All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
11 September 2026 21:37 UTC
$0.99
$0.99
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
487840
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
338831
windows
96.42 MB
60.05 MB
5699473063208610644
338832
macos
113.54 MB
63.28 MB
1386123389350963652
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
487840
public
11 September 2026 21:37 UTC
11 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:37 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
26 June 2019 23:57 UTC · Community Announcements · Halfgeek
I've submitted a series of Steam Trading Cards (with Badges & Emoticons) to Valve for approval the other day, so far it looks like it will go live later today! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/7488292/d53c8017a590a12e10a4048131ee35470e691c73.jpg A bit late, but better than never! :) Thanks, Huy Edit: It's now live!
1 December 2015 16:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Adam Smith)
While Elite: Dangerous makes planetfall and Star Citizen makes another million, there’s a thriving 2d space RPG scene for anyone without the horsepower to run those modern behemoths, or anyone who prefers singleplayer simulations to multiplayer playgrounds. Starsector is a recent addition to my playlist of galactic sandboxes, as is the splendid Endless Sky, and now we can add another to the list. Star Nomad 2 , the sequel to a game I don’t remember even hearing about, is another challenger to Space Rangers 2’s position as Best Open World Dynamic Space Game. …
27 November 2015 01:12 UTC · Community Announcements · Halfgeek
Happy to announce that it's all going well and the schedule for release in mid-December will happen! ːsteamhappyː Here's the store preview: http://i.imgur.com/jexhyoq.jpg And the description: http://i.imgur.com/P211ntd.jpg Price will be $12.99 with a 10% launch discount. Currently under beta testing to find and fix bugs as well as improve game balance. Old trailer: https://www.youtube.com/watch?v=eGP2mn6cd_w
27 November 2015 01:12 UTC · Community Announcements · Halfgeek
Happy to announce that it's all going well and the schedule for release in mid-December will happen! ːsteamhappyː Here's the store preview: http://i.imgur.com/jexhyoq.jpg And the description: http://i.imgur.com/P211ntd.jpg Price will be $12.99 with a 10% launch discount. Currently under beta testing to find and fix bugs as well as improve game balance. Old trailer: https://www.youtube.com/watch?v=eGP2mn6cd_w
7 September 2015 05:00 UTC · Community Announcements · halfgeekstudios
It's 90% completed so I thought today is a good day to kick off the Greenlight process! Trailer: https://www.youtube.com/watch?v=eGP2mn6cd_w Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=513945382 It's been a long road to learn the ropes of being a solo gamedev from scratch, I've learnt heaps making Star Nomad and it culminates in this upcoming title. Hopefully it passes Greenlight and I am given an opportunity to continue this path of being a gamedev, one that I enjoy tremendously. I've been inundated with marketing email spam asking to cough up big $$ to promote Star Noma
7 September 2015 05:00 UTC · Community Announcements · Halfgeek
It's 90% completed so I thought today is a good day to kick off the Greenlight process! Trailer: https://www.youtube.com/watch?v=eGP2mn6cd_w Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=513945382 It's been a long road to learn the ropes of being a solo gamedev from scratch, I've learnt heaps making Star Nomad and it culminates in this upcoming title. Hopefully it passes Greenlight and I am given an opportunity to continue this path of being a gamedev, one that I enjoy tremendously. I've been inundated with marketing email spam asking to cough up big $$ to promote Star Noma
6 August 2015 03:28 UTC · Community Announcements · halfgeekstudios
https://halfgeekstudios.files.wordpress.com/2015/08/sn2-logo-v51.jpg I've reached the major milestone in SNII development, where the pieces are coming together to form a hopefully excellent game. I wanted to share some more info on the sandbox in which your actions, big or small, will have a direct consequence to the unfolding conflict. For more, please visit my Devblog! https://halfgeekstudios.files.wordpress.com/2015/08/fleet-01.jpg https://halfgeekstudios.files.wordpress.com/2015/08/fleet-03.jpg https://halfgeekstudios.files.wordpress.com/2015/08/starmap-3.jpg https://halfgeekstudios.files.
6 August 2015 03:28 UTC · Community Announcements · Halfgeek
https://halfgeekstudios.files.wordpress.com/2015/08/sn2-logo-v51.jpg I've reached the major milestone in SNII development, where the pieces are coming together to form a hopefully excellent game. I wanted to share some more info on the sandbox in which your actions, big or small, will have a direct consequence to the unfolding conflict. For more, please visit my Devblog! https://halfgeekstudios.files.wordpress.com/2015/08/fleet-01.jpg https://halfgeekstudios.files.wordpress.com/2015/08/fleet-03.jpg https://halfgeekstudios.files.wordpress.com/2015/08/starmap-3.jpg https://halfgeekstudios.files.
