Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:06 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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3 May 2017 04:49 UTC · Community Announcements · surger1
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10782665/acf0e44c23be479c48b9236c9db2ed0e97ed19ba.png The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer Added new class: The Ninja! Rewrote time paradox engine code New controller/inp
3 May 2017 04:49 UTC · Community Announcements · surger1
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/10782665/acf0e44c23be479c48b9236c9db2ed0e97ed19ba.png The most requested aspect of Chronoclysm is finally available! Cascading time paradoxes are no longer limited to a simple couch phenomenon. Players can now collapse realities with both local, online and mixed multiplayer! Along with adding multiplayer you will notice most of the game has gotten a rather large overhaul: code, visuals and sounds. Patch Notes Added mixed local/online multiplayer Added new class: The Ninja! Rewrote time paradox engine code New controller/inp
6 April 2017 20:57 UTC · Community Announcements · surger1
Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added cursor to chat window for clarity Launching now seats non sitting players. Extra emphasis added to timer during final 5 seconds Losing potential points now has a visual indication Sudden death now elimina
6 April 2017 20:57 UTC · Community Announcements · surger1
Things seem to be going pretty well thus far. Some bugs but smoothed them out. And here's what's been addressed: Quick play sends the server and the client the same map now Fixed strange GUI issues with 3 non local players Turrets no longer rotate lazily Name entry defaults to steamID on first start entry Fixed error in text key not matching up and making some symbols not the right ones Added cursor to chat window for clarity Launching now seats non sitting players. Extra emphasis added to timer during final 5 seconds Losing potential points now has a visual indication Sudden death now elimina
26 March 2017 04:50 UTC · Community Announcements · surger1
After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10782665/685587937bfc726269bf94e2e21d41cfc0e0664f.png New map engine meaning workshop backed content http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10782665/26556ee670c9c30bacc97232cac00ad80f
26 March 2017 04:50 UTC · Community Announcements · surger1
After many months of finger breaking work I'm happy to announce that the Online version of Chronoclysm is nearly complete. It just needs some further testing Sign Up Here to Help Test, if you would ever so kindly A small sampling of screens of the upcoming version New controller code, sign in process and team colors http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10782665/685587937bfc726269bf94e2e21d41cfc0e0664f.png New map engine meaning workshop backed content http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10782665/26556ee670c9c30bacc97232cac00ad80f
22 June 2016 23:14 UTC · Community Announcements · surger1
Since a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local experience. Part of the design was to give the experience of playing the SNES on a couch on a Saturday morning. Time changes though and PC gaming has changed the way we can approach multiplayer and I've
22 June 2016 23:14 UTC · Community Announcements · surger1
Since a week into development when I first tested the prototype I've known that Chronoclysm was something special. I've put a lot of work into it since then but that raw chaotic paradox fun at the core of the gameplay is stronger than ever. The rest of the game has all been put in to try and get the core experience to be more accessible to people. I initially very much wanted to enforce a local experience. Part of the design was to give the experience of playing the SNES on a couch on a Saturday morning. Time changes though and PC gaming has changed the way we can approach multiplayer and I've
1 June 2016 05:37 UTC · Community Announcements · surger1
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: Can now change directions while charging shot Charging longer than 0.43 seconds will increase damage by 1 Slightly reduced size of magical missiles hit radius from 0.035 to 0.033 Reduced freeze time after Mages teleport by 0.166 seconds Added extra detection to stop the mages shot fro
1 June 2016 05:37 UTC · Community Announcements · surger1
Had a great time at Anime North! The console really went over well and I met a lot of new Chronoclysm fans! Got another chance for some great live feedback and have reworked the game a bit. An extra big thanks to Josh B for being so damn hooked on the game he decided to be a great help this weekend. Mage Changes: Can now change directions while charging shot Charging longer than 0.43 seconds will increase damage by 1 Slightly reduced size of magical missiles hit radius from 0.035 to 0.033 Reduced freeze time after Mages teleport by 0.166 seconds Added extra detection to stop the mages shot fro
27 May 2016 14:02 UTC · Community Announcements · surger1
Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. Character selection lost on challenge complete. Not Anymore! Text Changes Health displays on knight challenge 2 now No longer able to bind duplicate keys Reworked Bramble Traps attack. Now does a bind instead of a repeating attack Reduced mages teleport cooldown from 1.66 to 1.16 Bomb sound no longer ignores volume preferences. Fixed an issue with the tutorial causing team selection weirdness Reworked homing missile to be a guided missi
27 May 2016 14:02 UTC · Community Announcements · surger1
Alright these have been awhile coming. Was gonna roll them out with some bigger updates but those are taking longer than I wanted and this adds some stability. Character selection lost on challenge complete. Not Anymore! Text Changes Health displays on knight challenge 2 now No longer able to bind duplicate keys Reworked Bramble Traps attack. Now does a bind instead of a repeating attack Reduced mages teleport cooldown from 1.66 to 1.16 Bomb sound no longer ignores volume preferences. Fixed an issue with the tutorial causing team selection weirdness Reworked homing missile to be a guided missi
3 March 2016 09:40 UTC · Community Announcements · surger1
Thanks a lot to you guys helping me get the linux build moving. Great source of information thank you. The linux beta is available. You should be able to access it under the betas for the game. To access them: Right click Chronoclysm Click Properties Click On Betas Tab Select "linux" from drop down The launcher is ugly. I'm going to need to investigate how to make it function better. Apologies for that. Lets all petition Unity to make less ugly launchers for the good of every gamer. Also if you know anyone who would like to help with the linux beta and doesn't currently have the game have them
3 March 2016 09:40 UTC · Community Announcements · surger1
Thanks a lot to you guys helping me get the linux build moving. Great source of information thank you. The linux beta is available. You should be able to access it under the betas for the game. To access them: Right click Chronoclysm Click Properties Click On Betas Tab Select "linux" from drop down The launcher is ugly. I'm going to need to investigate how to make it function better. Apologies for that. Lets all petition Unity to make less ugly launchers for the good of every gamer. Also if you know anyone who would like to help with the linux beta and doesn't currently have the game have them
23 February 2016 01:59 UTC · Community Announcements · surger1
Hey Everyone! It's Chronoclysm all day everyday over here for me. The first few months since launch have been somewhat slow outwardly but things are progressing for the game. I'm pleased but hungry haha. My plans as for now with the game is continued content/improvements that is free, not DLC/expansion based. All new content will be covered by the original purchase. Little Level Editor Dev Log Taking what is currently there and allowing expansion on the concept is a first step. I'm working on a level editor that when complete will allow for better level design not just for myself but for anyon
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/368690/raw.
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