28 July 2026 13:30 UTC · Community Announcements · Alex
Added English localization to Episode 3. Initially, we assumed an English version wouldn't really be needed and that downloads from other countries were just Russian-speaking players living abroad. But right from the first days of release, people started writing to us asking for a translation. So we had to deliver. It turned out to be a lot of work—a metric ton, honestly. Episode 3 has a decent number of text-heavy illustrations, plus mini-games, events, and the overall script volume itself. But we pulled through, and now we'll wait for your reactions. Along the way, we slightly reworked the c
17 July 2026 14:27 UTC · Community Announcements · Alex
Finally released! A great deal of time and effort went into this episode, but it feels like we are only now starting to understand the logic behind player interests, nail down the right pacing for scenes, and learn how to break up long dialogues with various events. Though, to be fair, we thought pretty much the same thing when the second episode came out. Thank you for your support and patience! We hope we've tested all the possible walkthrough branches enough times, but some bugs or errors might still slip through. So please don't hesitate to report them here or in our ]Telegram channel. To
8 May 2026 07:22 UTC · Community Announcements · Alex
Despite the intensive work on the third episode, today’s main news is about updates to Episodes 1 and 2. Most of the changes are fairly small, but over time a lot of them piled up. We had been gradually working on them for quite a while, and now we’ve finally rolled everything out. — Improved several backgrounds. Most likely nobody will even notice. — Added new character sprites. Mostly new poses and variations for existing scenes. — Added new sprite animations. For example, drunk Lida now actually sways around. — Added camera animation in some scenes to better emphasize important moments. — A
24 March 2026 06:41 UTC · Community Announcements · Alex
Exactly one year ago, I Am Pregnant at 16 was released. Since then, over 137,000 people have launched the game and more than 249,000 users have added it to their libraries. And these numbers are still growing. Over the past year, we’ve barely stopped. We continuously updated the game, refined and improved it, reworked scenes, came up with new ideas — and even managed to release Episode 2. At this point, the game is very different from what it was at launch. All these improvements were made thanks to players and for players. We understand that the game was very rough at release. Thank you for b
2 March 2026 07:07 UTC · Community Announcements · Alex
We have released a major update focused on improving the visual consistency of the game and fixing a number of issues accumulated during development. Main changes: All backgrounds have been fully reworked to achieve a unified visual style. New environmental elements and scene details have been added. Several character sprites have been fixed and improved. Hidden object scenes have been reworked. Certain story branches have been fixed. Typos and various minor issues have been corrected. After the update, some backgrounds may appear incorrectly or fail to load when using old save files. Restarti
22 January 2026 05:42 UTC · Community Announcements · Alex
We continue actively improving the game, and a fresh update is already available. Here’s what’s new: • Animated Milana. For now, animation is available only for her (and the cockroach), but we plan to further refine Milana and gradually animate other characters. • Voice acting for non-canonical endings. We’ve added voice acting to alternative endings as a test. We want to see players’ reactions first before deciding whether to expand voice acting to other parts of the game. • New backgrounds in Episode One. We’ve replaced more than half of the backgrounds in the first episode and will continue
6 December 2025 06:30 UTC · Community Announcements · Alex
🎉 We haven’t released a major patch in a while, and many changes have piled up during that time. The update is now live, and here’s what it includes: 1. Completely new visuals for the non-canonical endings • All 6 non-canonical endings have been updated, each featuring unique animated screens focused on different characters. • This applies to both Episode 1 and Episode 2. • All new scenes have been localized into 3 additional languages. • The amount of work turned out to be much larger than expected, and the overall game size increased by about +2 GB. 2. Redrawn conductor We’re gradually remo
17 October 2025 10:00 UTC · Community Announcements · Alex
As expected, a few bugs showed up right after Episode 2’s release. We fixed the major ones almost immediately, and the rest throughout the week. Here’s what’s new: “Continue” Button We removed it. Because Episode 1 went through a lot of reworks, old saves sometimes caused errors when trying to continue. Now there’s a separate button for starting Episode 2 — much safer that way. Route Balance After the first streams, it became clear that most players were choosing the same path, leaving other scenes almost unseen. We adjusted some choices so that players are more likely to go down the less-popu
10 October 2025 06:15 UTC · Community Announcements · Alex
Episode Two DLC is available for the free base game. What’s inside: • The next chapter with impactful choices and branching paths • Bold new and returning characters that shape the story • Multiple endings where every decision matters • More memes, Easter eggs, achievements—and a bit of cringe Link to the Episode 2 page: https://store.steampowered.com/app/3909910/YA_beremenna_v_16_Epizod_2/ How to play: Update the base game on Steam. Purchase the DLC on the store page. In Game Properties → “DLC,” make sure it’s checked as installed. Launch the base game — Episode Two starts right after Episode
3 October 2025 11:39 UTC · Community Announcements · Alex
We are happy to announce that the release of Episode 2 of “I’m Pregnant at 16” will take place on October 10.We are doing our best to make sure the DLC will be available for purchase on Steam from the very morning.