27 February 2015 07:40 UTC · Community Announcements · halfgeekstudios
A quick dev video showing a small fleet skirmish between several of the factions in Star Nomad II: https://www.youtube.com/watch?v=DGSQO0Pk8Bg More info on my devblog: https://halfgeekstudios.wordpress.com/star-nomad-ii/ As always, I welcome suggestions for features, weapon or module designs and ideas that you've always wanted to see a sci-fi space game, feel free to join the discussion. :D Also, I wanted to thank players for buying Star Nomad, it really helps provide funds to enable me to make Star Nomad II a really awesome game. Screenshots: Updated SS: https://halfgeekstudios.files.wordpres
27 February 2015 07:40 UTC · Community Announcements · Halfgeek
A quick dev video showing a small fleet skirmish between several of the factions in Star Nomad II: https://www.youtube.com/watch?v=DGSQO0Pk8Bg More info on my devblog: https://halfgeekstudios.wordpress.com/star-nomad-ii/ As always, I welcome suggestions for features, weapon or module designs and ideas that you've always wanted to see a sci-fi space game, feel free to join the discussion. :D Also, I wanted to thank players for buying Star Nomad, it really helps provide funds to enable me to make Star Nomad II a really awesome game. Screenshots: Updated SS: https://halfgeekstudios.files.wordpres
5 January 2015 01:41 UTC · Community Announcements · halfgeekstudios
I've been reading all the feedback from players, particular in game balance. The main issue is early game and the slow pace at which credits are earnt as well as the death penalty being rage-quit inducing. While Star Nomad is a sandbox game, I wanted the Story Missions to be the defining "fun" factor. So easing early game to draw in more players on the story is the goal. This update has a few changes: * Mercenary & Merchant Guild missions in Al Dhanab (starter region) are now significantly more rewarding. * The Gemini Guild have also received a major buff in credit payout. * Death penalty chan
5 January 2015 01:41 UTC · Community Announcements · Halfgeek
I've been reading all the feedback from players, particular in game balance. The main issue is early game and the slow pace at which credits are earnt as well as the death penalty being rage-quit inducing. While Star Nomad is a sandbox game, I wanted the Story Missions to be the defining "fun" factor. So easing early game to draw in more players on the story is the goal. This update has a few changes: * Mercenary & Merchant Guild missions in Al Dhanab (starter region) are now significantly more rewarding. * The Gemini Guild have also received a major buff in credit payout. * Death penalty chan
3 January 2015 11:44 UTC · Community Announcements · halfgeekstudios
The game can be summarized as a Manga inspired offspring of Time Crisis & Virtua Cop crossed with Crazy. It's a fast-paced, skill-based RPG shooter. Lots more info here: https://halfgeekstudios.wordpress.com/2014/08/27/ninja-legacy-reboot-now-ninja-girl-rpg-defense/ Works just fine on almost any PC/MAC that I've tested. Designed for mouse or touchscreen notebooks. The direct download link is on my Google Drive, I'm not sure if there's a bandwidth limit on it or not, so feel free to host the ZIP file yourself and share it. PC: https://drive.google.com/file/d/0BzblvPC-hDgxTmY1S2xhQm9UeG8/view?us
3 January 2015 11:44 UTC · Community Announcements · Halfgeek
The game can be summarized as a Manga inspired offspring of Time Crisis & Virtua Cop crossed with Crazy. It's a fast-paced, skill-based RPG shooter. Lots more info here: https://halfgeekstudios.wordpress.com/2014/08/27/ninja-legacy-reboot-now-ninja-girl-rpg-defense/ Works just fine on almost any PC/MAC that I've tested. Designed for mouse or touchscreen notebooks. The direct download link is on my Google Drive, I'm not sure if there's a bandwidth limit on it or not, so feel free to host the ZIP file yourself and share it. PC: https://drive.google.com/file/d/0BzblvPC-hDgxTmY1S2xhQm9UeG8/view?us
3 January 2015 02:13 UTC · Community Announcements · halfgeekstudios
* Fixed some typos. * Turret Enhancer module also boost Combat Drone damage. * ESC key in-game no longer functions. To quit, click the Pause icon to bring up the Exit option. * Added more audio tracks. Thanks to Alexandr Zhelanov, Maxstacks & Jan125 (opengameart.org).
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/338830/raw.