10 September 2026 15:35 UTC · Community Announcements · TTG
Hello!It has been one year since we launched our game in Early Access . Thank you all for your support, for taking part in the testing, for your suggestions and for the lively discussions on our channels. We’re impressed by your engagement and the number of positive comments, and we’d also like to thank you for all your feedback. To mark this anniversary, we’d like to summarise our work on the game so far and update our roadmap, setting out the direction of our future work and upcoming updates.So far, we’ve managed to:significantly improve the game’s optimizationIntroduce the player’s inventor
19 August 2026 15:16 UTC · Community Announcements · TTG
List of fixed bugs and changes:Fixed filters in the new app resetting / refreshing incorrectlyFixed repeated categoriesFixed the stocktaking app working incorrectly when first reaching level 2 on a new saveFixed single-component productFixed rotation of four new figurinesFixed saving of the directional input keybindsFixed "run in background" optionFixed colliders under dumpstersFixed tools disappearing when trying to take them out of the storage system with a full basketChanged box of products' collision check to make dropping / throwing it easierFixed clients being able to enter the backroomT
14 August 2026 16:04 UTC · Community Announcements · TTG
Hi everyone,As you know, the game is in Early Access, and we are fully committed to constantly adding new content.Today we are releasing an update focused on improving stock management and item collection. Be sure to check the new app in the laptop and see where to search for newly added products!Added stocktaking / item collection app to the laptop, it appears after reaching level 2Stocktaking tab displays which needed categories are missing, which items are missing from our storage, total value of our items and other useful info. Rarity, quality and category filters can be applied for easier
10 July 2026 15:47 UTC · Community Announcements · Austin
Hi everyone,Hi everyone, another update relating to the stock management system is now available..We hope you’ll like it :-)The main new feature is the stock terminal, which allows quick access to all goods stored in the back room. It only takes into account the contents of the new storage units with boxes; standard shop shelves, even those in the back room, will not be included. Staff will also use the terminal but will be unable to view the contents of boxes that are restricted to them. This should help with efficient operations and the management of large shops. As usual, you’ll find the de
29 May 2026 18:29 UTC · Community Announcements · Austin
A small hotfix is live now on steam, mainly some bugfixes and some new options for gameplay. Added option to invert "run" input in settings (if inverted, player will walk when the input is held, and run otherwise)Fixed workers unable to restock shelves with "Any" category properlyFixed card payment buttons being impossible to click, while a rack shelf was placed close to the checkoutFixed product price being impossible to scan in very specific scenariosAdded the option to set the game autosave frequency in the settingsFixed an issue where workers would get stuck inside newly bought palletsBuil
19 May 2026 13:11 UTC · Community Announcements · Austin
List of fixed bugs and changes:Slightly improved shelf tag visualsAdded a setting that makes shelf tags invisible (unless hovered). This setting also removes the warning message when placed product doesn't meet shelf tag requirementsAdded a setting that hides the "Controls" panel while in laptop, workshop etc Fixed components in products not saving correctly on shelvesFixed ceiling customization materials not having correct pricesFixed customers freezing in certain scenariosFixed problems with rebinding movement inputsThat's all for today. Thank you very much to everyone for your support and e
15 May 2026 14:55 UTC · Community Announcements · Austin
Hi everyone, It’s been a while since the last official update outside the test branch, and that’s because we’ve been working on a really big new feature that required many hours of testing and tweaks. But the official update is available today, and we hope you’ll like it.From now on, you can unlock the second floor in the shop! To manage such a large shop, we’ve also added staff to help stock the shelves. You can hire up to 4 assistants, ensuring the shop is always fully stocked.To ensure staff can arrange goods according to your guidelines, we’ve also introduced a shelf tagging system. You ca
31 March 2026 16:14 UTC · Community Announcements · Austin
Hello everyone! We would like to thank all of you for your interest in our game and for your tremendous support. We'd like to share information with you about the next update. We want your stores to grow and your funds to increase. That's why we're currently working on opening the second floor. This is a big challenge not only for us but also for your stores. We hope you enjoy it.Admittedly, we still need to furnish it, but there’s plenty of space – what do you think?Above all, we would like to thank our Discord community, which is not only actively involved but also always helpful and inventi
13 March 2026 15:05 UTC · Community Announcements · Austin
List of fixed bugs and changes:Added zoom in / out functionality to perks UIAdded animated visual effect to perks available for purchaseIncreased number of "mix" pallets in auctions (from 1 to 3) Fixed incorrect calculation of component pallet's value, prices should be slightly lower and more consistent nowFixed wrong collision offset of some toolsFixed inconsistent use of commas / periods for valuesThat's all for today. Thank you very much to everyone for your support and engagement.Build 0.93.2
11 March 2026 16:03 UTC · Community Announcements · Austin
Hello @everyone!It has been a while since we last shared any news outside of the test channel, but it is time to change that. The tested update with perks is now available to everyone in the regular version of the game. Thanks to your suggestions, we were able to efficiently adapt it to your preferences. Below is a detailed list of changes and bug fixes, and this time there are quite a few of them:Changes:Almost all features unlocked with leveling were changed into perks, with most of them being optionalNew upgrades were added as perksLeveling up is marginally fasterTutorial was changed to fit
19 February 2026 15:44 UTC · Community Announcements · Austin
Hello, everyone! We have some news for you. These aren't updates yet, but they will be here soon enough. We are working on the level system and, as I mentioned last time, it will be transformed into a ‘skill tree’. Why? Mainly to show players what happens after each level up, what's new, where to find it, so it's mainly about organisation and accessibility, but it will also allows players to prioritise certain things or strategies. However, these changes will affect the game balance and economy in some way, so we would like to test them thoroughly before we release them. And here we would like
23 January 2026 15:51 UTC · Community Announcements · Austin
List of fixed bugs and changes:Changes:Order gui now displays total money player will get for sending itAdded audio-visual money feedback when sending an orderFixes:Fixed incorrectly resetting scanned products on new gameFixed price tags using wrong colors in some casesFixed clients paying illogical amounts of moneyFixed outside dumpster collisionsBuild 0.91.3
16 January 2026 14:50 UTC · Community Announcements · Austin
Hello @everyone!We are finally ready to announce Update#5, which will be released today! Thank you all so much for your patience, and we're already working on more things that we'll announce soon.The Update#5 featuring new content:Added new orders - all product categories are now included. New orders offer extra rewards based on their categories. Santa and sleigh were replaced to fit those new quests betterSanta with his sleigh can still appear, although not so oftenOrder NPC should appear earlier in the day nowIt is now possible to take items back from the orderAdded condition information to
23 December 2025 16:10 UTC · Community Announcements · Austin
List of fixed bugs and changes:Changes:Santa's bonus gift requirements are slightly easier to fulfillSanta's bonus gift reward has been doubledMain menu image was replacedThe texture of hanging snowflakes decoration was improvedFixes:Fixed prices of decorative lightsFixed wrong offsets of some settings UI elementsFixed a potential translation issueFixed a potential item pick up issueBuild 0.91.1
19 December 2025 15:34 UTC · Community Announcements · Austin
The time has come!This is the last update for this year, (apart from any necessary hotfixes, of course) and We are introducing several new features that we hope you will enjoy.With the holidays approaching, we have another update for you, introducing a new ordering system. The first orders will be from Santa :-)Of course, there will be Christmas gifts and new decorations.We would like to take this opportunity to thank you very much.Over the past four months, you have been very supportive, and have created a wonderful community, one that is active, very helpful, creative, and we really apprecia
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