9 September 2026 13:04 UTC · Community Announcements · PDXRyagi
It’s another happy Wednesday! I’m Ryagi, Community Manager for your two favorite games (EU4 and EU5 of course) and today we’ll be talking about a collection of things on everyone's minds, including performance in 1.4, complacency, and more. But before that we have something new to show you, the Campaign Timeline Feature!EU5 is a game about guiding your nation through the early modern period, and while many of the encounters you face are internal, economy focused or otherwise intangible, borders remain a very cool and popular way of sharing a snapshot of your game with others.That’s why we’ve i
2 September 2026 13:04 UTC · Community Announcements · Habi Nabi
Hey again everybody! Happy Wednesday. Today we’re going to be sharing some miscellaneous quality of life features coming within 1.4, particularly with the user interface and usability. There’s a lot of small but fun bits and pieces to cover, so let’s just go one by one. Road Builder ImprovementsThe road builder tool has received some love. By default, the tool will find the best path for Proximity between two Locations and build all possible Roads, as it did before. But now you can now use set it to skip sections where Rivers or Maritime connections are already yielding better Proximity than a
19 August 2026 14:20 UTC · Community Announcements · PDXRyagi
Hello everyone! Ryagi here, your friendly neighborhood community manager. As promised, this week we’ll be taking an early look at expeditions. Before we get too deep into them though, we have a caveat to stress first. Expeditions are still under development, and as we’re actively continuing to test and iterate on them in the places we can. We see a system like this as a potential solution to making exploration more engaging, but we’ve not fully implemented all the required components to promise that yet anytime soon. For this reason, we want to stress that this is an early look so we can get f
12 August 2026 15:09 UTC · Community Announcements · PDXRyagi
Happy Wednesday, everyone. Ryagi here once again! And today we’re talking about a small but exciting feature making its return from past EU games: Decisions. We’ll give you an overview of what role we decisions in EU5 to play, and then dive into a quick round of examples. But before that, we have to talk about where they live in the gamegame...Introducing the Content TabAs the tooltip suggests, this is where a country's unique content will liveThe Content Tab will serve as a place to see “Ok, what makes my country unique”, which should help facilitate gameplay experiences whether you are tryin
5 August 2026 13:29 UTC · Community Announcements · PDXRyagi
PoliticsPolitical InfluenceMana is back on the menu boys!Seriously, though as you have noticed we had a lot of places in the game we end up with insanely varied gold costs for various actions, or weird usages of legitimacy or stability. This was creating balancing issues that were not present in EU4.Political Influence is a new country currency, ranging from 0 to 100, and it represents your ruler's accumulated political capital. This currency if kept high increases the base crown power by up to 20%.You gain it primarily through the total abilities of the ruler, and from the active ability of m
29 July 2026 13:52 UTC · Community Announcements · PDXRyagi
Hello everyone! Happy Wednesday, today we’re excited to start going into more details on update 1.4. Last week we discussed some of the scope changes we made to 1.4, so we highly recommend you read that short but important Tinto Talk if you haven’t already. To recap, Ambitions have been moved to the future so we can spend some more time, love, and testing on them. And update 1.4 is not focused on colonization, but rather a pre 1500s Iberia. Our Vision for Update 1.4Every Europa Universalis has been a game about what you can become, but we want 1.4 to lean more into how many more ways there are
22 July 2026 13:01 UTC · Community Announcements · PDXRyagi
Happy Wednesday Everyone, for Today’s Tinto Talk we have some important news and updates to share with you. Every Grand Voyage needs a course, and part of steering honestly is telling you when that course changes. Straight to the point: Ambitions will not come with 1.4. And we want to be upfront about why that is. We’ve indicated before that Ambitions are one of the features we're most excited about. They’re conceptually designed to give nations both short and long-term goals that shape how you play and open new paths for diplomatic cooperation and conflict. However, we only get one chance to
21 July 2026 13:00 UTC · Community Announcements · PDXRyagi
