Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:19 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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19 April 2018 23:21 UTC · Community Announcements · MyDream
MyDream is now Released, as of earlier this month. We've decided that it is time to finally release MyDream in the state where we left it, instead of taking it down from the store. We want to thank all of our supporters and backers once more. None of this would have been possible without each and every one of you. Keep an eye out for MyDream Interactive's future products, we've got more on the way!
12 July 2017 06:39 UTC · Community Announcements · Legendary Neurotoxin
We've been getting a lot folks asking a couple of questions recently, so we'd like to address them. Q: Why can't I log in? / What is wrong with my account? A: We have taken down the servers a while ago, and the login system is unable to process aby requests properly. Q: Can I still play MyDream? A: Yes! We've still got Offline mode enabled. Access it here: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/7946808/1bd5b7591dc671239ad219090adc2cd12dccf9a9.jpg Thanks for your support!
12 July 2017 06:39 UTC · Community Announcements · Legendary Neurotoxin
We've been getting a lot folks asking a couple of questions recently, so we'd like to address them. Q: Why can't I log in? / What is wrong with my account? A: We have taken down the servers a while ago, and the login system is unable to process aby requests properly. Q: Can I still play MyDream? A: Yes! We've still got Offline mode enabled. Access it here: http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/7946808/1bd5b7591dc671239ad219090adc2cd12dccf9a9.jpg Thanks for your support!
9 November 2016 00:44 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Community! As of today, MyDream has been made free-to-play. We haven't given up on the vision of MyDream, but we no longer have multiplayer support and have pulled the online servers, as MyDream the game has been on a development hold. Throughout the year we've been building up to launch MyDream Interactive's new products, which represent the new direction for the company. Siege Hammer has recently been releaed, and represents our bold new strides into VR game development, using what we learned from the MyDream VR Tower Defense progress made earlier this year. Everyone who pu
9 November 2016 00:44 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Community! As of today, MyDream has been made free-to-play. We haven't given up on the vision of MyDream, but we no longer have multiplayer support and have pulled the online servers, as MyDream the game has been on a development hold. Throughout the year we've been building up to launch MyDream Interactive's new products, which represent the new direction for the company. Siege Hammer has recently been releaed, and represents our bold new strides into VR game development, using what we learned from the MyDream VR Tower Defense progress made earlier this year. Everyone who pu
8 April 2016 21:54 UTC · Community Announcements · Legendary Neurotoxin
Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Turrets, the player must fend off three waves of creatures to protect their castle. The demo is currently set up to work with Oculus Rift CV1 and DK2 using the 1.3 Runtime. The MyDreamVR Tower Defense demo
8 April 2016 21:54 UTC · Community Announcements · Legendary Neurotoxin
Our New MyDreamVR Tower Defense Mode is Now Available Greetings MyDream Community! We’re happy to announce that the MyDreamVR Tower Defense Demo that was on display at GDC 2016 is now available to all MyDream players! The demo starts with the player in a castle where the courtyard is being invaded by *gasp* the Rock Creatures! Using the glove tool’s weapon and assistance of defensive Dragon Turrets, the player must fend off three waves of creatures to protect their castle. The demo is currently set up to work with Oculus Rift CV1 and DK2 using the 1.3 Runtime. The MyDreamVR Tower Defense demo
11 February 2016 02:06 UTC · Community Announcements · Legendary Neurotoxin
Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated to Unity 5.2 -Inventory- New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting Players are no longer granted 999 of all items upon
11 February 2016 02:06 UTC · Community Announcements · Legendary Neurotoxin
Greetings Dreamwalkers! It sure has been a while since our last update, and we’re happy to finally deliver it to you all! This update has quite a laundry list of new features, and I encourage you to read the list in full to see what all we’ve put in! Servers are back up and running, and the new build is up on Steam. Come join the fun and check out these new features in action! -Engine- Updated to Unity 5.2 -Inventory- New Global inventory. Materials are now saves across worlds, deplete upon use, and are replenished by collection and crafting Players are no longer granted 999 of all items upon
13 September 2015 03:00 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has already been shown off during Coding Corner, and we’ll have some more fun stuff to go along with it later on! Come back next week for more news and updates! Broadcast Schedule: Art Corner w/ TapCrush - Art Dir
13 September 2015 03:00 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Journal Readers! We’ve made substantial progress this past week! We made the jump to Unity 5.2, so far so good! Some of the features that came with it will be helping us out substantially, and we’re excited for the new possibilities. We’re close to finalizing some of the new features like shields, energy use, and a few fancy tools to replace the crossbow! The shield has already been shown off during Coding Corner, and we’ll have some more fun stuff to go along with it later on! Come back next week for more news and updates! Broadcast Schedule: Art Corner w/ TapCrush - Art Dir
6 September 2015 00:32 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay. This won’t be affecting gameplay in any way, but more to reflect the nature of gameplay existing in a controllable dream state. One example of this is changing Crafting to Transmutation, since components
6 September 2015 00:32 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Journal Readers! We’ve been busy with some fun stuff this past week! Our lonely Rock Creature now has some natural friends on the way! We have a Lava, Snowy, and Petrified Wood Creatures in the works, some of which you can see on last week’s Art Corner episodes on our Youtube channel! We have recently been changing some of the terms and labels for different parts of gameplay. This won’t be affecting gameplay in any way, but more to reflect the nature of gameplay existing in a controllable dream state. One example of this is changing Crafting to Transmutation, since components
29 August 2015 22:06 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boost to jump strength! Speaking of Energy, we’re looking at rebalancing the use of it for gameplay. Currently the energy meter is represented by the dial on the glove, which isn’t very noticeable. Energy is
29 August 2015 22:06 UTC · Community Announcements · Legendary Neurotoxin
Greetings MyDream Journal Readers! This past week has been full of continued progress towards controls and feature designs! We’ve been making great progress with the controls and have started working on balance and fine-tuning. Some adjustments to the current jump height, distance, and overall mechanics will be coming soon, including a new Power Jump that expends energy to provide an extra boost to jump strength! Speaking of Energy, we’re looking at rebalancing the use of it for gameplay. Currently the energy meter is represented by the dial on the glove, which isn’t very noticeable. Energy is
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/348860/raw.
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