28 August 2026 05:19 UTC · Community Announcements · Lost Maxim
🧱 We have added the three most requested features to the game.Wisp Lantern: generates wisp dust automatically.Mandrake Patch: grows mandrakes for harvest.Mageflower Patch: grows mageflowers for harvest.You can buy all of these in Frogal's wizard tower.That's all!We have been getting far less QOL requests after the last updates, so there was no big QOL features in this update. So if you have a QOL feature you want, or if you find any bugs, please tell us on Discord here.Have fun,VSDebtor
26 July 2026 00:23 UTC · Community Announcements · Lost Maxim
Changes 2 more upgrade levels added to sand generation for late game automation. Collector item duplication bug fixed. Save file systems updated to fix save file corruption issue. Sorry for the upload size being 2GB on the last build, we accidently uploaded "Do Not Ship" files. Big thanks to the player who informed us about that! 🥇 Thank you for staying updated on Forage Wizard!
14 June 2026 14:14 UTC · Community Announcements · Lost Maxim
🧱 New Buildings 🧱We have added three of the most requested buildings to the game.Fountain: generates aqua automatically.Self Pruner: generates leaves automatically.Mythdrill: generates mythril ore automatically.You can buy all of these in Frogal's wizard tower.There are also a few new upgrades related to these buildings.🔮 Other Improvements 🔮These two features were requested commonly by the top automation players.The bin now has a low transfer priority in the pylon system, which means it can be used to easily separate and destroy excess unwanted elements.While making links in pylon mode, i
21 May 2026 05:13 UTC · Community Announcements · Lost Maxim
Changes Some map hitboxes are more intuitive now. In move & destroy mode, the building that you hover over will show it's radius in a different color. There is an option to confine your cursor to the screen while playing, improving edge scrolling. Now there is an option in the pause menu to clear all the floor items (in case your map is filled with 100 million aqua). We've added a button to reset to default controls. Growth totems weren't working, that should be fixed now. We are working on a bigger update right now, and we are still enjoying your feedback. If you find any more issues, or have
9 May 2026 03:05 UTC · Community Announcements · Lost Maxim
A player found a bug from the last update where moving a building would leave it's radius visualization in the previous position. This update should fix that! Thanks to the player who found this bug and posted about it on steam discussions.
7 May 2026 15:39 UTC · Community Announcements · Lost Maxim
Edit: The Mac OS version of this update is now available.⚙️ Automation Updates ⚙️We have greatly simplified 2 aspects of automation and improved the tutorial text. All pylons can now "fork", meaning they can all transfer to multiple containers. The fork pylon has been transformed into the teleporter pylon, which will make it easier to transfer items over a long range. The tutorial text has been updated to be a bit more intuitive and human readable, not technical. Your previous machines will still work, but you can probably simplify your machines by removing some redundant parts and retrieving
6 May 2026 07:37 UTC · Community Announcements · Lost Maxim
Some player's noted that they couldn't play Forage Wizard without internet access because we did steam verification incorrectly. This update should fix that! Thank you to the players that brought this up in the reviews and on discord.
5 May 2026 17:01 UTC · Community Announcements · Lost Maxim
Forage Wizard has Just released. There is a temporary 10% off special to celebrate the release so get it now! 🔮🌳🧙♂️⚔️🐸Enter the forbidden woods in search of a legendary artifact. Learn to become the Forage Wizard by crafting, building and slaying slimes! Help the inhabitants of the woods and unlock a giant magical skill tree to turn the forest into a giant machine of your own production.If you need any help while playing, please send a message on the steam discussions or message us on Discord here: https://discord.com/invite/MadVuPTvec. I'll try to be as active as I can over the next week
21 April 2026 07:45 UTC · Community Announcements · Lost Maxim
After a long wait you can finally play Forage Wizard!We've had so much support from all of you throughout this game's development. It's crazy how many of you have shown an interest in our first game, which has turned from a side project into my entire life! There's no way we would have made it so far without your encouragement and your extensive playtesting. So thank you so much!I'm excited to say that Forage Wizard is going to be playable for anyone and everyone on Steam on the 5th of May, 5PM UTC ⏰ Put it down in your calendar, NOW!Look at the full release trailer!Join the giveaway!If you jo
23 February 2026 23:46 UTC · Community Announcements · Lost Maxim
Heyo peeps! 👋Next Fest is here! Remember when I told you about a big demo update, well it's out today! We have added 6 new buildings:Collectors and extractors are also pylons technically. So there are many pylons, which you can build into item transfer networks.Plus we also added a garbage bin ːsteamfacepalmːbecause people were making their world unplayable by harvesting 1,234,567,890 logs which they previously had no way to remove - but now you can build a bin and throw stuff awayAlso, we updated our trailer and screenshotsCheck out our updates on the Steam page if you want to see more stuff
3 February 2026 01:22 UTC · Community Announcements · Lost Maxim
Heyo peeps! 👋We've had so many Steam players asking us to work on creating automation for Forage Wizard.So of course, we added some new automation buildings.We plan to add more, but first we want to test how you guys like them in-game!Are you eager to test these resource managing machines? We'll upload an exclusive, automation demo on the 23rd of February for Steam Next Fest! But you can jump the gun and play it now if you want. Just sign up to this google form before the 6th of February and we'll send you a secret code!https://docs.google.com/forms/d/e/1FAIpQLSej9ChjXDmJCI0vzfHwTmMNec9oZxpsJ
3 December 2025 21:16 UTC · Community Announcements · Lost Maxim
Heyo peeps! 👋We have finally released the Forage Wizard demo. It covers the first 1-2 hours of the game so don't wait, just play it!Thanks so much for supporting us on our first project! We've been so shocked to see how big our initially small passion project has gotten and how interested people are to play it 🙏 We really appreciate it!Have fun playing the demo!Good luck,VSDebtor
28 November 2025 05:27 UTC · Community Announcements · Lost Maxim
Our Demo is DroppingHeyo! 👋 You'll be able to play the Forage Wizard demo on the 3rd of December! Considering this big milestone, we finally completed our first official trailer:Still working on a new area...Last month I had mentioned the spooky area we're working on. It's called the Foggy Grotto! We got so wrapped up in the playtesting and creating a demo that we haven't fully finished the art yet so that's our next step. But! We still managed to add the Foggy Grotto's wisps, the primordial cube (don't ask what this is) and an automatic Mining Engine you can place down for idle rock producti
24 October 2025 15:55 UTC · Community Announcements · Lost Maxim
Hey peeps! We finally have something playable!If you haven't already, sign up to the beta test here to get a free key on November 7th: https://lostmaxim.com/beta We've been doing some secret testing and to our thankful surprise all the feedback so far is super positive. Maybe you beta testers can be more judgmental when you play it so that we actually know what to improve! 😂🙏Our game has evolved so much recently! For one, it's gotten unexpectedly more and more cozy. So this week we made a supercut trailer which just shows how chill being the Forage Wizard actually is.Other than that, our gam
3 October 2025 07:20 UTC · Community Announcements · Lost Maxim
Hey!Forage Wizard has been announced and if you are reading this, you probably just saw our brand-spanking-new Steam page! Over the next few weeks we will be doing beta playtesting to prepare the demo. So if you want to play Forage Wizard before anyone else, sign up to the playtest here: https://subscribepage.io/s8gloY To all those that wishlisted our game: Thank you so much! We are first time developers jumping into the deep end with this game so we are grateful for all your support :DWe will post every month on Steam with new updates so be sure to click the follow button on the Forage Wizard
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