Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:46 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
9 June 2026 08:40 UTC · Community Announcements · Jack Kaine
The store page for "Rust of New York", the sequel to Rust of Steel, has been released.This game is an evolution of Rust of Steel, becoming more CRPG-like.The game's scale has been further expanded, and exploration has been enhanced.Character building has also been improved, allowing you to develop a character tailored to your role-playing style from 17 abilities and over 40 skills.Be sure to add it to your wishlist and wait for its release!
31 August 2025 12:02 UTC · Community Announcements · Jack Kaine
- Corrected typos and omissions - Fixed minor bugs
25 August 2025 13:29 UTC · Community Announcements · Jack Kaine
・Updated EasyRPG to the latest version ・Fixed typos and omissions ・Fixed minor bugs
27 April 2025 07:38 UTC · Community Announcements · Jack Kaine
・Updated EasyRPG to the latest version. ・Added possession limits for some powerful items. The maximum number of launchers that can be possessed is now 10. Up to 30 grenades. ・Increased the selling price of explosives. ・Decreased the maximum HP of enemy tanks, armored cars, and powered suits. ・Changed so that cash drops when tanks, armored cars, and powered suits are defeated. ・Changed autoloaders to default equipment. (Skill points will be refunded if already acquired) ・Changed so that powered suit armaments can be replenished at save points. Special ammo can continue to be used to replenish w
1 April 2025 11:14 UTC · Community Announcements · Jack Kaine
-Fixed a bug that caused the built-in weapons Pulse Arm and Napalm Gun to not be acquired correctly. -Fixed typos and omissions -Fine bug fixes
1 March 2025 11:29 UTC · Community Announcements · Jack Kaine
-Fixed an issue where bugged items were being sold in the bad routes -Fixed minor bugs
9 February 2025 02:45 UTC · Community Announcements · Jack Kaine
-Fixed a bug that allowed GO to enter through the exit (if driving in the wrong direction, flags may not be collected correctly, leading to unexpected behavior) -Fixed typos and omissions -Fixed minor bugs
7 February 2025 11:02 UTC · Community Announcements · Jack Kaine
- Adjusted main base HP (balance adjustment due to HP growth rate doubling) - Corrected typos and omissions - Minor bug fixes
3 February 2025 10:41 UTC · Community Announcements · Jack Kaine
- Adjusted ally hit rate - Adjusted enemy hit rate - Removed enemy hit rate correction on Hard Mode and above due to hit rate adjustment - Minor bug fixes
2 February 2025 02:57 UTC · Community Announcements · Jack Kaine
The crafting menu has been revamped! - Crafting screen revamped - Along with the crafting menu revamp, crafting recipes have been recalculated and revised - As it has become easier to check items in crafting, the selling prices of scrap items have been adjusted - Enemy hit rate has been improved in hard mode and above - Minor bug fixes https://pbs.twimg.com/media/Giv_t9mbsAASf8D?format=jpg&name=small
31 January 2025 10:58 UTC · Community Announcements · Jack Kaine
・Fixed a fatal bug caused by replacing item IDs ・Fixed a bug that occurred when replacing item IDs, causing items to remain ・The crafting menu is currently being adjusted. The contents are also being changed from time to time (and will be changed again) ・Fixed minor bugs *For information on replacing item IDs, please check the patch contents for ver1.1.0. Patch Ver1.1.0 Contents
30 January 2025 15:20 UTC · Community Announcements · Jack Kaine
-Fixed bugs that occurred when replacing item IDs -Re-adjusted scrap prices and recipes in preparation for the crafting screen renewal (will be changed again) -Finally fixed some bugs
30 January 2025 09:09 UTC · Community Announcements · Jack Kaine
※Processing will not be performed via EasyRPG. When loading old data, be sure to start in classic mode. Some item IDs have been changed since patch ver1.1.0. This is to make it easier to use weapons and attack items in the item list. - Item ID replacement (weapons, attack items, and metal detectors have been adjusted to be at the top as much as possible) - Due to the item ID replacement, the corresponding equipment will be automatically unequipped - Item: RPG abolished (the number of possessions will be added to the 66mm rocket artillery) - Ammunition prices reduced - Mission: The Beginning of
28 January 2025 10:05 UTC · Community Announcements · Jack Kaine
-Fixed so that you can check the rental details even when you are renting a rental mech. -Increased the duration of optical camouflage from 10 to 30 seconds. -Decreased the skill point consumption of Tesla Coil from 15 to 10. -Fixed a bug in Mission: Metro Last Light where items could only be picked up in a certain direction when picking up lost items. -Fixed a bug where the quest details for Mission: Buildcraft were not displayed correctly in the quest list. -Fixed a bug where quest items did not disappear when delivering luggage to the junkyard. -Fixed typos and omissions. -Fixed minor bugs.
27 January 2025 11:15 UTC · Community Announcements · Jack Kaine
-Increased the number of times that loot items are drawn (more items will appear) -Slightly adjusted power in line with changes to armor class -Reduced the skill points required for homicidal impulse -Increased HP increase rate from 5 to 10 when allocating stats -Increased HP increase rate from 10 to 20 when modifying the body in the lab -Increased MAXHP increase from 5 to 10 with the "reinforced armor" item -Changed loot when defeating raid bosses -Fine bug fixes
Full appinfo as delivered by Steam PICS, changenumber 37932704. Also at /api/app/3393400/raw.
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