Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:51 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
10 September 2026 15:05 UTC · Community Announcements · Delirium Tremens
My new game, Gambit Loop, is out on Steam today, with 15% off for the first two weeks.It's an auto-battler roguelike: you write your hero's logic as a list of IF/THEN rules, send it up a 100-floor tower, and when it dies the game tells you which rule got it killed. If you liked tinkering with builds in Brick by Brick, this is the same itch, pushed further.There's a free demo if you want to try before buying.https://store.steampowered.com/app/4531320/Thank you for the support, it truly means a lot.
24 February 2026 13:25 UTC · Community Announcements · Delirium Tremens
Quality of Life & UI Improvements Achievement Pop-ups Adjusted: Achievement notifications are now slightly transparent and repositioned to the top right corner of the screen. They also stay on screen for a shorter duration, ensuring they no longer block the paddle or distract from gameplay. Instant Score Tally: No more waiting at the end of a round! You can now click anywhere during the end-of-level screen to instantly skip the animations, tally your total score, and jump straight to the next screen. Optional Damage Slow-Mo: We've added a new toggle in the Options menu. If you find the "hit-st
21 February 2026 13:12 UTC · Community Announcements · Delirium Tremens
Hey everyone, First patch is out. Thanks for the feedback on the initial release—here's what's changed: Fixes & Improvements Hitboxes adjusted: Tightened up player and projectile hitboxes. They should now actually match what you're seeing on screen. Momentum transfer added: The ball now reacts to your paddle movement at impact. You can use this to add more spin and control. Mouse control smoothed out: The paddle follows your mouse more directly now. Should feel way less floaty.Also changed the way the damage is display, should cause a lot less lag now :)More updates coming. Let me know how thi
20 February 2026 10:15 UTC · Community Announcements · Delirium Tremens
I’m proud to officially announce that Brick by Brick is now available. This is my take on a roguelike brick-breaker: focused on build variety, strong artifact synergies, and fast runs. If you enjoy synergy-driven roguelikes and arcade-style gameplay, this one is for you. Bug Reports & FeedbackIf you encounter any bugs, please post them in the dedicated bug report thread on the Steam forum for the game. Keeping reports in the correct thread helps me track issues faster and push fixes more efficiently. Your feedback genuinely matters, and I’ll be actively monitoring the forum. Thank you for the
Full appinfo as delivered by Steam PICS, changenumber 34974389. Also at /api/app/3726970/raw.
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