Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:17 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-09-07 15:59 UTC · Community Announcements · ongvuaconntc
Bot & Balance Patch — Sep 7, 2026 Per-loadout combos, smart target selection, a leveling & AD/AP overhaul, and towers with a spine. Per-Loadout Skill CombosEvery bot skill loadout now has its own designed combo — a real cast sequence with tuned delays (CC/utility setup → main damage → finisher; defense builds shield first, ults lead with follow-up timing) Before, only ~1 in 4 desktop loadouts (and ~1 in 10 mobile) matched any combo — the rest spammed one or two random skills Failed casts (out of mana, a missed roll) no longer burn the cast window: the combo retries instead of dead-airing Smart
2026-09-03 13:10 UTC · Community Announcements · ongvuaconntc
Bot & Balance Patch — Sep 3, 2026 Pre-match builds, reworked shields, real objectives, and bots that play like players. Pre-Match Attribute AllocationNew step before skill select: spend 10 points across 9 attributes (HP, AD, AP, Armor, Magic Resist, Shield, Attack Speed, Move Speed, Attack Range) — max 5 per stat Points boost your starting stats and amplify per-level growth, so builds scale into late game Attack Range slides both ways: stack it up to +5 for long range, or trade it down to full melee (1.0) and refund the points into other stats Sliders with auto-drain, Pick Random and Reset opt
2026-08-28 15:45 UTC · Community Announcements · ongvuaconntc
Bot Hotfix Patch — Aug 28, 2026 A small follow-up patch: team stats at match end, and smarter bot junglers. Team Overview at Match ResultThe end-of-match screen now shows a full per-team summary — every player's stats at a glance Smarter JunglersBots no longer walk to camps that were just cleared — no more wasted treks across the map Junglers now farm their own half of the map (camp ownership was mixed up) Bots actually fight a camp they've targeted instead of standing beside it doing nothing A half-finished buff camp gets finished instead of abandoned A dominating jungler steals enemy buffs,
2026-08-28 05:34 UTC · Community Announcements · ongvuaconntc
Bot Polish & Stability Patch — Aug 28, 2026 A focused follow-up to the big item update: bots that build and fight smarter, cleaner buff stacking, damage types on the skill screen, and fixes for crashes and animations. Damage Type on the Skill Screen When picking skills, the detail panel now shows each damage skill's type — AP or AD — so you can build a coherent kit before the match even starts Bots Build Coherent Kits Bot skill loadouts no longer mix magic and physical scaling — every skill in a bot's kit now scales with the damage stat it actually buys (before, half a bot's kit could deal zer
2026-08-26 12:57 UTC · Community Announcements · ongvuaconntc
The Big Item System Update — Aug 26, 2026 An all-new item shop, smarter bots with real team strategies, real comebacks, and smoother performance — our biggest update yet! A Brand-New Item System 56 all-new items across 9 categories: damage, crit, magic, tank, boots, utility and more New combat stats: Ability Power, Armor, Magic Resist, Penetration, Crit, Spell Vamp, Tenacity — plus Physical / Magic / True damage types. Mages now scale with AP across 9 retuned skills 36 completed items with game-changing passives: burst down healthy targets with Titan Breaker, execute low-HP enemies with Execut
2026-07-26 04:13 UTC · Community Announcements · ongvuaconntc
Get ready for a brand-new battlefield experience! This major update brings tactical depth with dynamic weather, performance customization via shadow settings, smarter AI behaviors, and a massive visual and roster overhaul.Check out the full patch notes below:🌟 Major Features & Gameplay Changes🌦️ Dynamic Weather SystemEach match now features completely random weather conditions that set the atmosphere and subtly influence the battlefield:Sunny: Bright, clear skies for optimal visibility.Rain: Light showers bringing a slick, immersive visual sheen to the terrain.Thunder: Dramatic dark skies ac
2026-06-29 02:40 UTC · Community Announcements · ongvuaconntc
Hey everyone! We've been grinding hard to make the game feel bigger, fairer, and way more fun to play. This update is all about YOUR gaming experience — deeper matches, smarter balance, and a camera that finally feels right. Let's go! 🎮 --- ⚡ NEW: Level Up Your Skills (Lv 1 → 5)!Your skills now grow with you during every match! Earn Skill Points every time you level up (you start with 1 — choose wisely!). Pump any skill from Lv 1 to Lv 5: more damage, faster cooldowns, less mana, bigger range, longer stuns/shields — each skill scales its own way. Locked skills need to be unlocked first before
2026-06-06 00:36 UTC · Community Announcements · ongvuaconntc
