Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:52 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
30 July 2026 10:12 UTC · Community Announcements · olegbugaenko
A small update, mostly focused on fixing critical layout issues: Fixed detail panels opening over page content without a way to close them on narrower screens. Fixed the Statistics → Multipliers search options covering the first result and remaining open after search focus was lost. Course General Stats now include all active course modifiers and highlight affected courses on hover.
28 July 2026 08:37 UTC · Community Announcements · olegbugaenko
QoL improvementsAdded resource pinning and unpinning directly from Statistics → Resources.Spell, crafting, and alchemy rows show raw bonuses with details on hover tooltip.Added clear descriptions for many effects and multipliers.Effect descriptions now appear across General Stats, Cumulative Effects, and Statistics -> Multipliers page.Statistics now shows effect descriptions instead of technical IDs.Multiplier search now supports Name and Description filters.General Stats now include all relevant active effects on property tab.Hovering a stat highlights affected Property items or Zoo animals.R
23 July 2026 13:35 UTC · Community Announcements · olegbugaenko
Idle Awakening v0.5.4f: - Added dedicated section for legacy game save recovery
22 July 2026 23:35 UTC · Community Announcements · olegbugaenko
Hotfix issue where some progress might be loss due to older Cloudsave file
22 July 2026 14:42 UTC · Community Announcements · olegbugaenko
After four months of active work on this update, followed by two months of open beta testing together with our Discord community, I’m happy to announce that Idle Awakening v0.5.2-d has officially been released!New ContentThe update introduces new progression mechanics, including Religion, Crystals, and more. It also adds new resources and crafting recipes. Altogether, v0.5.2-d brings more than two weeks of new gameplay content.More Control, Less BusyworkPersonal Goals let you choose what you want to work toward.Expanded automation adds new conditions, expedition rules, and better bulk controls
23 March 2026 15:31 UTC · Community Announcements · olegbugaenko
Regular patch including minor QoL and bugfixes: Added possibility to search in property tab by cost Added rank progress bar indicator to action card Added quantization algorithm for crafting and alchemy efforts for better precision Fixed a bug where active ritual data could remain after reset Fixed multiple action rank multiplier mismatches (Learn Botany, Archeology Intuition Training, Linguistic Drills, Enhance Mind) Rebalanced Public Engagement to be a consistent mental action (tags, category, and discount) Thanks for playing and sharing your feedback!
5 January 2026 17:23 UTC · Community Announcements · olegbugaenko
A tiny quality-of-life update with a couple of fixes:Added a new resource filter mode to the mapFixed an issue where the social events icon didn’t display correctlyFixed an issue with large numbers not displaying properlyMinor text and description fixesThere are more fixes and improvements still awaiting, so see you soon with next update!
22 December 2025 17:02 UTC · Community Announcements · olegbugaenko
Another small patch, including some important bug fixes:Fixed a bug where missing mana didn't cause active spell efficiency to drop in some casesFixed a bug where toggling "Show breakdowns always expanded" didn't apply correctlyFixed a bug where highlighting of positive/negative and capped resources didn't work properlyFixed some typos and descriptionsThanks for letting me know about bugs and issues!
21 December 2025 15:27 UTC · Community Announcements · olegbugaenko
Small update with minor hotfixes: Fixed bug where manual labor efficiency was applied to "Clay Mining" action inconsistently Fixed bug where hover over learning multiplier didn't highlight actions it affects Added hints section to the right sidebar of the rituals page As always, thank you for playing the game! I’m looking forward to hearing your feedback.
20 December 2025 16:04 UTC · Community Announcements · olegbugaenko
I am excited to inform you that v0.3.0 update is live!This update continues the vertical expansion of the game and adds a new layer of depth to progression, along with multiple quality-of-life improvements.Whats new in v0.3.0:New mechanics, including the Zoo, Press, and othersNew resources, alchemy, and crafting optionsNew structuresAn x8 offline time speed-up modeA large set of new story eventsNumerous bug fixes and stability improvementsAs always, I’ll be closely watching feedback and making adjustments where needed.Thank you for playing and for helping shape the future of Idle Awakening.
25 November 2025 20:51 UTC · Community Announcements · olegbugaenko
Hello everyone!Work on version 0.3 is well underway, and I’d like to share a closer look at what’s coming in the next major update. Over the past weeks I’ve been expanding systems, adding new mechanics, and improving performance to prepare the game for the next stage of its progression.Time Acceleration x8Let’s start with something many players have been asking for.Recent optimizations have unlocked a new x8 time acceleration mode, which makes long-running actions and late-game progression feel much smoother. It’s a small feature on paper, but one that noticeably changes the flow of the game.A
9 October 2025 09:03 UTC · Community Announcements · olegbugaenko
Bug fixes Fixed a bug where in some cases living space might not display in costs Fixed some effects descriptions Fixed a bug where auto-effort didn't handled properly case when action with auto-effort is not required at all Fixed a bug where story popup might prevent people from being able to finish the tour Improved auto-effort behavior in case when list can't be balanced to avoid deficits QoL QoL: Resources and multipliers under statistics now can be shown/hidden, and are updated every second Thanks again for helping me track down bugs and improve the game!
7 October 2025 13:49 UTC · Community Announcements · olegbugaenko
Bug fixes Fixed auto-effort behavior in lists Fixed game crashes when removing automation rules and switching between lists Fixed game crases in shop screen on smaller window Re-balance Magic that consumes mana over time no longer require additional mana to cast QoL Added separate multipliers and resources tabs in statistics As always, thank you so much for your feedback and support — every report and suggestion helps improve the game!
2 October 2025 17:04 UTC · Community Announcements · olegbugaenko
Bugfixes Fixed a bug where courses were not displayed properly in the quick access panel Fixed a bug where the cursor automatically jumped to the end of value input in automation rules Fixed a bug where coal discount wasn’t applied correctly to some machinery Fixed a bug where in some cases the action list sidebar might not update properly Fixed a bug where max XP might not update properly when changing spell level input Rebalance Replaced the broken Blacksmith’s Amplifier with Soil Amplifier Reduced the positive effect of Diplomat’s Elixir And for those trying out the Demo — it’s been updated
1 October 2025 17:03 UTC · Community Announcements · olegbugaenko
This update is a direct continuation of yesterday’s patch, focusing on community feedback and fixing issues reported here on Steam and on Discord. Bugfixes Fixed a bug where alchemy auto-rebalance inconsistently worked with lists Fixed some issues with search and automation inputs Fixed a bug where Self-Organization displayed wrong number of potential benefit in left sidebar Fixed a bug where spell XP gain sometimes didn't update when a different spell level was selected QoL Now you can hover potential loot to see some more useful information Added new automation rules for running course Hover
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