Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:25 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
27 August 2026 09:39 UTC · Community Announcements · Matson
From the beginning of this project there was a major limitation of the engine's default navigation system for unit movement. So I wrote a simple but effective custom system that was working but units didn't really have collisions and were able to walk through the castle and each other. Today I decided to revisit this old problem and completely rewrite the navigation system. Units are now using spatial grid movement like in any other RTS game. Unit Movement Units now navigate around buildings rather than walking into them. Structures placed mid-lane are routed around instead of becoming a pile-
30 January 2026 19:33 UTC · Community Announcements · Matson
ADDED+ restart button into story and conquest mode pause menu+ bank is now showing income gain if build+ option to inspect locked deck abilities+ controller basic support, steam input supportCHANGED~ in conquest mode of map type siege and hold the line. Red team starting gold increased by 600BALANCED~ paladins use their ability when attacking enemy~ all projectiles are destroyed after hitting castle (no penetration possible)FIXED~ some deck abilities cooldown and cost were not set properly~ adjusted position of builder hammer for elf and vampire to look better~ lowered volume of "cant place st
9 December 2025 07:02 UTC · Community Announcements · Matson
Update 1.0.1. + added rarity tag to deck abilities ~ changed all penetrating projectiles to be are stopped after hitting structure ~ balanced Elnar arrows now hit a max of 4 units and 1 structure ~ balanced Elnar's Choosen stats and ability ~ fixed ultimate strike being used instead of deck ability when in builder cast mode and canceling casting and then trying to cast deck ability ~ fixed doom defiance ability description ~ fixed some text translations ~ fixed some glyphs being applied to custom battle when previously playing conquest battle ~ fixed texture streaming for decals ~ fixed not be
5 December 2025 14:40 UTC · Community Announcements · Matson
Conquest update Conquest update brings a procedurally generated randomized map that changes the aspects of every battle. There are 6 battle types: Custom commander: normal mode, select any commander you like Selected commander: you have to lead with pre-selected mercenary commander Hold the line: Defend your your position until reinforcements arrive Siege: Break through enemy fortified position Boss fight: Challenge legendary boss Chaos realm: all building plans are randomized (mixed builder)Additionally each conquest battle contains from 1 up-to 6 random map glyphs that can significantly affe
30 October 2025 07:34 UTC · Community Announcements · Matson
Deck update brings 108 new abilities from which you can build your own deck for every playable builder in the game. You unlock new abilities as rewards for every match you play. Patchnotes Update 0.3.0 - Deckadded+ added 108 deck abilities, 18 per faction+ added multiple visual special effects and sound effects+ added custom cursor and its variantschanged~ changed sound or paladins blessing~ changed units UI panel, making it more flexible, it can now display up to 4 abilities~ multiple small visual UI tweeks~ lowered influence cost for utility buildings~ default scalability set to ultra and 60
5 September 2025 05:47 UTC · Community Announcements · Matson
New patch brings expansion of core T1 building meaning players can now choose upgrading path for T1 building. 6 new units were added with unique abilities. Better logic for AI opponents. Firstly, a much needed fix for ultimate strike usage by AI players. Also added Easy, Hard and Expert difficulties with expanded strategies that will be expanded even more in upcoming updates.Music for all factions. In order to make the faction feel more immersive we have added unique background music for each faction. added+ 6 new T1.2 unit with unique abilities, 1 per faction. Players can now choose upgrading
19 July 2025 17:10 UTC · Community Announcements · Matson
This update focuses on some quality of life changes and fixing minor bugs.+ added player builder auto-building nearby unfinished structures + added option to pause the game in singleplayer map+ added option to hide quest panel in singleplayer map+ added heroes resurrection instead of failing mission in singleplayer campaign maps~ changed all common projectiles lifetime, max 3s~ changed structures under construction do not interact with enemy projectiles~ changed faction specific utility structures cost lower~ changed chat and console is now shown in campaign~ fixed production buildings can now
11 July 2025 19:50 UTC · Community Announcements · Matson
I am pleased to announce the first major update for Fortress Frenzy. Update 0.2.0 brings a new playable faction, the DWARVES! Get ready your axes and awaken sleeping ice giants. Patch Notes: update 0.2.0+ added dwarves faction+ added 14 new units, 16 new abilities, 16 new buildings + added 1 arena map (Dwarven Mountains)+ added 1 new achievement (win with dwarves)+ new cinematic trailer for dwarves+ new gameplay trailer~ changed default anti-aliasing to FFA~ improved shadows quality by increasing bounding boxes for weapons and other 3D models attached to characters~ fixed multiplayer mini-map
1 July 2025 18:48 UTC · Community Announcements · Matson
It has been a month since release. Next update will bring new builder, visual upgrades, bug fixes and also an experimental cinematic trailer. I have scheduled the release of this update for July 11th.
22 May 2025 08:03 UTC · Community Announcements · Matson
+ added on production building sync clear also send waiting unit (if any) ~ improved main camera rotation ~ fixed wrong bots ultimate strike count after match reset ~ fixed orc build not having team color ~ fixed leave lobby in custom match being stuck in endless loading
Full appinfo as delivered by Steam PICS, changenumber 38371991. Also at /api/app/3636000/raw.
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