A roguelite turn-based strategy RPG inspired by classic tabletop dungeon crawlers like HeroQuest and Descent. Command your party in tense tactical grid combat across seven perilous realms to destroy the prismatic dragon and end the curse.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 23:03 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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22 April 2026 20:52 UTC · Community Announcements · khursh
Unique Monster MechanicsThis update introduces 11 new monster abilities that influence how you strategize and approach each battle with more to come. This is a demo that we treat like early access, so there will be bugs! Please reach out to us on discord to report or use the discord channel bug report forums. If you have a feature request, this is the place to put that as well.New Monster AbilitiesSkeleton: Reanimate - Skeletons can now resurrect other skeletons.Goblin: Chain - Goblins can form a chain by lining up adjacent to each other where each one gains +1 attack for each goblin in the ch
27 March 2026 15:27 UTC · Community Announcements · khursh
Action Point SystemYou are no longer bound by 2 unique actions per turn. Introducing action points: You start with 3 every turn, spend them on whatever actions you want to perform with no limits on repeat actions. To better balance the game with the new system, using items and throwing objects is now considered an action.GritGrit is a new currency you earn by dealing damage, killing enemies, or taking damage. You can have a maximum of 10 grit per character. You can spend grit on grit abilities either during or out-of-combat. The abilities differ depending on which game state you are in.Current
13 March 2026 21:22 UTC · Community Announcements · khursh
Change LogNew item additions: Void Shard (restore all used spells) and Goblin Fireworks (1 damage to all monsters in room, temp artwork)Progressions System Change: Unlocked levels remain unlocked and allow the player to choose which level to quest inGold multiplier is now based on the level you are playing, increasing gold collection based on level difficultyBug Fix: Relics now properly show stat modifications in shop scene on equip/unequipBug Fix: Ritual Reward status vfx now loads properly on new quest startBug Fix: Follow-Mode button was disappearing in certain situations even though the pa
6 March 2026 20:47 UTC · Community Announcements · khursh
Free Choice Turn-Order SystemDue to popular demand, I have added the ability to choose your turn-order every round. This new system should add a new layer of strategy and more control. There is also an option to disable this and use fixed turn order if you prefer. This is a new system and may have bugs in the demo. Please report any bugs you find in our discord server: https://discord.gg/F69UEMrTkP
3 March 2026 20:05 UTC · Community Announcements · khursh
Turn-Order Feature PollHey everyone. Turn-order seems to be a highly debated topic and everyone has an opinion on this. We are currently running a poll on our discord to get your feedback that will affect the future of the game! You can participate by visiting our discord server here: https://discord.gg/JaKuDZT83c
2 March 2026 22:54 UTC · Community Announcements · khursh
Change LogMonsters now wander randomly in revealed rooms when they have no target.Movement count added to footstep path.Monsters with area spells will attempt to only target enemies when other allied monsters are within the cast area.Minor enhancements to captive NPC pathfinding.Fixed bug where sleep spell was doing damage.
24 February 2026 21:03 UTC · Community Announcements · khursh
Additions / ChangesArea spell mechanic added. Fireball is now an area spell that targets a 3x3 grid. Future spells will be added that also use area, up to 7x7 grid.Run only resets if entire party wipes now. Dead party members revive once returning to the shop.Gold is now retained after the party wipes. Only XP and levels obtained on the failed quest are lost.Bug FixesFollow mode restores all actions once enabled.Follow mode now properly disables after opening a door with an enemy in line of sight.The grave stone selection works properly now. The correct gravestone is placed along with showing
23 February 2026 02:58 UTC · Community Announcements · khursh
Follow ModeThis requested feature has been added to alleviate the pain of back tracking through previously cleared rooms.When follow mode is active, your party and allied monsters will follow a leader. The leader has infinite movement while in follow mode. The leader is determined by whichever character's turn is active. The followers will attempt to get as close to the leader as possible, attempting to avoid revealed traps when possible.You can manually toggle follow mode on and off via a button that appears above the character turn order. Follow mode will be disabled when an enemy is in line
21 February 2026 16:58 UTC · Community Announcements · khursh
Features / EnhancementsRandom name generator added. You can now randomize individual names of your party.Option Added: Post Processing BloomOption Added: Camera Edge ScrollingOption Added: Always Center Camera (if disabled, the camera will not auto center on a character if they are already within the camera view)Option Added: Gamepad RumbleEnemies facing directions are now randomized on spawn. The facing direction is now saved.You can no longer resurrect a character if the tile is occupied by a living character..Edge scrolling is disabled when the options or item context menus are open.Bug Fix
10 February 2026 22:12 UTC · Community Announcements · khursh
Features / EnhancementsItem exchange between characters in the current character's turn inventory added. All item types including equipment can now be traded with adjacent characters of the current character's turn. The adjacent character's inventory can be accessed to take items from them or configure their inventory.The hit point counter now displays above each character's sprite and shows current and max hp.ESCAPE hotkey can be used to exit useable item context menu.Items in the slots have been resized.Specialized item slot backgrounds disappear when the item is equipped for better visibili
9 February 2026 20:29 UTC · Community Announcements · khursh
Bug FixesMouse sensitivity now persists in shop and graveyard.Destroy item fixed.Enhancements / UpdatesShow Grid added to options menu. (option to change color coming in future update)Quick slot items now use tooltips on hover.Right click can be used to cancel actions.
5 February 2026 22:40 UTC · Community Announcements · khursh
Minor UpdatesCamera zoom added: Use the mouse scroll wheel or -/+ keys to zoom in and out.3 new spells added: Magic Shield, Greater Magic Shield, and True Strike.Shop sorting options added: You can now sort between price and item type.Ambient audio adjustment slider added to options menu.
Full appinfo as delivered by Steam PICS, changenumber 38808931. Also at /api/app/3804980/raw.