Whether you're new to the game, a returning player, or a veteran that's been with us from the start, We want to hear from you! 🫵 That's why we've published a new Community Survey for update 1.3. Surveys like these will continue to be a key piece in guiding our ongoing development and community process. We'll be accepting responses until the end of July so spread the word! Take the 1.3 survey here: https://pdxint.at/EU5Survey2
16 July 2026 09:07 UTC · Community Announcements · PDXRyagi
Hello everyone! Today we're releasing patch 1.3.11, which seeks to primarily address Mercenary Spam and make some trading adjustments, along with a fix for imperial circle notification spam. You can find the full patch notes below: Checksum: b08dDate: July 16, 2026Previous Patch: 1.3.10 EconomyThe base trade range is now wider and the merchant capacity penalty for trading beyond it is less steep; more neighboring markets now fall within free range, and stretching past it costs less extra capacity per unit of distance. All countries now have a base 10% income from trades (added on top of the pr
15 July 2026 14:08 UTC · Community Announcements · PDXRyagi
Happy Wednesday! I’m Ryagi, Community Manager at Tinto. We’re back with yet another Tinto Talk, and this time we’re taking a moment to give a retrospective on the 1.3 Open Beta, which concluded with the launch of update 1.3 July 9th, last week. Somehow it feels like update 1.3 has been out for a month, but nope, I triple checked… It’s been less than a week at time of writing.Overall we certainly consider 1.3 to be a success, and a large part of that success is contributed to the open beta period. That being said, we certainly hear that not everything pointed out was addressed successfully in t
14 July 2026 13:12 UTC · Community Announcements · PDX_Klem
Hello everyone,You can now get the official Europa Universalis V 1337 Europe Paper Map, made in collaboration with Kartenverk.If you want a physical version of the new starting setup for your wall, here are the details:Sizes: B1, A0, and B0 (for the massive war room effect)Materials: Silk paper, vinyl sticker, or textured wallpaper👉 Get yours hereLet us know which corner of the 1337 map you’ll be staring at first!
9 July 2026 09:06 UTC · Community Announcements · PDXRyagi
Good day everyone! Today we're happy to say Update 1.3 Pavia, has officially concluded it's open beta phase of development and is now available by default on Steam. Firstly, 1.3 would not be here without the help of those that opted into our Open Beta, and especially those that gave their feedback on it. So thank you! 1.3 Feature Video: Here are some of the highlights:Estates & Rebellions - Estates now adopt their culture and religion from the most powerful pops inside of them. If a rebellion brews, you can now negotiate with factions or grant concessions by spending legitimacy before they fig
8 July 2026 13:14 UTC · Community Announcements · PDX Midgeman
Happy Wednesday everyone! I’m Ryagi, community manager, and it's time for another Tinto Talk. We have a short one this time, as we’re deep in preparation for 1.3 to hit live branches. And similar to last week, this touches on the things that most impact stable players.That means this time we're focusing mostly on what update 1.3 entails, and next week, we'll be holding a retrospective on the beta process as a whole.First and formost:I’m happy to say 1.3 will hit stable branches Thursday July 9th (At the time of writing, that's tomorrow!)This release wouldn't have been possible without the help
7 July 2026 12:04 UTC · Community Announcements · PDXRyagi
Hello everyone! 1.3.10 is our final beta patch before 1.3 beta goes onto the stable branch. It makes some changes to diseases, as well as some further adjustments to institution spread. Checksum: c764Date: July 07, 2026Previous Patch: 1.3.8 SocietyUsing the cabinet action to assimilate Primary Culture pops with a non-primary culture is now correctly much slower, instead of being the same fast speed as Discriminated cultures. DiplomacyEnforced an alliance-style opinion floor and at-war block on defensive league joins. MilitaryReduced levy food consumption so early-game levy armies can sustain t
1 July 2026 14:35 UTC · Community Announcements · PDX Midgeman
Hello everyone, Happy Wednesday, and welcome to another Tinto Talk. I’m PDX Ryagi and joining me for todays Tinto Talk are PDX Habibi Community Ambassador on EU5, along with content designers PDX Bigboss and PDX Pintu.This time rather than our usual look forwards, we’re instead covering some of the feedback we’ve gathered on the reworked Italian Situations throughout the 1.3 open beta and what changes we made throughout that process. We covered the reworks themselves previously in Tinto Talk 111, so if you want to see what’s actually changed since 1.2 be sure to give that a read. Keep in mind
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