29 July 2026 14:16 UTC · Community Announcements · tjacquet
Hi Scyrons, We noticed that lots of you have been experiencing an increase of multiplayer desynch since the last patch. This is due to a dynamic switch to peer-to-peer initially implemented to reduce latency. This patch is reverting that change. And we are investigating other ways to reduce the latency. REVERTMultiplayer connections will not anymore dynamically switch to P2P instead of Steam servers.
24 July 2026 15:02 UTC · Community Announcements · tjacquet
Hi Scyrons, We realized that the latest patch notes hasn't been released for our last update, we're sorry about this. So here it is at last :-) BUG FIXES Hero: heroes that have been knocked out can no longer receive move orders. This fixes an issue that could teleport your hero into enemy territory.Stone Quarry: stone quarry effects are now correctly preserved after loading a saved game. UI IMPROVEMENTS Pause Menu (Hub): removed the unresponsive "Save and Quit" button.
15 July 2026 13:00 UTC · Community Announcements · VioletAmyy
Greetings, Scyrons! Today we're introducing a brand-new Ancient Essence: Thunder. If you like chaining damage across groups, stunning enemies down, and turning the battlefield into a no-go zone for the Evil Master's hordes, this new essence is for you.⚡ Chain LightningStrike a small area with a bolt of lightning that jumps between enemies, hitting up to 3 targets in a chain. Each jump finds the nearest enemy to the previous one.✊ Damage: 100 + 20 * Rage Amplifier➡️ Range: 1500 ➡️ Jump range: 600 ⏱️ Cooldown: 40s 💪 Scale with Rage AmplifierEvolutions: Add more targets with Extended Chain, g
25 June 2026 13:46 UTC · Community Announcements · VioletAmyy
Greetings, Scyrons!We are thrilled to unveil the new Wargear to the EverSiege roster: Xenoth, the Owl Mage. This mid-range arcane wielder bends the fabric of the battlefield through incremental spells, adaptive elemental power, and unmatched mobility. Whether you prefer to rain destruction from a distance or teleport out of danger at a moment's notice, Xenoth offers a deeply versatile playstyle.Xenoth (The Owl Mage) 🧙🦉✨Xenoth is a mid-range spellcaster. His moderate HP pool demands tactical positioning, keep him alive, and its incremental damage mix with versatile elemental powers will make
22 June 2026 13:50 UTC · Community Announcements · VioletAmyy
Greetings, Scyrons! You asked for mid run saves, and we heard you. The Solo Save System is now live in beta.Solo Save System: Now in Beta!We know you’ve been waiting on this one, so thank you for sticking with us while we built out the Save system for solo runs.It works similarly to other save systems, where you can “Save and Quit” your run in the pause menu. The main menu now features both “Continue” and “Load Game” options to either load the most recent save or choose which one you want to load yourself. Again, please keep in mind that this system only works for solo runs.About the beta: whi
1 June 2026 13:31 UTC · Community Announcements · tjacquet
Fixed an issue where a shard would disappears after a resync in the Elemental PlanesFixed an issue where the War Dogs would only scale up with restored TowersFixed an issue where the Scyron's life bar had a specific visual issueFixed an issue where the Quest "Challenging Alliance" would be stucked after a ResyncFixed an issue where the player is unable to upgrade the first upgrade of any domain after a resync
28 May 2026 09:02 UTC · Community Announcements · tjacquet
Greetings, Scyrons!Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta. Co-op Resynch System — Now in BetaWe know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending.Here's how it works: When a desynchronization occurs, an error screen will be displayed, and the game’s host will be prompted with two choices: Resynchronize the run or return to the Hub. In the meantime, the rest of the party will see a "Waiting for host to continue" ment
18 May 2026 14:11 UTC · Community Announcements · VioletAmyy
GameplayCrystal Tombs now finish properly. They now grant the bonus, and you can no longer re-enter them once completed.The Crystal Tombs daily mission has also been fixed.CrashesAttempted fix for a GPU crash occurring in Crystal Tombs.MultiplayerFix a desync that occurred when an acid geyser elemental hazard started on the map.If you run into any issues, don't hesitate to report them using our bug report template on Steam or Discord, it helps us greatly improve your experience. 🪲 Report a bug here 🪲
7 May 2026 15:01 UTC · Community Announcements · VioletAmyy