19 August 2025 09:31 UTC · Community Announcements · Alex
With the launch of the Episode 2 page, we’ve updated the build of Episode 1. New ending mechanic: If you reach one of the alternative endings with character epilogues, there won’t be a final screen with text and links anymore. Instead, you’ll see a button that takes you back to the start of the key scene. This makes it clear: that ending isn’t canon, and the story can still go another way. We often saw streamers thinking they had “finished” the game on the allergy ending or the pregnancy interruption. Technically, those are endings too, but they aren’t canon and won’t lead into Episode 2. The
12 August 2025 09:28 UTC · Community Announcements · Alex
We’ve just opened the Steam store page for “I’m Pregnant at 16: Episode 2”! 🎉For now, all in-game screenshots are in Russian, as the episode is still in development — but just like Episode 1, it will be fully localized by the time of release.Episode 2 is already more than halfway done, and we’re working hard to finish it on time. We’re incredibly excited for the release and can’t wait to hear your feedback and see your reactions. This episode has taken much more time, ideas, and effort than the first, and we’re confident it will be a big step up.Please consider adding the DLC to your wishlist
23 July 2025 05:41 UTC · Community Announcements · Alex
📌 Lore changes Milana is now the older sister. Lida is no longer preparing for final exams — it confused many players, and we listened. 📌 New character emotions Grumpy Lida and shy Lyokha have been added. We’re working on making the characters’ reactions more expressive and lively. 📌 3D background animation Some scenes now have AI-powered animated backgrounds. We know many feel skeptical about AI — if it doesn’t work for you, we’ll remove it. 📌 Spanish localization The game is now fully translated into Spanish. Scenes, images, and dialogues have been adapted to local culture. 📌 DLC update
26 June 2025 05:37 UTC · Community Announcements · Alex
It’s been a while since the last update — because we’ve been fully focused on Episode 2. But here’s what we managed to get done: Lyoha now has a smartphone in his hand — in scenes where it's needed by the script. Lida now holds a drink at the party. On the bus, Lyoha’s “accidental” touch of Lida’s chest is now a bit more obvious. Fixed a bug: Lida no longer says Max can’t take a punch if you manage to get through the date without a fight or chocolate disaster. Many scenes now have added animations and emotion changes — characters feel more alive. Most of the backgrounds in the character epilog
30 May 2025 11:44 UTC · Community Announcements · Alex
While we’re actively working on the continuation of the story, we’re not forgetting about the base game. Today, we’re releasing a small but important update. ✨ What’s changed: Improved backgrounds — We’ve reworked and updated several backgrounds. They now look sharper, cleaner, and more pleasant. Visible signs of violence and slaps — Max now has bruises after being beaten. — Lyosha gets a slap mark from Lida if that choice was made. — If Max gets splashed with hot chocolate — the stain remains on his sprite. New items in the protagonist’s hands — In specific scenes, Lida now holds a cup of hot
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