Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:34 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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1 March 2026 21:44 UTC · Community Announcements · Tenkarider
There's a deep connection between the Traveller, the developement of The Rogue of Nexus and its developer, both will go forward, both will change.As players know, when the Traveller gets caught by The Hand, he will be dragged in the Abyss, and that will be the end of the run... but not of his journey, also... the next time he will stand up stronger and will proceed even further in this world of darkness.That because in the Abyss the Traveller stops for a moment and waits, before restarting again. In the Abyss he meditates about himself, his path and his goal, and here he upgrades himself. It's
29 January 2026 12:27 UTC · Community Announcements · Tenkarider
Welcome back, Travellers... 2026 will be a year of changes.First of all, here's version 1.1.5 of The Rogue of Nexus: the more i iterate on your feedback, the more improvements become accurate, specific and effective. This version is the result of those iterations.Actually it turned out being pretty big as boost to UX, here's the changelog:- Major UI adjustments and improvements- Strong tutorial boost to increase readability, feedbacks on UI and smooth tutorial text;- Boosted all worldmap interactions, in particular the city open UI, which now has a way more clear UI;- Worldmap interactions sho
23 December 2025 23:35 UTC · Community Announcements · Tenkarider
Happy holidays, Travellers, one more gift for you! Released version 1.1.4.5 of The Rogue of Nexus, after more feedbacks and several insights on others' gameplayChangelog:Core input system for Keyboard, now playing mostly with keyboard is much more flexible (more improvements and coverage will follow);Fixed minor UI visual bug;Minor localization text fix; (thanks to VioletNightmare and Anita_was_here!)Minor text update;Added a new tutorial event to warn about the infamous lv 50 zone and about check the Lv in the bottom right UI;Added a further boost to Compass navigation in worldmap to find art
16 December 2025 12:00 UTC · Community Announcements · Drestsi
Hi,The Rogue of Nexus will be part of the Steam Winter Sale, with a whopping 40% discount!The last update introduced a lot of changes, that you can find here:Try to escape the Hand and find your way out fo the darness, buy The Rogue of Nexus now!
11 December 2025 02:59 UTC · Community Announcements · Tenkarider
Hi Travellers, finally a new version The Rogue of Nexus has been released (1.1.4)I gathered feedbacks from anywhere and trying to improve the game according to them, this one should be a relevant milestone, for such purpose:Overhauled tutorial: the first tutorial dungeon is now designed to quickly guide the player to the basic actions and interactions of the dungeon and the game in general;Smooth text for tutorial: texts are way shorter and focused on what's essential for the player, i followed all your feedbacks, so i'm looking forward more feedbacks on how improved the tutorial feels now;Sho
10 November 2025 17:25 UTC · Community Announcements · Tenkarider
Hi travellers! Minor updates from the Abyss:Background image change behind the intro logo, before the main menu;Some slight updates to the game icon (you can notice the red vignette around The Hand, who played the game enough will know it represents the Critical Warning);Updates to the buttons in main menu: more padding for the text, changed the quit button and moved the Discord button, also some minor fix to the UI (thanks to Luca Rinaudo!);Your Bomb consumable won't hit you anymore with the explosion, in battle (thanks to Luca Rinaudo!);Lowered random encounter frequency in worldmap (-33%);A
28 October 2025 16:20 UTC · Community Announcements · Tenkarider
Welcome back, Travellers: This world of darkness hasn't been caught off-guard and, in fact, is ready with several new contents and features!In particular there's a UI overhaul with a strong focus on intuitive learning of the key interactions of the player, all those elements now are designed to stay within the reach of player's sight, in order to be more functional. The UI will also provide more information for a better planning and understanding of gameplay.40% discount, join this spooky night.ChangelogGeneralExtra localization text;Shortened some pauses during events;Now in battle moving lef
10 October 2025 12:53 UTC · Community Announcements · Drestsi
This is a tiny update to fix a vulnerability patch that was recently discovered on Unity.
