1 September 2026 19:00 UTC · Community Announcements · LongShanks
📢 Off to the Night Shift! 📢 What a summer! Since the release in May you have left us almost 120 reviews, 90% of them positive, plus countless ideas and bug reports on Steam and Discord. Thank you for that, it keeps us going. Today we have an announcement for you: in just under 30 days, on October 1, the Night Shift Update arrives, and with it the Night Shift DLC. The DLC's Steam page is live as of now. If you like what you see, add it to your wishlist, we can't wait to finally show you what we have been working on these past months! 🌙 https://store.steampowered.com/app/5145790 ✈️ What is th
25 June 2026 20:05 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 It's been about four weeks since our release on May 28, and in that time over 7,000 of you have played our game on Steam, at 95% positive reviews. That's fantastic, and we want to thank every single one of you for it! 🎉❤️ {STEAM_CLAN_IMAGE}/45764717/5a2b935cb7b669f49fb1d3fb2a15a20b169716c6.png Right now we're working on bringing our game to PS5 and Xbox, and in parallel we keep fixing bugs and issues on PC. We've also decided to give all your suggestions, ideas and wishes for how we could expand our game a place of their own. That's why, before the end of
17 June 2026 14:54 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept working hard on the game and have a new patch for you today. Here are the highlights: ✈️ Patch Version 1.0.46 🛠️ Faster baggage: At the button on the wall that you use to start your shift, you can now buy upgrades with to increase the speed at which baggage comes in. This upgrade has two levels: - Level 1: $5,000 and 100 UP, baggage now appears every 4s instead of every 5s. - Level 2: $10,000 and 200 UP, every 3s. To match the levels, the conveyor belt coming out of the wall gets faster too. {STEAM_CLAN_IMAGE}/45764717/5b22ae46f262ba52e18255259
9 June 2026 11:04 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We kept gathering your feedback attentively over the weekend and have brought you the next patch right away today. ✈️ Patch Version 1.0.43 🛠️ Full flexibility for all sorters: Time and again we got feedback that, for some sorters, the available configurations of inputs and outputs aren't enough to build with them intuitively or in a space-saving way. That's why it's now possible to cycle through all possible combinations on every sorter with . We got this feedback especially about the airport sorters, because unfortunately it was cumbersome so far to swit
5 June 2026 14:20 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback attentively and have brought you our first slightly bigger patch since release today. Here are the details: ✈️ Patch Version 1.0.35 🛠️ Automatic storage for baggage carts: There's now a new upgrade on the baggage cart that you can unlock via the upgrade menu (look at the baggage cart and press \). Once you buy this upgrade, you'll have a new fully automatic storage module right next to the baggage cart. It comes with a few neat features: - It can load the baggage cart automatically and will only throw in suitcases that m
4 June 2026 07:15 UTC · Community Announcements · PRODUKTIVKELLER Studios
🎮 Steam Deck Verified! ✅ We now have the official word from Valve that our game is fully compatible with the Steam Deck. Official Steam Deck Verified Link! {STEAM_CLAN_IMAGE}/45764717/a93a8f5b89985cd47344924831481f82493dc616.png We're glad the check went through so quickly, and we are looking forward to welcome lots of new players on the Steam Deck! Feel free to read through our personal hands-on report again: https://store.steampowered.com/news/app/3887090/view/701017810682249844 Have fun playing! Stable regards, Jonas @ Three River Games (3RG) 💬 Join us on Discord: https://discord.gg/WpxwA
3 June 2026 12:34 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback attentively and have the next patch ready for you right away. ✈️ Patch Version 1.0.33 🛠️ New setting for the sniffer: Many of you have told us that the constant barking gets annoying the longer you play and the more you've automated. That's why you can now set exactly when the sniffer should bark. The default is the previous behavior, meaning it always barks. But you can also set it to bark only when it finds illegal substances, or to never bark at all. You can adjust this in the first tab (General) of the settings: {STE
2 June 2026 10:55 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback attentively and have the next patch ready for you right away. ✈️ Patch Version 1.0.30 🛠️ Prices for conveyor belts in the jobs: In the later game there was a problem with one of the negative effects you have to deal with to balance out the benefits in the jobs. The conveyor belts with the high railings on the side, so that no suitcases fall off, were supposed to cost 300% more, but that wasn't the case. That was a bit unfortunate, because it let you bypass the system of benefits and burdens in this specific case. It's no
