Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:32 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
26 July 2026 22:38 UTC · Community Announcements · Parish Softworks
Added/Changed some more Vergil quips Objective updates should be easier to see G5 gravity fix. Bugged with the last patch, sorry guys Made some encounters less brutal in green realm Green realm difficulty scaling dialed back a bit more too
13 June 2026 23:50 UTC · Community Announcements · Parish Softworks
streamlined/shortened levels b4 through g4 added more Vergil objective hints for the modern gamer difficulty curve reduced slightly fixed bug where door on ammo store could jam removed affordance from vent on b1 (you guys are killing me with this one) jump kick improved mantle/climb improved
29 May 2026 23:02 UTC · Community Announcements · Parish Softworks
STEAM STAT INTEGRATION Global leaderboard for power, kills, total high score Scoring thresholds adjusted Time bonus more gratuitous OTHER TWEAKS Vergil hints added to a few puzzles Pizza level slight rework Vehicles with payloads more stable (pizza car, truck bed) Main Menu updated Achievements should auto unlock on start if completed
18 April 2026 02:06 UTC · Community Announcements · Parish Softworks
changed fonts in the main menu new logo designed by a competent person gun prof layout cleaner Vergil no longer loses his destination after player interaction
11 April 2026 02:03 UTC · Community Announcements · Parish Softworks
response to feedback/ bug reports If your monitor has issues with the dithering please try changing your resolution. Tuning hitstop - factor reduced to .2 torus AR - RPM,recoil,spread, mag size increased repeater - reload length halved weapon sway - return slightly faster and smoother crosshair - opacity up marionette - faster level G4/G5 - reduced enemy count reduced RB count on later levels to spare low end CPUs shadow settings now include mode & resolution Fixes level geometry - missing colliders fixed bullet time - smoother equipment UI - not updating count on switch fixed
8 April 2026 19:13 UTC · Community Announcements · Parish Softworks
Control Rebinds addedoptimization pass, CPU draw reduced ~50% Soft lock edge-case fixed with large key deliverygeneral damage balance updatesenemy placement updatesvelocity based damage improvedright hand IK break edge cases hard gated (please)more vehicle stability and traction improvementssome badly mapped textures fixedweapon clip prevention improved you know what i probably should have kept trackStill going to be fixing any issues as they come up. If you come across any nasty bugs please reach out to me on discord or post in the discussion on steam (I'll be checking them frequently now oop
7 March 2026 16:27 UTC · Community Announcements · Parish Softworks
handling improved suspension improved flip detection and ejection improved boat reworked held object turning torque increased (spin stuff faster now, was too slow)
29 January 2026 22:19 UTC · Community Announcements · Parish Softworks
Wrapping up development. Planning to end early access come the end of February. I'll be fixing bugs iterating enemy placement etc. until then Still plenty of visual stuff to clean up despite the game looking gross. Pretty much everything has been changed in some way or another. Try this update out if you didn't enjoy the last build. It was trash my bad Join the discord if you want to report any bugs or tell me you still hate it
Full appinfo as delivered by Steam PICS, changenumber 37545515. Also at /api/app/3440580/raw.
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