Hello Players!We’ve just deployed a new update focusing on expanding our combat systems, tweaking map economy, and improving overall game stability. Here are the full patch notes:🌾 Minions & EconomyWave Size: Increased minion wave numbers from 3 to 5 to create more dynamic lane pressure.Siege Minions: Increased gold reward upon defeat, making them higher-value targets.🔮 Skill & Combat SystemsAOE Skill System: Implemented a brand-new Area-of-Effect system to handle ground-targeted abilities.Unit Target Skill System: Implemented a dedicated system for single-target, locked-on abilities.⚔️ New
2026-05-10 15:43 UTC · Community Announcements · ongvuaconntc
UI Improvement Updated the button theme with a cleaner and more polished visual style. Improved readability and overall interface feel for a better gameplay experience. New Feature: Strategy Tip System A brand new real-time Strategy Tip System has been added to help players improve their tactical thinking and decision-making skills during gameplay. Tip Modes Players can now choose their preferred tip difficulty: Easy – Beginner-friendly guidance Medium – Balanced strategic suggestions Hard – Advanced tactical insights Off – Disable tips completely The system reacts to live gameplay events and
2026-04-13 15:15 UTC · Community Announcements · ongvuaconntc
Hello, players! This update focuses on rewarding your skill and making your experience smoother than ever. We’ve introduced a brand-new economy and some fresh looks for your characters.Check out the details below:💰 The Gold System ManagerThe wait is over! You can now earn Gold based on your performance in every match. Your rewards aren't just about winning; they’re about how you play.Performance-Based Rewards: Earn gold for every kill, assist, and objective.Victory Bonus: Taking the "W" grants a significant gold boost.Style Points: Impress us! High-skill maneuvers and "Style" actions now gran
2026-04-08 16:15 UTC · Community Announcements · ongvuaconntc
Hey everyone! We’ve got a fresh update hitting the live servers today. We’re introducing a new tactical tool to your arsenal and making our bots a little more… "personable." Here is what’s new: 🪤 New Skill: The Trap Control the battlefield and catch your enemies off guard! The Trap allows you to set hidden hazards that punish reckless movement. Whether you're kiting a boss or defending a lane, timing is everything. Effect: Places an invisible trap on the ground. Damage: 100% of your Attack Power. Crowd Control: The first enemy to step on it is Stunned for 2 seconds. Duration: Traps remain act
2026-04-04 16:02 UTC · Community Announcements · ongvuaconntc
We’ve just pushed a small patch focused on stability and smoothness. Thanks for playing! If you run into any issues, please let us know in the forums.
2026-03-28 07:36 UTC · Community Announcements · ongvuaconntc
Hello, Legends!We’ve been locked in the lab, and today we’re pulling back the curtain on our biggest update yet. From a complete visual overhaul to game-changing tactical depth, FastMoba just leveled up.🎨 A Brand New WorldThe arena has never looked better. We have redesigned the entire map from the ground up.Redrawn Textures: Every wall, floor, and landscape element has been meticulously textured for a more immersive, "hand-painted" aesthetic.Atmospheric Depth: Experience a more beautiful, cohesive battlefield that brings the fight to life.🐧 Express Yourself: Minion SkinsWhy should heroes ha
2026-01-22 15:27 UTC · Community Announcements · ongvuaconntc
We’ve added 4 brand-new skills to expand combat options and playstyles. Check out the details below:✨ New Skills🔮 Teleport Instantly teleport to a target location within range. Perfect for quick escapes or aggressive engages.Range: 10Mana Cost: 6Cooldown: 15 seconds⚡ Chain Lightning Unleash a lightning strike that bounces between enemies, hitting up to 3 targets.Effect: Bounces to 3 enemiesDamage: 120% damage per targetMana Cost: 7Cooldown: 12 seconds⚔️ Attack Speed Boost Temporarily increases your attack speed for faster damage output.Attack Speed Bonus: +50%Mana Cost: 5Cooldown: 25 seconds�
2026-01-13 03:09 UTC · Community Announcements · ongvuaconntc
🤖 AI & Bot ImprovementsSmoothed minion behavior when switching attack targetsBots now dodge skills more intelligentlyImproved skill cast accuracy for bot playersUpdated bot player and monster attack behaviorBots now chase fleeing targets more effectively during auto attacks🧠 New & Improved Bot TacticsAdded Protect Ally task for better team playAdded Tower Siege tactics for smarter objective pressureImproved Gank behavior for better timing and positioningUpdated Go Save Home task:Increased defense rangeBots will no longer retreat if allies are sufficient to defend⚔️ Skills & CombatUpdated Iro
Full appinfo as delivered by Steam PICS, changenumber 38671532. Also at /api/app/3638980/raw.
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