Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:57 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
1 June 2026 10:58 UTC · Community Announcements · lwr511
GameplayBoss HP on floors 5–8 was rebalanced. Most bosses now sit at 40, 50, 60, or 70 HP, raising mid/late pressure; one boss was reduced from 50 to 40 HP.【Invincible】 Awaken now grants allied units +2 HP instead of +3 HP.【Redemption Light】 now triggers its team heal on turn 9 instead of turn 8.【Secluded Training】 now upgrades the starting leader skill for every 3 cards shuffled into your deck, instead of every 2.【Wukong·Shield Warrior】 and 【Main Sail Handler】 descriptions now include the Trigger keyword.【Vanish into the Hidden Realm】 now uses the correct enhanced healing value.【Even Converge
16 May 2026 11:58 UTC · Community Announcements · Zacol
GameplayReduced the number of Guard cards in enemy decks related to Tiger Power Immortal, lowering defensive pressure and making the fight easier to break through.Further toned down Cyber-themed floor 3 and floor 4 Boss decks by removing some high-pressure cards, smoothing mid-to-late Boss difficulty.Reworked the Plagiarize leader skill: instead of turning your hand into copies of the enemy hand, it now gains 2 random copies from the enemy hand and reduces their cost by 2, making the reward more controlled.Recon Drone's hack cost increase can no longer push a target card above 10 cost, prevent
15 May 2026 16:40 UTC · Community Announcements · Zacol
GameplayDissolve Bomb series buff: all 4 Dissolve Bomb cards now grant your leader +5 Armor before destroying an allied unit, giving this card group more reliable defensive value when sacrificing units.Master Thief effect adjusted: changed from “turn your hand into copies of the enemy hand” to “gain copies of 2 random enemy hand cards and make them cost 2 less,” reducing the uncontrollable feel of having your entire hand replaced.Recon Drone adjusted: Health reduced from 4 to 2.When hacking a card and increasing its cost, the target card will no longer be raised above 10 cost, preventing costs
8 May 2026 04:00 UTC · Community Announcements · Zacol
Gameplay Optimized preset player and enemy decks for stages 7–8: late-stage deck setups on both sides were adjusted so high-level battles have a more reasonable pace and matchup flow.Standardized spell targeting rules: spell effects are now separated into selectable targets and targets that can be affected, reducing confusion and input errors from inconsistent target checks.Adjusted damage display for Spore-related spells: effects that deal damage to all units now support spell damage bonuses, and card text uses dynamic values so players can see actual damage.Added forked-hit and pre-death hin
6 May 2026 15:58 UTC · Community Announcements · Zacol
Gameplay Adjusted Venom-related cards and SCP system values: stats, summon results, and descriptions for some Venom derivatives and mutation cards were balanced, making the Venom system’s tempo and payoff clearer.Adjusted Wukong: Power of Nothingness: changed it from its previous hero skill cost-reduction effect into a Trigger-based cost growth effect. Whenever your side uses a hero skill, it gains cost, making it more of a growth unit built around hero skill usage.Adjusted the text and effect presentation for Power of Nothingness so its rules better match the actual trigger logic.Adjusted the
4 May 2026 15:48 UTC · Community Announcements · Zacol
Gameplay Expanded the Venom summon system with multiple Venom units from 3/3 to 30/30, and updated Unstable Mutation, Small Buddha Statue, Crimson Power, Toxic Spread, Dancer, and related cards with new Deathrattle or summon effects around calling Venom. Strengthened the Spy package by setting several Fallen Spy units to 1 Health, making them easier to destroy and more reliable for Deathrattle-driven Spy and Fallen synergies. Adjusted several cards and skills: Hundred-Eyed Demon now shuffles 2 original copies instead of 1; Mimic Entity now gains bonuses based on empty allied slots; Tidal Power
3 May 2026 10:51 UTC · Community Announcements · Zacol
New Features / Changes Added and reorganized game settings features: the settings page now includes an experimental features toggle and experimental speed options. When enabled, players can choose 1x, 2x, 5x, or 10x speed. This feature may cause unexpected gameplay issues; using the highest 10x option is not recommended for regular play, and in some situations it may even cause stuttering or an unstable experience. Turning experimental features off automatically restores 1x speed.Improved battle pacing: reduced enemy action delays and sped up card draw animations. Enemy unit cards no longer po
Full appinfo as delivered by Steam PICS, changenumber 38445389. Also at /api/app/3458810/raw.
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