MOULD is an adventure horror game about a shattered Soviet dream. The Earth is slowly becoming uninhabitable, humanity is gone, and its place has been taken by a monstrous life form, capable of surviving in the planet's new conditions.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:49 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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17 May 2026 20:21 UTC · Community Announcements · Kroll
Hello everyone, it's finally time to wake up and show what's in development right now. After the playtest, I received a lot of good feedback, all the problems are on the way to being solved, some things have been redesigned or completely removed, and you will learn about all the changes in future news.A MINIMAP AND A SEARCH FOR KEY ITEMSOne of the key problems in the techno demo, which I immediately began to solve, is a lack of understanding of where you need to move and what the game wants you to do. To solve this problem, I added a full-fledged three-dimensional mini-map of locations. What i
5 April 2026 22:42 UTC · Community Announcements · Kroll
An update has been released that fixes many bugs in the first version and adds new features.Changes:Quest system: Quests are now given out in more suitable locations. Markers leading to the quest goal have been added. To do this, select the desired task from the pause menu.Traps have been fixed: The capture radius has been significantly reduced.The maximum stock of shotgun ammunition is now 9.The enemies have become weaker in damage and health.The poison and acid perks have become operational.The knife has a longer attack range, it no longer depends on animation.The page-turning buttons in the
2 April 2026 07:54 UTC · Community Announcements · Kroll
During the first day of testing, a number of problems were identified.Of these, this is a very difficult gameplay and the lack of clear hints on what to do in the game.An update will be released during the playtest that addresses critical issues that have too many complaints. In the update:Redesign of the task system.Balanced correction of opponents in favor of the player.Increased ammunition.Grenade recycling with the addition of a second mode.More visual hints will be added about what opened and where.Interactive objects mixed with the environment, such as doors, will be highlighted.More tra
1 April 2026 15:26 UTC · Community Announcements · Kroll
That day has come.The two-week testing is open! This is a technical demo, it shows the key mechanics of the game.Did you find the entrance? Are you stuck? Did you find a bug? Send the form using the button in the main menu of the game or to the Discord server!Share your opinion through reviews or on Discord. This is very important to me!
27 March 2026 20:07 UTC · Community Announcements · Kroll
I can finally present the technical demo of the game to the general public.This is a pre-registration for testing, which will take place approximately from April 1 to April 15, then access will be open to everyone and will last two weeks so that everyone can touch the game and leave their feedback. Therefore, if you are interested in the project, please take part in the testing, thank you.Every opinion is important to me, I want to release the perfect product, so I need help evaluating the game from the outside. Within two weeks, I want to get maximum feedback in reviews and bug reports.I woul
11 October 2025 13:01 UTC · Community Announcements · Kroll
Hello everyone, this announcement marks the start of a series of posts about the development progress of MOULD.Since I'm developing the game alone, I can't show anything major just yet. In these posts, I'll be sharing the most significant milestones from the development process. You can find much more frequent, "smaller" content on my social media; the links are below this post.Wishlist now:I'll be brief about the game's history:Development has been ongoing since 2021: progress is slow but steady as I move towards release. During this time, the game has changed several times—from its visuals t
Full appinfo as delivered by Steam PICS, changenumber 38243651. Also at /api/app/3821970/raw.