Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 00:51 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 September 2026 00:51 UTC · Community Announcements · tektonicinteractive
Improved Swamp Layer visuals and gameplay.Added poisonous mushrooms to Swamp Layer.Added traders to Swamp Layer.Increased enemy density in Swamp Layer.Red-light doors in Junkyard layer can now be opened by shutting down generators.Players who climb on top of the maze are now punished.Sleeping more than 2 times in a row is now blocked.Added stuffy, damp environments.Fixed a maze-related achievement unlocking before its task was completed.Fixed some localization errors.Prices increased for ammo traders.Fixed items breaking on impact when dropped, even with no force applied.
8 September 2026 13:36 UTC · Community Announcements · tektonicinteractive
Fixed the delay issue in voice chat. Optimized voice chat on the server side. The default push-to-talk key in voice chat is now X. (It was previously J, which conflicted with the Monster Scream skill.) Fixed an issue where you would sometimes stay in the game even after losing connection. Fixed texture issues on NPCs. Improved the censorship on characters. Fixed an issue that prevented players joining as clients from farming. Improved the filter icon in the Craft and Build UI. Fixed localization issues in the Notepad.
6 September 2026 23:40 UTC · Community Announcements · tektonicinteractive
Update Notes: You can now see recipes at the mixer station.You can now clean placed marks by pouring water on them. (Look at them with bottles)You can now access ammo for weapons that use various bullet types in your inventory and switch/prioritize it with R.Converting Metal Scrap to Metal Ore at the smelter now requires 10 metal scrap.Fixed issues occurring in the Bunker 1 interior.Balanced the guns found on Layer 1.Fixed an issue where reviving someone showed your name on screen instead of the revived player's name.Added Impact Grenade, which now detonates shortly after impact, or instantly
4 September 2026 05:25 UTC · Community Announcements · tektonicinteractive
Thrown arrows and melee weapons now properly align with enemy hitboxes. You can now drop your bandage for a teammate while injured/downed using the 'G' / 'D-Pad Down' key. Added a "Toggled Run" option to Gameplay settings. You no longer have to hold the sprint key. Improved the gas mask overlay. Fixed monsters occasionally spawning inside walls on Layers 2 and 3. Fixed injured/downed players being able to walk while entering/exiting water. Fixed injured/downed players getting permanently stuck in ragdoll state. Fixed unbalanced creature spawn rates on Layer 1.
2 September 2026 23:35 UTC · Community Announcements · tektonicinteractive
Fixed the exit from the Swamp layer. Fixed a loot issue in the Swamp layer. Fixed issues occurring at the Cave interior exit. Improved gamepad input icons. Fixed UI issues with the Worm Teleporter. Fixed an issue where injecting a friend wouldn't give them an empty injector. Fixed object & collision issues in the Junkyard layer.
2 September 2026 05:48 UTC · Community Announcements · tektonicinteractive
Update NotesFixed entry issues on layer 3, you can now enter without any problems.Added a quick-access menu for using your ability. (PC: Capslock, Gamepad: L1/LB)You can now easily remove your distant teleporters by walking up to one of your teleporters.Added some effects to buildable teleporters.Fixed a bug where loot would sometimes fall underground when digging soil with a shovel.Enemies are now smarter.Fixed a bug where skills became unusable after a Quick Time Event.Loot drops are now more balanced.Turning off generators now prevents gates from closing.Fixed a bug causing your markers to
31 August 2026 04:28 UTC · Community Announcements · tektonicinteractive
Fixed an issue where friends' save data was lost when saving in singleplayer after playing and saving together in multiplayer. Fixed a UI bug that occurred when crafting item quantities exceeded 255. Fixed lighting issues with the Wall Torch. Fixed a bug where players were teleported into the clouds when exiting a cave. Fixed an issue where players could fall through the floor in an interior area. Fixed an issue where the character became controllable while adjusting control settings during gameplay. Fixed an issue in solo mode where hunger and thirst continued to increase while the game was p
30 August 2026 15:45 UTC · Community Announcements · tektonicinteractive
Players who joined the lobby later were having trouble using the crossbow. Fixed. Added an option to disable input delay: Settings → Controls → Look Input Smoothing. Bronze item blueprints were not unlocking properly. Fixed. Some structures were displaying with incorrect orientations. Fixed. Fixed the localization for Corn Seeds.
