontinental ballistic missile): The ICBM is the most powerful weapon in Mech Marines and is used to break the enemy lines when the defense of your opponent is too strong. However, the building is expensive and requires a huge amount of energy to launch an ICBM. Also the construction time is higher than usual. Keep in mind that the bases are protected against nuclear strikes, so you can not defeat your opponent just with some ICBMs. They are great to clear out anti air missiles and weaken your enemy by destr
28 February 2015 19:03 UTC · Community Announcements · Byte Trail Software
Hello everyone, In the latest update we have fixed several bugs, improved the AI a little bit and added a new island. Bug fixes / changes: Singleplayer: Back to main menu is working now Singleplayer: MG turrets fire on mechs again Singleplayer: Mines will explode when mechs are dropped on them Singleplayer: AI with difficulty "Hard" or "Ultra" will now attack MG turrets when being targeted by them Singleplayer: When attacking with mechs, the AI mechs will now try to actively "hunt down" your mechs instead of just standing there Singleplayer: Removed the attack cost multiplier (it is still ther
21 February 2015 03:25 UTC · Community Announcements · Byte Trail Software
Hello everyone, We are glad to announce the first bigger update that comes with a new A.I. opponent with multiple difficulty levels. In addition, we have created 5 Trading Cards for Mech Marines. Those will be available very soon. To play against the A.I. just click on "Singleplayer" in the main menu. You will be able to set the maps and common settings like in the multiplayer mode. We are going to add more A.I. specific settings in the near future. Finally, we have increased the range of the MG turret a little bit and made some other small changes and fixes. We hope you enjoy the new A.I. opp
2 February 2015 20:23 UTC · Community Announcements · Byte Trail Software
Hello everyone, While we are still working on the AI and singleplayer we have also tweaked some multiplayer things: We have added a new map based on feedback from Preidon and decided to call it "Preidon Islands" ;) Additionally, we have optimized the maps "Desert Storm" and "Island 1". The match screen (where players connect to each other) is now implemented as a tab. This makes it possible to switch between the lobby chat and the match screen anytime. And finally, the following bugs have been fixed: Damage of mech weapons adjusted (MG, Cannon) Damage of MG Turret adjusted Increased AA (anti a
23 January 2015 16:59 UTC · Community Announcements · Jolinah
Hello everybody. Maybe you've realized that the gamelobby is often empty. A player had the idea that we could create a group where you can join and announce if you have opened a room or if you would like to play. Let's try if it works. This is only a temporary solution until the singleplayer is there. The link to the group is: http://steamcommunity.com/groups/mm-gamealarm Please read the rules. Everyone in this group can create announcements. Best regards, eiZo (ByteTrail- Team)
19 January 2015 12:38 UTC · Community Announcements · Jolinah
Hello everyone, In version 0.9.0.1 we have added a global chat / lobby where all players are able to chat with each other before they create any games. When a game is started, a link will be automatically posted to the chat. Other players will be able to click on the link and immediately join the game. We have also fixed some other bugs: Fire effects on buildings should now be less GPU-consuming Added a join and chat notification sound to started games (when waiting for other players to join). We may change the sound in the future. When a game is starting, the UI is now displaying the correct
Full appinfo as delivered by Steam PICS, changenumber 38385633. Also at /api/app/335940/raw.