Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:17 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
28 July 2015 17:13 UTC · Community Announcements · Divergent Game Studio
As far as I can tell, no e-mails to mbar.developer@gmail.com or picutres posted to the community about beating the game has been sent or uploaded. The chance to still win the contest of being able to name the next game character in Nightmare on Azathoth after yourself or anything you want is still on. Whoever sends the fastest escape time wins.
28 July 2015 17:13 UTC · Community Announcements · Divergent Game Studio
As far as I can tell, no e-mails to mbar.developer@gmail.com or picutres posted to the community about beating the game has been sent or uploaded. The chance to still win the contest of being able to name the next game character in Nightmare on Azathoth after yourself or anything you want is still on. Whoever sends the fastest escape time wins.
25 June 2015 19:50 UTC · Community Announcements · Divergent Game Studio
http://steamcommunity.com/sharedfiles/filedetails/?id=463418497 Nightmare on Azathoth is Downpour's spiritual successor, and is officially on steamgreenlight now. Downpour was meant to introduce alot of the mechanics that will be used in Nightmare on Azathoth. Nightmare on Azathoth will be different in that it may have alot of the mechanics, but will have more influence on Horror in it. There will be no hover shield or flying in the game, but It will have more resources to consider when trying to survive. Check out nightmare on Azathoth, and help get it on steam!
25 June 2015 19:50 UTC · Community Announcements · Divergent Game Studio
http://steamcommunity.com/sharedfiles/filedetails/?id=463418497 Nightmare on Azathoth is Downpour's spiritual successor, and is officially on steamgreenlight now. Downpour was meant to introduce alot of the mechanics that will be used in Nightmare on Azathoth. Nightmare on Azathoth will be different in that it may have alot of the mechanics, but will have more influence on Horror in it. There will be no hover shield or flying in the game, but It will have more resources to consider when trying to survive. Check out nightmare on Azathoth, and help get it on steam!
11 June 2015 17:38 UTC · Community Announcements · Divergent Game Studio
The contest to name the next game character in Nightmare on Azathoth after yourself or anything you want is official! The way to win is simple, whoever uploads the fastest escape time shown on the home screen to either the community or to my email at mbar.developer@gmail.com will win. The normal state of escape time of 0 days and 0 time does not count :p I am confident that no one has beat the game yet, even though it has been out since May 14th. I will wait a week after the first submission to ensure the most people get the chance to enter. Patch notes: Thanks to users F4T4L & RowdyOne I have
11 June 2015 17:38 UTC · Community Announcements · Divergent Game Studio
The contest to name the next game character in Nightmare on Azathoth after yourself or anything you want is official! The way to win is simple, whoever uploads the fastest escape time shown on the home screen to either the community or to my email at mbar.developer@gmail.com will win. The normal state of escape time of 0 days and 0 time does not count :p I am confident that no one has beat the game yet, even though it has been out since May 14th. I will wait a week after the first submission to ensure the most people get the chance to enter. Patch notes: Thanks to users F4T4L & RowdyOne I have
11 June 2015 17:37 UTC · Community Announcements · Divergent Game Studio
The contest to name the next game character in Nightmare on Azathoth after yourself or anything you want is official! The way to win is simple, whoever uploads the fastest escape time shown on the home screen to either the community or to my email at mbar.developer@gmail.com will win. The normal state of escape time of 0 days and 0 time does not count :p I am confident that no one has beat the game yet, even though it has been out since May 14th. I will wait a week after the first submission to ensure the most people get the chance to enter. Patch notes: Thanks to users F4T4L & RowdyOne I have
11 June 2015 17:37 UTC · Community Announcements · Divergent Game Studio
The contest to name the next game character in Nightmare on Azathoth after yourself or anything you want is official! The way to win is simple, whoever uploads the fastest escape time shown on the home screen to either the community or to my email at mbar.developer@gmail.com will win. The normal state of escape time of 0 days and 0 time does not count :p I am confident that no one has beat the game yet, even though it has been out since May 14th. I will wait a week after the first submission to ensure the most people get the chance to enter. Patch notes: Thanks to users F4T4L & RowdyOne I have
28 May 2015 18:08 UTC · Community Announcements · Divergent Game Studio
Thanks to user Sumanitu and my friend JC for their feedback in this short update. Tweaked the screamers to not be as aggresive. Many players have had issues of them aggressively sticking to the player behind the shield. Now they are more easily shaken off, & dodged. Shield is now toggled on and off instead of being held down. Issue of unnecessary strain on hand when constantly pressing down right mouse for shield, and rapidly clicking left mouse to shoot. Long play times this can really add up. Now players will have more focus available to shooting, flying, and dodging with these 2 updates.
28 May 2015 18:08 UTC · Community Announcements · Divergent Game Studio
Thanks to user Sumanitu and my friend JC for their feedback in this short update. Tweaked the screamers to not be as aggresive. Many players have had issues of them aggressively sticking to the player behind the shield. Now they are more easily shaken off, & dodged. Shield is now toggled on and off instead of being held down. Issue of unnecessary strain on hand when constantly pressing down right mouse for shield, and rapidly clicking left mouse to shoot. Long play times this can really add up. Now players will have more focus available to shooting, flying, and dodging with these 2 updates.
27 May 2015 21:50 UTC · Community Announcements · Divergent Game Studio
http://images.akamai.steamusercontent.com/ugc/716414495786873394/EEC096BC5362616E721BC3332AC5C9A20A41C9D5/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black Downpour has been officially finished 6 months before it arrived on steam. In that 6 months time I have started the more ambitious 3D successor of Downpour called Nightmare on Azathoth. Many of the survival mechanics have carried over to this game. Details for the chance to have the main character named after you or named to however you like will be released w
27 May 2015 21:50 UTC · Community Announcements · Divergent Game Studio
http://images.akamai.steamusercontent.com/ugc/716414495786873394/EEC096BC5362616E721BC3332AC5C9A20A41C9D5/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|637:358&composite-to=*,*|637:358&background-color=black Downpour has been officially finished 6 months before it arrived on steam. In that 6 months time I have started the more ambitious 3D successor of Downpour called Nightmare on Azathoth. Many of the survival mechanics have carried over to this game. Details for the chance to have the main character named after you or named to however you like will be released w
21 May 2015 10:51 UTC · Community Announcements · Divergent Game Studio
Thanks to users Sumanitu, and Darth Yumani for reviewing the game and giving me insight on what I should update first. I realize that the tutorial, and game in itself is pretty vague in the intricate mechanics it has. Some players I'd guess are giving up just at the tutorial stage. I totally removed that previous tutorial stage and replaced it with a more in depth version that should explain the games mechanics a lot better. I also replaced the unnecessary button combination in the main menu with single button presses. Except with the exception of the reset data as I didn't want that to be eas
21 May 2015 10:51 UTC · Community Announcements · Divergent Game Studio
Thanks to users Sumanitu, and Darth Yumani for reviewing the game and giving me insight on what I should update first. I realize that the tutorial, and game in itself is pretty vague in the intricate mechanics it has. Some players I'd guess are giving up just at the tutorial stage. I totally removed that previous tutorial stage and replaced it with a more in depth version that should explain the games mechanics a lot better. I also replaced the unnecessary button combination in the main menu with single button presses. Except with the exception of the reset data as I didn't want that to be eas
14 May 2015 20:02 UTC · Community Announcements · Divergent Game Studio
Steam trading cards & Linux/Mac builds I will be working hard to get these available asap!
Full appinfo as delivered by Steam PICS, changenumber 37433691. Also at /api/app/371400/raw.
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