Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:02 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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12 September 2026 01:37 UTC · Community Announcements · Ratalaika Games
We've just released the version 1.0.6 for Windows, MacOS & Linux. Changes: Added notes to Disable Collisions and Disable OnCollide Script events to explain what they do and what they don't do Added a way to export palettes Added a top-down example Added support to copy image parts between Mini Painter tabs Added support to copy palettes between Mini Painter tabs Added support to link palettes between Mini Painter and the engine as well as different tabs, so while Mini Painter is running the palettes get updated on both engines & different tabs Added support for physical keys in Mini Tracke
11 September 2026 03:36 UTC · Community Announcements · Ratalaika Games
We've just released the version 1.0.5 for Windows, MacOS & Linux. Changes: Improved sprite cutter with faster algorithm, oversized sprites fail in seconds not minutes now Adjusted the compilation process so it doesn't fully abort a build in case a file can't be deleted, should improve usage for antivirus users Fixed number of CPU cores used from 16 to a calculated amount to try to prevent issues when the computer is under pressure Fixed issue building projects with actors with collision groups selected but no collissions enabled Fixed VGM converter for files using Extended Channel 3 Fixed
10 September 2026 01:10 UTC · Community Announcements · Ratalaika Games
We've just released the version 1.0.4 for Windows, MacOS & Linux. Changes: Added a Visual Novel example Added warning to set dialogue frame if tileset is optimized and disabled optimization Added a safe check after adding sprites during scene changes to defrag VRAM if an add fails Added a way to select project palettes inside Mini Painter Added note to Set Direction to indicate it's logical direction not visual, and to use Flip for visual mirror Removed the need to spawn cmd.exe on Windows, show fix some issues under Windows 11 Fixed Action Platformer template, was missing solid on the las
9 September 2026 07:59 UTC · Community Announcements · Ratalaika Games
Hello, This version is only 2 minor fixes: Fixed crash when I try to attach a tileset to a background or map. Fixed code for rendering 4-bit indexed images again >.>! Thank you very much!
9 September 2026 00:48 UTC · Community Announcements · Ratalaika Games
We've just released the version 1.0.2 for Windows, MacOS & Linux. Changes: Added a new setting in Audio "Tight Music Looping" that shortens each looping track by one frame, should fix the miniscule delay during loops at high-tempo Added warning when trying to edit the OnCollide script for a group with no collision masks active Added warning bellow the Collision Group selector in Trigger, Actor & Prefab editors to inform agroup doesn't have collision masks active Replaced old win-32 files with win-64 files to fix "Couldn't reserve space for cygwin's heap" error Adjusted Sprite editor to ignore
8 September 2026 01:45 UTC · Community Announcements · Ratalaika Games
Pushed version 1.0.1 for Windows & Linux. Changes: Fix paths so they support " Fix basic template default settings Fix compiling a MiniTracker song Added a Global Preference to disable the CRT shader Edit button now sticks to the top Fixed crash on the Map Editor when trying to set a Foreground without setting Background first Fixed issue when changing Background tilesets in Map Editor for a smaller or larger tileset Adjusted how Steam is loaded on Linux to try to support Flatpack Steam properly Fixed the mismatch on SDL2 on Android exports MacOS version will be updated to 1.0.2 tomorrow direc
6 September 2026 20:56 UTC · Community Announcements · Ratalaika Games
There have been many changes since our last upload in March 2026, so we have a detailed changelog below, split per category. Also, don't forget MD Engine releases on September 7th! Engine Architecture Hardware abstraction layer: The engine no longer calls SGDK directly. Every hardware operation now goes through a HAL, which is what made most of the rest of this release possible: it is the layer the new PAL support, the window-plane dialogue system and the tile-type callbacks all hook into. Fixed-point physics: Migrated to 24.8 positions and 8.8 velocities for better precision. Performance: Fas
30 March 2026 09:37 UTC · Community Announcements · TwoBlackCats
We've updated the engine to pre-release version 0.1.4.There have been many changes since our last upload in Dec. 2025, so we have a detailed changelog below, split per category. Compiler OverhaulThe compiler received a full rewrite from string-based emission to a structured IR (Intermediate Representation) with a full optimization pipeline:Structured IR — two-phase compilation: collect IR, render onceScript Inlining — sync callees inlined with constant folding and early-return-to-goto conversionCSE (Common Subexpression Elimination) — cross-statement with deep sub-expression replacementLICM (L
11 December 2025 19:42 UTC · Community Announcements · TwoBlackCats
We've updated the engine to version 0.0.94 and addressed some of the reported issues as well as added some new functionality. Change log:Added the option to do tile streaming for map instancesSplit the asset compiler and C code compiler to allow for parallel C compiling, making the overall compiler ~25% faster Added a preview of how many tiles a map or image uses, as well as the maximum amount seen on a plane at the same timeNew step during compilation to verify all images are properly indexedNew warning when trying to use a frame with optimization as the default UI frameIncrease the list of v
27 May 2025 17:45 UTC · Community Announcements · TwoBlackCats
We have just published a new MD Engine tutorial video. This tutorial focuses on explaining how to setup an actor to be interactive when your main player "speaks" with it !
Full appinfo as delivered by Steam PICS, changenumber 38810121. Also at /api/app/3706620/raw.
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