30 August 2026 04:43 UTC · Community Announcements · tektonicinteractive
Added mines/caves to Layer 2 (Jungle)!Added the highly requested auto-save feature. You can now adjust the save interval or disable it entirely in the Gameplay Settings. (Default: every 45 minutes.) Fixed an issue where trees were not appearing properly.Fixed an issue where players who joined the game later could not use their inventory or the Quick Item Use feature.Fixed an issue where players were unable to remove Worn Teleporters, even when they wanted to.Added the /imstuck command to the Text Chat UI to help players get unstuck. Thank you so much for your support! We’re listening to your f
29 August 2026 05:26 UTC · Community Announcements · tektonicinteractive
We just pushed a hotfix update. Here's what's new:Fixed an issue where Wooden and Stone arrows couldn't be craftedFixed voice lines for several NPCsRebalanced lootFixed sound issues in the new sewer interiorRebalanced creature spawnsFixed an issue where players other than the lobby leader couldn't take items from NPCs in friend lobbiesFixed NPCs talking too fastFixed missing sound effects on teleport trapsFixed an issue where entering interiors would sometimes immediately kick you back outsideFixed the glass piece in the Prologue not being added to your inventory when picked upAdded a message
28 August 2026 22:46 UTC · Community Announcements · tektonicinteractive
The Inferno Protocol demo will be removed from Steam in 1 hour. Now that we've launched into Early Access, the demo has served its purpose, but we want to sincerely thank everyone who played it, reported bugs, and shared feedback. You helped shape the game into what it is today. The adventure continues in early access now, see you there!
20 August 2026 03:21 UTC · Community Announcements · tektonicinteractive
Hey everyone! Our game launches on August 28th. Thank you so much for all the feedback you gave us, we managed to implement a lot of it. You've been a huge source of motivation for us, so thank you for everything.The whole team is really excited and we hope you like what we've put together. Our Early Access roadmap: Since we're launching into Early Access, we're taking the demo down on August 27th (we can push this date back if there's demand for it). We're also working on our launch trailer right now, we'll probably share it tomorrow.
9 July 2026 14:42 UTC · Community Announcements · tektonicinteractive
Patch Notes Added microphone selection to proximity chat. Fixed issues with proximity chat. Fixed issues with the walkie-talkie. Fixed issues with the quest list. You can now change your screen type from the graphics settings. Fixed a bug that caused you to move when pressing the emote key while organizing your inventory.
6 July 2026 22:52 UTC · Community Announcements · tektonicinteractive
Build System• Improved the overall usability of the build system — thanks for your feedback! - Placed objects now show their facing direction. - Updated the placement effect for built objects. Creatures & Combat• The trash eater creature (the crocodile-like enemy in the maze) now explodes if fed dynamite, grenades, etc. - Fixed brass knuckles effects and corrected recipe errors. Bug Fixes• Fixed an issue where other players' names weren't visible. - Fixed various physics bugs. - Fixed an issue where heavily injured players would stand back up immediately after exiting a ladder. - Fixed an issu
2 July 2026 19:31 UTC · Community Announcements · tektonicinteractive
Combat Update — Better Hit Feedback Highlights Melee combat got a full feedback overhaul: every hit now looks and feels like it lands. Zombies react to where you hit them, flinch when you interrupt them, and fall in the direction of your killing blow. Gameplay Changes Melee Combat Feel Impact camera punch — landing a melee hit now gives a quick FOV kick; heavy attacks hit noticeably harder than light ones. Hitstop — your swing and the enemy you strike both freeze for a split second on impact, giving every hit real weight. Works seamlessly in multiplayer. Swing trail effect — melee weapons now
Full appinfo as delivered by Steam PICS, changenumber 38809512. Also at /api/app/3908940/raw.
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