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Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
25212625
9 September 2026 16:06 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
3490941
5.98 GB
2.73 GB
8788217125401082283
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
25212625
public
9 September 2026 16:06 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 04:41 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
7 September 2026 00:20 UTC · Community Announcements · cg4213
Test Update V:0.0.41.6 New - Player weapon firing camera-shake feedback system - First batch of Loading screen Tips content Improvements -The localization language initially follows the operating system's language. - Louder player weapon firing audio - Kill indicator animation with red kill marker - Between-battle scene lighting adjustments Fixes - Fixed possible errors when units and collectibles are destroyed with a delay - Fixed potential null-reference issue in departure validation when no active ship is present - Fixed active-actor fallback after selling the currently active ship, with sh
1 September 2026 15:24 UTC · Community Announcements · cg4213
Test Update V:0.0.41.4 Fixes - Fixed mineral goods in RogueLite shops incorrectly requiring other minerals as payment. They are now purchased exclusively with Credits. - Fixed an issue where Wayfarer could be missing from older save files. The ship will now be granted automatically when loading an affected save. - Fixed the combat UI continuing to display information about the previous target after the target was lost. - Fixed an issue that prevented the Release Notes screen from scrolling correctly. - Fixed incorrect material references on several dock models in the between-battle hangar. - F
1 September 2026 12:32 UTC · Community Announcements · cg4213
Test Update V:0.0.41.3 Added - Added a new between-battle hangar featuring an octagonal floating dock, hangar entrances, distant structures, and environmental lighting. - Added a Pegasus onboarding sequence covering ship activation, Standard Missile acquisition, entering the loadout screen, and missile installation. - Added a Pegasus ship section tutorial explaining slot differences and replacement rules for sections such as the Bow and Core. - Added an Ability Device combat tutorial covering shortcuts, charges, and cooldown mechanics. - Added Wayfarer to the Ship Shop. It can be activated onc
29 August 2026 16:02 UTC · Community Announcements · cg4213
Test Update V:0.0.41.1 New - Updated Wayfarer icon - Added soft guidance when departing the station - Added map tutorial for the new flow Improvements - Polished story dialogue in the new player flow - Adjusted the Wayfarer unlock conditions Fixes - Disabled the abort option in the tutorial mission - Fixed the velocity indicator’s position offset
28 August 2026 09:41 UTC · Community Announcements · cg4213
Test Update V:0.0.41.0 Additions - Fully reworked the new player experience — the flow is now leaner and more direct. - Added the Wayfarer as the tutorial’s starting vessel; players can unlock her for use later by meeting certain conditions. - Added a series of new tutorials: fixed turrets, missile silos, first loadout, manufacturing pulse cannons, and the star system map. - Added a dedicated Training Ground mode and scenario, featuring its own interface, limited encounter combat, pause menu, and respawn after death. - Added full gamepad key rebinding, with device tab switching, conflict detec
18 August 2026 20:54 UTC · Community Announcements · cg4213
Test Update V:0.0.40.4 Fixes - Fixed an issue where the tooltip icon for the close button on some interfaces would throw an error. - Fixed an issue where the story would get stuck after the first docking. - Fixed an issue where the tooltip icon for the story continue button could go missing. - Fixed a rendering layer error in the training ground galaxy environment. - Fixed a NRE when selecting equipment from floating panel
6 June 2026 17:10 UTC · Community Announcements · cg4213
V0.0.36.2 Optimizations - Crew selection screen now directly shows Crew abilities - Improved Crew relationship hints on the module selection screen - Disabled some Crew-related notification messages - Removed unlock progress info from Crew ability text descriptions (already represented by icons) Fixes - Fixed missing map signal icons - Fixed event room task creation failure - Fixed missile target info error V0.0.36.1 Fixes: - Crew upgrade module count error - Radar map could disappear - First room's save data might miss Crew when entering - Initial Crew selection didn't show which UMs are requ
24 April 2026 16:50 UTC · Community Announcements · cg4213
V0.0.33.0 Additions - Reworked Boss fight Improvements - Added latency fluctuation display to the HUD - Added damage numbers to the HUD - Various performance optimizations - Quest objective markers are now less intrusive Bug Fixes - Fixed an issue where AI would get stuck after entering the obstacle avoidance state
10 April 2026 13:04 UTC · Community Announcements · cg4213
V0.0.32.0 Added A substantial batch of upgrade modules New encounter type (Beta) Improvements Thrusters now require a minimum energy threshold to ignite Fixes Fixed an issue where assisted steering would fail when aiming broadside turrets while moving