Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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4 September 2026 14:04 UTC · Community Announcements · Digital Vortex Entertainment
We’ve passed 400,000 wishlists on Steam. Normally, this is where we’d give you the carefully written PR paragraph about how overjoyed, thrilled, humbled, and generally delighted we are to have reached such an incredible milestone. And, well…we are, but what’s written below is probably a lot closer to what actually went through our heads when we saw the number. {STEAM_CLAN_IMAGE}/45584110/041dfe186ef44937ffa8e019f3dc0c0e5be67826.jpg 400,000 is, frankly, a slightly ridiculous number of people waiting to see what happens when you put a fishing trawler, a flooded world on the brink of collapse and
28 August 2026 12:21 UTC · Community Announcements · Digital Vortex Entertainment
Welcome to our sixth Dev Diary, where we return once more to the world of DREADMOOR to talk about something that is central to how the player experiences the Submerged Lands: the trawler. In our previous Dev Diaries, we looked at the world after the collapse, the Sea Blight, the importance of fishing, and how DREADMOOR builds tension without relying on constant combat. All of those topics connect back to one simple fact: the world of DREADMOOR is not a place where the player can freely walk from one safe point to another; rather, the world is flooded, broken, and divided by water. {STEAM_CLAN_
19 August 2026 14:01 UTC · Community Announcements · Digital Vortex Entertainment
Welcome to our fifth Dev Diary, where we return to the world of DREADMOOR and talk about something that sits at the heart of the game’s atmosphere: tension. In our previous Dev Diaries, we looked at the world of DREADMOOR, the importance of fishing, the Sea Blight, and what came after the collapse. All of these things are connected by one shared idea, which is that danger in DREADMOOR should not only exist when something is attacking you, it needs to exist "in the world" as well. Of course, there will be threats so players will need to defend themselves, however, constant combat is not what we
7 August 2026 16:38 UTC · Community Announcements · Digital Vortex Entertainment
It's been quite a while since our last playtest in June, and thanks to all the feedback you shared, a lot has changed. We'd love to have you join us and help shape the game once again! Good to know: You can invite up to 3 friends to join the playtest. If you participated in the January playtest, you can join this one too. Simply update the DREADMOOR Playtest in your Steam Library. Overview Platform: Steam (PC) Language: English only NDA: None Start: 11 Aug End: 17 Aug Exact time will be announced before the playtest starts.System RequirementsMinimum Intel Core i5-13400F / AMD Ryzen 5 7600 Nvid
16 July 2026 18:06 UTC · Community Announcements · Digital Vortex Entertainment
Hello everyone! Earlier today, DREADMOOR premiered a brand-new trailer during the Secret Sauce Showcase, hosted by Offbrand Games in collaboration with Ludwig. The showcase aired on the official Offbrand Games YouTube channel and was broadcast on Ludwig's Twitch and YouTube channels. As part of the Secret Sauce Showcase event (July 17 to 23), you'll also find DREADMOOR alongside more than 70 upcoming indie games. You can explore the event here: https://store.steampowered.com/developer/offbrandgames/sale/secretsaucegameshowcase {STEAM_CLAN_IMAGE}/45584110/9de58390cd0ecaea9d6370c7e7d41b9984b350a
22 June 2026 16:03 UTC · Community Announcements · Digital Vortex Entertainment
Welcome to our fourth Dev Diary, where we return once more to the world of DREADMOOR to look at what came after the collapse. In our first Dev Diary, we introduced the world of DREADMOOR, one that has been drowned both literally (by water) and figuratively in loneliness, melancholy, and tension. It is a post-apocalyptic world that is not fully dead, but at the same time not truly alive either. In our second Dev Diary, we spoke about fishing not as a mechanic, but as a necessity. After all, in a flooded world, survival depends on what you can gather, craft, and carry with you; this pretty much
5 June 2026 15:00 UTC · Community Announcements · Digital Vortex Entertainment
The waters have settled once again, and with that, the latest DREADMOOR public playtest has come to an end. During Steam Ocean Fest, players spent time in the Submerged Lands fishing, scavenging, exploring, and seeing just how much trouble they could get into before the Wastes pushed back. Across the playtest, the flooded world saw plenty of activity. Boats moved through the swamp, lines were cast into uncertain waters, lockpicks were broken, and the trading hut became an unexpectedly popular place to stop. Some players were careful. Others were less careful, falling victim to the tentacles! {
21 May 2026 15:02 UTC · Community Announcements · Digital Vortex Entertainment
