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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:53 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
18 August 2026 18:00 UTC · Community Announcements · Dev Haskell
UPGRADE CHANGESJourney Tokens have been replaced with Upgrade Tokens, which are obtained from World Key milestones.Each consecutive world yields more Upgrade TokensAdded Shop Tokens as a new upgrade currencyShop purchases now grant Shop TokensShop Tokens can be used to unlock shop-related upgradesShop Tokens and Upgrade Tokens can be converted into each otherAll upgrade recipes have been rebalancedAdded some bundle upgrades (permanent perks, tiles)World Selection, Alternative Level-Ups, and Mining Proficiency now require upgradesAdded upgrades for higher number-tile tiersCrystal drops now requ
25 June 2026 13:20 UTC · Community Announcements · Dev Haskell
Most notably, this update adds a tutorial world with step-by-step onboarding. It also adds a World Output multiplier, making it easier to compare each world’s current output to its initial state.Changes:Added tutorial world for the first journey with step-by-step tutorialAdded World Output multiplier to visualize each world's power compared to its initial stateDisabled Paradoximus frenzy when making money from buying+selling resourcesSignificantly reduced world max exp requirementReduced shop purchase base modifier from 10% to 4% (to balance the removal of frenzy)Improved Paradoximus widgetAll
13 May 2026 15:32 UTC · Community Announcements · Dev Haskell
Main changesWorld Selection - When unlocking a new world, you can now choose between two options.Permanent Perk Selection - Permanent perk milestones now offer three choices instead of one.Milestone Rerolls - Mining milestones can now be rerolled with reroll tokens, helping worlds reach their true potential.Alternative Level-ups - Level-ups now include an extra option from a new alternative level-up pool:A fixed amount of resources, money, or XPMilestone reroll tokensA stronger next level-up (x2/x4/x8)Perk proficiency (certain types of perks are stronger)Run Duration - The expected run duratio
27 March 2026 16:45 UTC · Community Announcements · Dev Haskell
- Added error logging. Log file available in %APPDATA%/geritmia/log.txt- Added feature flag --disable-gpu to start the game without hardware acceleration \. This might fix the random freezing problem the few people have experienced.- Added hint to storage-view that right-clicking opens the action menu- Added sleeping Paradoximus inditor: Tells after how many actions awakening happens.- Added button to shop restock indicator which opens the shop in the currently selected world- Added tooltips to navigation icon buttons: Title and short description about the location- Added some other tooltips-
Full appinfo as delivered by Steam PICS, changenumber 38422128. Also at /api/app/3634730/raw.