Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 00:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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9 September 2026 13:08 UTC · Community Announcements · BanJamUK
Hi. I’m Matt. How are you? Good Day. Good to see you. Hello. Have we done this before? You only get one chance to make a good impression… Well, luckily in Curse of Resthaven, that's the furthest thing from the truth.A big part of our game is interacting with the cursed colonists of Resthaven. So, obviously, they need things to say (let me know if I'm going too fast). One of these things is an introduction for when they meet the new governor of the island for the first time. Each intro needs to give the player a sense of the character, but not give away too much about them… (not too short, not
2 September 2026 15:21 UTC · Community Announcements · BanJamUK
One of the biggest pieces of Curse of Resthaven is now in the can: we’ve officially wrapped voice recording for the game.And because I enjoy a good statistic, here’s what that amounted to:11 actors25 charactersNearly 7,000 voiced lines20 recording sessions, at three hours eachAround 60 hours in the boothFour actors returning from Lil’ GuardsmanPictured: Hailey Gillis (Amalia) / Jan Alexandra Smith (Evelyn) with David Leyshon (Garet)A Cast Built From the StageOne of the things that makes this cast particularly special to me is that many of these actors come from the Canadian theatre community,
13 August 2026 14:47 UTC · Community Announcements · BanJamUK
Curse of Resthaven has just passed 10,000 wishlists here on Steam! From everyone at Hilltop Studios and Bandidos, we want to say a huge thank you to everyone who has added this game to their lists – we can’t wait to get the full experience into your hands later this year.An ever bigger thank you to everyone who has played the demo (not done so yet? You can rectify that right here), and even more so to everyone who has left us feedback and reviews. It’s been so wonderful to see you all engaging with Curse of Resthaven – especially those who have poured five hours or more into a demo that’s desi
31 July 2026 13:57 UTC · Community Announcements · BanJamUK
Hi everyone, Scott here.Today is probably the biggest day in Curse of Resthaven’s journey so far: our demo and the new Hilltop Studios Discord are launching as we speak!We hope you’re excited to play the former, and that you’ll join us in the latter to tell us what you think.THE DEMOIf you’re reading this and it’s news to you: get ye to the demo HERE Your journey to Resthaven begins here Curse of Resthaven is an intricate puzzle box of a week-long time loop, combining investigation, trading, interrogation, town management, and card-driven expeditions. There’s a lot going on, so one of our bigg
23 July 2026 14:03 UTC · Community Announcements · BanJamUK
Hi everyone, Scott here!Before I got into games, my first career was as a composer and musical director. So when I started Hilltop Studios, I knew music wouldn't just accompany our games, it would help define them.One of the happiest surprises from Lil' Guardsman was discovering just how many players cited its musical theatre sequence as their favourite moment. That reinforced something I'd suspected all along: there was value in bringing my previous career into game development, not just by writing a soundtrack, but by thinking about music as a storytelling tool.One of the central locations i
9 July 2026 15:50 UTC · Community Announcements · BanJamUK
Hi everyone, Scott here.Matt recently wrote an excellent post about time loop games in general, and where Curse of Resthaven fits alongside them. If you haven't read it yet, start there.I wanted to get into the weeds a little more and talk about how our loop actually works.One of the funny things about marketing a time loop game is that every trailer is technically a spoiler. For roughly the first hour of Curse of Resthaven, Governor Ambrose has no idea what's coming. You, the player, absolutely do.I'll avoid spoiling how the loop nests into the narrative. That's something I'm really excited f
24 June 2026 14:00 UTC · Community Announcements · BanJamUK
Hi! My name is Adolfo Rico, and I'm the Technical Director at Hilltop Studios, and Lead Programmer working on Curse of Resthaven.I was fortunate enough to join Hilltop Studios during development of Lil' Guardsman. Today I wanted to talk about some of the work I've been doing recently on Resthaven, and how it's built on lessons we learned making our first game.While a lot of my time lately has been spent polishing the upcoming demo and squashing bugs, one of my biggest focuses has been gamepad support and Steam Deck compatibility (more on that later).Making Curse of Resthaven feel great on a co
17 June 2026 15:05 UTC · Community Announcements · BanJamUK
Hey everyone, Scott here.Curse of Resthaven was one of nine Toronto-based indies selected to participate in The Art of the Concept, a week-long exhibition presented as part of Toronto Games Week. The exhibit showcases posters created by participating teams, highlighting the concept art, sketches, and creative process that help bring game worlds to life. Our art team Clayton Nguyen and Maddy Woodland created an insanely beautiful poster featuring a collection of Curse of Resthaven concept art that shows the evolution of our game’s visual identity. From early explorations and character designs,
3 June 2026 14:55 UTC · Community Announcements · BanJamUK
Hi everyone, Scott here.Earlier this week, after our new trailer dropped (check it out below if you haven't already!), our publisher Digital Bandidos asked if I wanted to take the old one down. A lot has changed since we first revealed Curse of Resthaven back in February.I said no.One of my favourite things on a Steam page is watching a game evolve publicly. If a project has multiple trailers, I’ll usually watch all of them. Together, they can tell a fascinating behind-the-scenes story of development.Initial trailers are famously held together with thumbtacks and Elmer’s glue (the Firewatch re
15 April 2026 15:42 UTC · Community Announcements · BanJamUK
Hi everyone, it’s Matt. I’m one of the writers and game designers for Curse of Resthaven! When we were coming up with the story for CoR, we knew we didn’t want it to be a simple beginning, middle, and end sort of affair. We were keen to try something different, so we introduced the idea of a time loop as an additional mechanic for world building, discovery, and replayability.Six days after you arrive at Resthaven, a cataclysm wipes out the colony and all its inhabitants. The island’s fading goddess sends you back to the moment of your arrival, with your choice of boon to help you make progress
12 March 2026 13:59 UTC · Community Announcements · BanJamUK
Hi everyone, thanks so much for the continued support for Curse of Resthaven. It’s been an amazing two weeks since the announcement, and we’re thrilled to see so many of you getting excited about the game.This week, we wanted to introduce the team behind it. Hilltop Studios is primarily based in Toronto, Canada, with one of our key team members working out of Mexico. The Curse of Resthaven team is a mix of folks who worked on our first game, Lil’ Guardsman, along with some new faces helping bring the island of Resthaven to life.Background I co-founded Lienzo Studios, where I worked as Lead Pro
25 February 2026 17:37 UTC · Community Announcements · BanJamUK
Hi, I’m Scott Christian, game director (AKA wearer of many hats) for Curse of Resthaven.
My indie studio, Hilltop, shipped our first game, Lil’ Guardsman, about two years ago and since March of last year, our team has been hunkered down… wreathed in a mysterious fog for some reason… building something very different.Announcing Curse of Resthaven and hitting “publish” on the Steam page was a surreal rush. I’m excited to launch our first dev diary, and begin our process of sharing what’s going on behind the scenes: how the concept came together, what we’re experimenting with, and what it’s real
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