Hello everyone, When we crossed 100,000 wishlists earlier this year, we were seriously surprised, and, of course, incredibly grateful. For where DREADMOOR was at that point in development, it was already one of the best votes of confidence that we could have received, so, imagine our surprise now, as we are already getting close to crossing… {STEAM_CLAN_IMAGE}/45584110/720fa05bc965caba8dee6a4f96fc235c06a694ac.jpg DREADMOOR is still very much in development, and while we have always believed in the game, seeing this many of you show interest in it, follow it, share it, and wishlist it means a g
18 May 2026 13:30 UTC · Community Announcements · Digital Vortex Entertainment
Hello everyone, The Submerged Lands are about to open once again, thanks to DREADMOOR taking part in Steam Ocean Fest. During the event, we’ll be running a new exclusive fan preview for you to play and see for yourself what the game is all about! When you try the new limited version, you'll see for yourself that since the previous playtest, we have been hard at work improving, reworking, and expanding many of the systems that make up the DREADMOOR experience. {STEAM_CLAN_IMAGE}/45584110/100c7abf768aeeaab4ef85e58585e18565930a52.jpg What Have We Changed? For those of you who took part in our lim
28 April 2026 15:00 UTC · Community Announcements · Digital Vortex Entertainment
There are many dangers in the world of DREADMOOR, some can be seen, some can be heard, and some drift silently through the air, or lie hidden beneath the surface of the water. The Sea Blight is one of them. Not a creature, nor a weapon, nevertheless, it has shaped the world of DREADMOOR more than anything else that has come after the collapse. {STEAM_CLAN_IMAGE}/45584110/c812228db8e5c64f4d1829a7f05f1f062385c48b.png WHAT IS THE SEA BLIGHT? Surprising though it may be, the Sea Blight existed before the apocalypse that devastated the world. It was discovered during an expedition to the far North
7 April 2026 16:18 UTC · Community Announcements · Digital Vortex Entertainment
Welcome to our second Dev Diary, where we dive into the world of DREADMOOR to give you a look behind the scenes of what we're doing and how the world that we're building works. Today, we're looking at one of the core mechanics of the game, Fishing. However, we are not going to look at it from a game mechanic side, but from what we aim for on an emotional level. For those who want to try out the fishing to see what it's like mechanically, we run regular focus tests where we invite our community members to playtest the game.. If you are interested, please join our Discord server (link) and let u
5 March 2026 18:22 UTC · Community Announcements · Digital Vortex Entertainment
Hello everyone, After the fun, but somewhat chaotic start to DREADMOOR last year, 2026 has been a treat, the playtest was a big success, we saw that the vast majority of you liked the game (big sigh of relief there), and for us to be able to prove that we're actually working on a real game was a huge weight off our backs. So, imagine our surprise when we notice that we just crossed the 100,000 wishlist milestone here on Steam. For where DREADMOOR is now (in terms of development cycle), this is the best vote of confidence that we could have received, so we want to take a moment to give you our
29 January 2026 18:41 UTC · Community Announcements · Digital Vortex Entertainment
The waters have gone quiet again, and that can only mean one thing: the DREADMOOR Pre-Alpha playtest has come to an end. Left behind is the recorded data and observations of the players as they frantically attempted to get out of the Wastes, through the giant Beaver dam, no less! For a short time, the eerily calm of the Submerged Land was disturbed. Boats cut through the stale swamp waters, lines were cast, fish were caught, and risks were taken where caution might have been wiser. What remains now is not the players themselves, but a record of their actions, captured, measured, and preserved.
5 January 2026 13:46 UTC · Community Announcements · Digital Vortex Entertainment
The Submerged Land is almost ready to open its waters to a small group of early explorers.On the 12th of January, we will begin selecting players for the Early Pre-Alpha Playtest, which will be a focused look at one location, one storyline, and the core systems that shape the DREADMOOR gaming experience. {STEAM_CLAN_IMAGE}/45584110/7ec4bba8ddf34eada70254ba1d88546b8a2994ff.png On the 12th of January, we will be inviting players to take part in a pre-alpha playtest, giving them an early look at DREADMOOR and the core game mechanics. Important: this is a Pre-Alpha playtest, and thus is a very ear
5 December 2025 15:49 UTC · Community Announcements · Digital Vortex Entertainment
Welcome to DREADMOOR, a world steeped in loneliness, melancholy, and quiet tension, where every faint echo or ripple is a hint that the world around you is never entirely still. The world of DREADMOOR exists in a strange in-between state, changed, weathered, and reshaped over time, yet still unmistakably alive. Set in “The Submerged Land”, this post-apocalyptic reflection of our Earth bears the marks of radiation, Sea Blight, biotechnological failures, and the slow erosion that comes with time. The world we are building is not a fully fictional world, nor a direct mirror of reality. Instead, i
Full appinfo as delivered by Steam PICS, changenumber 38802850. Also at /api/app/3629430/raw.
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