Hearthguard is a tactical tower defense game that rewards clever pathing and strategic placement. Build mazes, upgrade defenses, and hold the line against relentless waves of enemies.
No player history yet. Player counts are collected throughout the hour; the chart appears after a successful sample.
Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
Price history, US store (USD)
Date
Price
Regular
Discount
No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app.
DLC
AppID
Release
Price
No DLC known for this app.
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
No depot information available for this app.
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
No builds recorded yet.
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:51 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 June 2026 13:50 UTC · Community Announcements · sleepycreepystudio
Hello Kings and Queens!ːsteamhappyːI've cooked up a lot of new content for you. It took some time, but this is the biggest update so far, and the new demo is available to play right now!As always, your feedback is incredibly valuable and helps shape the game. Thank you to everyone who has shared their thoughts and suggestions.CHANGESAdded a procedurally generated world map (every run is different)Added procedurally generated islands for more varied layouts in each runBuildings now have different rarities and buff/debuff patternsReworked how some buildings interact with map resourcesImproved an
18 March 2026 10:44 UTC · Community Announcements · sleepycreepystudio
Thank you so much for your feedback!ːsteamhappyːWith your help, I was able to make improvements and squash quite a few bugs. Honestly, you’re all incredible bug hunters.Please keep the feedback coming — it helps a ton! Some of your suggestions are already in progress and will arrive with the next big update.CHANGESReworked parts of the UIReplaced all building icons and improved several UI iconsImproved “closest to exit” targetingMade small tweaks to the tutorialAdjusted game balance — things should feel fairer nowReworked the bonus and penalty system — it should be much more intuitiveTooltips
5 March 2026 15:36 UTC · Community Announcements · sleepycreepystudio
The Demo Is Finally Here!ːsteamhappyːThe demo is live right now, and I’d absolutely love to hear what you think.Feedback, bug reports, balance complaints — all welcome.Your thoughts will help shape the game.So jump in, give it a try, and let me know:What you enjoyedWhat confused youWhat completely destroyed your defensesThanks a lot for playing and helping make the game better.ːsteamthumbsupːAnd if you enjoy the game, adding it to your Steam Wishlist would help me a lot.
Full appinfo as delivered by Steam PICS, changenumber 36586178. Also at /api/app/3713520/raw.