Greetings, Scyrons!It’s been a few weeks since we started defending Bastion with you, listening, patching, fixing, and iterating. And while the team has been hard at work addressing the most critical issues reported since launch, we want to take a moment to look ahead and share what’s coming next.First and foremost: thank you. Every bug report, every idea shared on Discord, every Steam review, it all matters, and it all shapes what we build. We don’t take any of it for granted. Now, here’s what’s on the way:Co-op Resync SystemWe know how Desyncs could be frustrating. Even if we’ve made meaning
23 April 2026 13:01 UTC · Community Announcements · VioletAmyy
Patch 1.1 Hotfix #6 is live, and with this, we have reached a first milestone! In a few days, EverSiege: Untold Ages will be officially one month old (even though some of you have been playing it for almost a year now). This hotfix is also our 10th patch (if you count the release of the game as a patch), and we hope this goes to show how invested we are in addressing the feedback we have been receiving since the launch of the game. Our main focus for this first month of support has been reworking the co-op shared progress system and fixing as many desync situations as we could. We’re glad to r
15 April 2026 14:37 UTC · Community Announcements · VioletAmyy
We've just deployed Patch 1.1 Hotfix #5 to keep addressing desync issues experienced by players in multiplayer mode, as well as fully reverting the Range Shard nerf from last week after seeing your feedback. We’re hopeful that this hotfix is a strong step towards tackling desync issues. Both monitoring and working on these issues remain a strong focus currently, while we’re also working on other aspects of the game that we will share more about when we can. 👀Again, thank you for your continued help and support in sending reports and clips. 🙏 It is thanks to you that we can address these issu
13 April 2026 14:07 UTC · Community Announcements · VioletAmyy
We've just deployed Patch 1.1 Hotfix #4 to fix several high-priority bugs that were impacting gameplay and performance.Co-op desync continues to be a major focus, and this update brings another round of improvements as we work toward eliminating these issues entirely.Shoutout to all the players sending in clips and bug reports. You're helping us make EverSiege better with every patch!BUG FIXESCombat / AbilitiesFixed a bug where scorching ray no longer updated its direction during channeling.Heroes are now properly untargetable while using dash skills.Fixed a bug with the Desperate Measure edic
10 April 2026 15:30 UTC · Community Announcements · VioletAmyy
Scyrons!⚠️ Quick heads-up from us: the demo for EverSiege: Untold Ages will be sunset on Monday, April 13th.With the full game now out in the wild, we're shifting our focus entirely to patching and improving the main experience based on your ongoing feedback. The demo no longer reflects where the game is now or where we're taking it, so we've made the call to take it down. That said, it's staying live through this weekend if you want to jump in and try EverSiege for free one last time before it goes offline. Could the demo return down the line? Maybe. If we find the time to bring it up to spee
8 April 2026 15:08 UTC · Community Announcements · VioletAmyy
Following our recent updates, we’ve deployed Patch 1.1 Hotfix #3 to address a couple of high-impact gameplay bugs that were affecting game experience and technical performance. This includes another focused effort to tackle desync issues in co-op, as part of our ongoing work to address them.A huge thanks to the players who shared clips and bug reports, your feedback is essential! Multiplayer / DesyncFixed a multiplayer desync issue caused by pathfinding. Fixed a multiplayer desync related to Sweeping Blast and other abilities. Fixed a multiplayer desync with Griffin. Fixed a multiplayer desync
3 April 2026 14:32 UTC · Community Announcements · Apozh
Following our recent stability updates, we’ve deployed Patch 1.1 Hotfix #2 to address a couple of high-impact gameplay bugs that were affecting combat fairness and technical performance.A huge thanks to the players who shared clips and bug reports, your feedback is essential! Bug Fixes:Fixed Flesh Golem regenerating its entire health pool every second, making it effectively unkillableFixed a desync issue caused by using the skill Shadow Strike⚠️ If you are experiencing desync issues, can you please provide your version numbers and to ensure that all players in their session are fully up to dat
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