1 June 2026 06:57 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback attentively and have the next patch ready for you right away. ✈️ Patch Version 1.0.26 🛠️ Fix for Terminal 2 Baggage: It could happen that you were left stuck with individual pieces of luggage for Terminal 2 that were impossible to deliver correctly. Here's an example of the case we mean: You received a suitcase for JFK and it's on its way through your automation, and then, in the meantime, you unlock JFK as a new destination airport. In this specific case, the suitcase that was already on its way to Terminal 2 would sudd
30 May 2026 20:31 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback attentively and have the next patch ready for you right away. ✈️ Patch Version 1.0.23 🛠️ Fixes: - Popups from plants that generate money over time were, in many cases, showing that they give "0" additional money. This is now fixed and shows the correct value. Quality of Life: - We've added four more configurations each for the Sorter (Substances) and the Sorter (Weapons). This lets you rotate the "No Sticker" output in any direction with . - We've also renamed the "NO STICKER" output on both the Sorter (Substances) and t
30 May 2026 14:28 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback attentively and have the next patch ready for you right away. ✈️ Patch Version 1.0.22 🛠️ Fixes: - Many of you ran into problems submitting the feedback form. We've fixed this — the form now works reliably again! - There were two cases where, unfortunately, the dog-paw and X-ray stickers disappeared from suitcases: once when reloading an existing save, and once when you packed a piece of luggage with stickers on it into the backpack. We've fixed both, so it no longer happens. A quick note on version 1.0.21 — there was unf
29 May 2026 19:26 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 We've kept gathering your feedback and have the next small patch ready for you right away. ✈️ Patch Version 1.0.18 🛠️ Fixes: - The text on the TV on the left side of the hallway to Hall 1 — the one explaining Günther Gewinn's plans for Mühlheim, Bauerbach and Schinkenheim — was not readable on an ultrawide monitor. - The explanatory hints at the end of Hall 1, shown when choosing your first job during the conversation with Günther Gewinn, unfortunately covered the UI on ultrawide monitors, so that you couldn't select your first job. - At home, the room up
29 May 2026 10:16 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 On the very first day we had a proud 444 players online at the same time, and nearly 2,000 of you bought the game - thank you so much for that! We're confident that we can top these numbers again over the weekend! 😎 Of course, we've been busy gathering your feedback and put together a patch right away. ✈️ Patch Version 1.0.17 🛠️ Quality of Life: - In the quest line where illegal substances and how to check for them with the sniffer are introduced for the first time, it could happen that it took a very long time for the first suitcase containing illegal s
28 May 2026 14:00 UTC · Community Announcements · PRODUKTIVKELLER Studios
🎮 Airport Baggage Simulator on the Steam Deck A question that has reached us more often in the past few days: Does Airport Baggage Simulator run on the Steam Deck? Valve's official assessment is still pending — as soon as the Steam Deck Compatibility Review is through, we'll of course pass the result on to you. In the meantime, here's a short personal hands-on report from my side, after several hours of testing on my own Steam Deck: {STEAM_CLAN_IMAGE}/45764717/d118b042fa380f5b7b179170bb8f300347d8ad35.png 🛠️ My Impression Overall, my impression is positive. The controls via sticks and trigger
28 May 2026 12:33 UTC · Community Announcements · PRODUKTIVKELLER Studios
📢 Announcement from the Terminal! 📢 This is Günther Gewinn speaking. After just over a year of sweat and tears, it is today my honor and my duty as Managing Director to solemnly announce the release of Version 1.0 of the Airport Baggage Simulator! To celebrate this appropriately, I’ve brought you a direct glimpse from Bauberbach, my newest airport. Of course, I’m keeping an eye out here for someone who’s ready to take responsibility and fully automate the operation. {STEAM_CLAN_IMAGE}/45764717/abd531004b2d92cb8289d3d74dcc97a29538297c.gif 🛬 Completion of Terminal 1 🛬 Anyone who played the d
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