29 September 2025 18:32 UTC · Community Announcements · Tenkarider
Fall is the season in which Travellers re/start their journey, here's your ticket:The Rogue of Nexus is a Roguelite Action RPG about finding artifacts in a world of darkness that The Hand is destroying. Don't let it drag you in the Abyss.Along with the latest recent 1.1.2 version update, this is the perfect chance to choose your travel and journey through darkness. Aventure or Campaign Mode?Powerful artifacts: Venture inside of dungeons in search of them;Race against time: The Hand is chasing you and will try to drag you in the Abyss;World destruction: the destruction caused by The Hand will m
26 September 2025 16:52 UTC · Community Announcements · Tenkarider
Hello, Travellers! Today the new update of The Rogue of Nexus is live, the most significant one is a new game mode which boosts the pacing of the gameplay, but there are also several UI/UX polishing updates, here's the list. Changelog 1.1.2:Created 2 game modes: Adventure and Campaign;Campaign is the one of the previous versions, with a calm pacing, 40 artifacts to search, wide exploration and high attrition;Adventure is the new one: it has a fast pacing, only 20 artifacts to find, The Hand's gimmicks trigger more often and fewer quests will be chosen randomly and found in dungeon instead of c
18 September 2025 18:04 UTC · Community Announcements · Tenkarider
Here's more news for Travellers We're participating at DevGAMM Awards 2025 with The Rogue of Nexus! https://devgamm.com/awards2025/games/ Check it out on Steam and give it a try: If you like it, how 'bout wishlisting and voting it?Voting is quick and simple:Go to https://devgamm.fillout.com/community-vote2025Log in with your email.Find The Rogue of Nexus in the list and submit your vote.You can also share the link with friends to help spread the word.Please note: one vote per email, and voting closes on October 5.
10 September 2025 16:11 UTC · Community Announcements · Drestsi
Hello everyone!A new update is here with many fixes and quite a few quality of life improvements.The Rogue of Nexus Demo has been updated too!Update v1.1.1Several minor bugfixing;,Improvements to hand attack gimmick with incremental steps;,Fixed a display bug for quest rewards in inventory which didn't track the current area;,Added incremental costs to consumables in the cities, for a more intense attrition;,Rebalanced Secret Chest loot;,Quest "!" mark on worldmap now display info on the quest by clicking on it, thanks to Sheivez, Jalek and other players at Svilupparty for this suggestion!,Fix
15 July 2025 14:38 UTC · Community Announcements · Drestsi
Content of the patch: Sfx update Fixed a screen resolution bug with scrolling UI, when different from 1920x1080 Minor game economy changes Fixed stain traps bug which would some time keep slowing down even after the player exits from its hitbox Fixed a bug with timers and the Time Rune Minor fix with the spawn of eyes and mouths Changed starting timer of cells Changed cell max resistance to Hand destruction Fixed a issue with upgrade of Time Rune effect Changed the frequency of Hand Attacks Fixed for good a bug with the seed, related to orb artifacts Lowered the odds of many artifacts as secre
30 June 2025 16:39 UTC · Community Announcements · Drestsi
Hi everyone! A major update for The Rogue of Nexus finally has been released!Darkness is lurking, be wary.Changelog: (1.1)You'll feel much more observed and threatened than before...Added extra skills, further balancement and improvements in the other skills as well;Slight changes to enemy statsThe intro run of the game is more smoothWhile travelling in dark and destroyed dungeons a countdown will display to let you know more precisely your time leftFixed a bug with camera, at certain resolutionsFixed a minor bug about removing statuses inflicted while in dungeon;Fixed a minor bug with time ru
4 June 2025 16:19 UTC · Community Announcements · valenzaandriolopietro
Changelog: Improved some animations with additional effects and VFX Fixed and rebalanced all artifacts Various data and animation fixes Fixed and expanded the Skill system Doubled the time shift when resting in Safe Spots Fixed a minor bug with the Time Rune, which prevented time shifting while resting with an active Rune Fixed several bugs related to dungeon traps, which now work as intended Rebalanced traps Fixed a collision bug with the Frozen Bomb in dungeons Reduced the hitbox size of some traps (thanks to all the Svilupparty players for their feedback — starting with the infamous ground
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