Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:45 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
26 August 2026 02:00 UTC · Community Announcements · uuw
Dear players,Thank you for your recent feedback and support. We have reviewed the comments and are sharing our development plan below.Next Update· A full text polish pass addressing the awkward phrasing and continuity errors reported in reviewsFebruary 2027· Direct travel to the Demon Lord's Castle, the Iron-Blood Capital, and Veritas (new map content already in development)· Lilith's voice acting returnsOngoing· Fixing story continuity breaks as a top priority· Smaller fix-focused updates (bug fixes, text polish, etc.) will keep rolling out between September 2026 and February 2027Confirmed Is
23 July 2026 09:23 UTC · Community Announcements · uuw
Dear Morphean Paradox,Since the last update, we have completed a round of maintenance focused on text polish and quality assurance: we thoroughly proofread Lilith's dialogue and the multi-language text, and ran a full sweep of every story branch with our newly built automated story-testing pipeline. Thank you for your continued feedback!Progression / Soft-lock Fixes· Fixed an issue in the morning event where pressing Lilith about “the crack on the door” caused the story to silently stop, blocking further progress· Fixed broken topic options in the same scene: topics that should be selectable o
14 July 2026 12:44 UTC · Community Announcements · wanxingdong
Dear Adventurers, Following the last update, we've completed another round of fixes focused on narrative consistency — with special attention to the experience of adventuring alone or without certain companions. Thank you for all your feedback! Blockers / Soft-lock Fixes• Fixed an issue where, after loading a Lone Wanderer save and entering a stage, the captain slot could display a character who hadn't joined your party, causing subsequent dialogue to break• Fixed a battle on the Lone Wanderer route that had no failure outcome, which could leave you stuck after losing• Fixed a soft-lock in
8 July 2026 09:59 UTC · Community Announcements · wangyouyou
Dear Adventurers,This update fixes a number of issues affecting gameplay and includes several improvements. Thank you for all your feedback!Critical Fixes (Progression Blockers / Black Screens)· Fixed an issue in the "Sword in the Stone" side quest where the "Look at your companion" option would loop endlessly, preventing players from exiting and blocking main story progress· Fixed a black screen freeze after clicking "Resolve Battle" in a specific encounter featuring Green· Fixed a severe bug where one of the protagonist's skills could incorrectly reduce their own max HP to 1Combat· Fixed Lil
8 July 2026 07:00 UTC · Community Announcements · wangyouyou
Dear players,Regarding several topics that have drawn attention recently, please see the following.1. Voice ActingVoice acting will not be released as paid DLC. Full voice acting will be recorded once the story text has stabilized, and will be included in the full release at no additional cost. The story text is still under active revision, and any voice lines recorded at this stage would be invalidated by text changes — this is why voice production is currently on hold.2. Save FilesTechnical debt accumulated in the old underlying systems had reached a point where further development was no lo
6 July 2026 15:02 UTC · Community Announcements · wangyouyou
Hello everyone,We've just rolled out a fix patch addressing issues you've reported recently, including a critical save-corruption bug. We sincerely apologize for the impact this has had on your experience.Critical Fix• Fixed a critical issue in the Lone Wolf route where choosing not to sell the "Shadow of the Other" would trap the save in a softlock loop. If your save was affected, simply reload after updating and you will be able to progress normally.Combat System• Fixed several cases where combat behavior did not match descriptions: enemies still attacking while stunned, and incorrect portra
4 July 2026 12:11 UTC · Community Announcements · wanxingdong
Hello,We have just rolled out a patch. Here is what it fixes:Key Fixes• Fixed a critical issue on the solo route where the fishfolk seafaring event could leave your save unable to progress. If your save was stuck at that event, simply reload after updating and you will be able to carry on.• Fixed an issue where Lilith's skill could fail to trigger under certain circumstances.Other Battle Fixes• Fixed several battle issues where skill effects did not match their descriptions (damage values, shield values, buff targets and the like).Thank you all for your patience and your reports — every sin
2 July 2026 13:21 UTC · Community Announcements · wangyouyou
We've run into a minor issue during the build packaging process for today's update. The team is working on it right now.The update is now expected to go live later tonight — we can't confirm an exact time yet, but we'll push it out the moment it's ready and update this post accordingly.Sorry for the wait, and thank you for your patience!
2 July 2026 06:00 UTC · Community Announcements · wangyouyou
Hi everyone,We're truly sorry. In our final checks before today's launch, we confirmed a few progression-blocking issues that still need work. Launching at 4:00 PM as planned would leave too many of you at risk of getting stuck partway through — the last thing we want.We're moving the launch to 9:00 PM tonight (Beijing Time, GMT+8). We're using these hours to fix and fully verify the blocking issues. This time, it's a schedule we're confident in.We know this is the second change, and we know your patience has limits. But rather than ship on time with a version that stops you cold, we'd rather
30 June 2026 10:30 UTC · Community Announcements · wanxingdong
Hi everyone,During final pre-launch testing, we found a few issues that can block normal progression and interrupt your playthrough. Rather than ship with these problems, we've decided to fix and fully verify them first—so you don't end up stuck partway through.Rebuild's launch is now pushed to July 2, 4:00 PM (Beijing Time, GMT+8) (if verification turns up anything else that needs work, we'll let you know right away). Apologies for the wait. We want what reaches you to be a version you can play through smoothly.
22 June 2026 08:45 UTC · Community Announcements · chenxiang
Hi everyone,We've decided to push the EA Rebuild update back slightly, from June 24 to June 30.This Rebuild has always been about one thing: getting the writing right. The script now runs over 500,000 words, and as we move into final integration, we want to spend the extra time where it matters most — polishing the text itself, and bringing every language version up to the same standard. Our goal is for the build you play on June 30 to feel complete and intentional in every line, in every language.We'd rather take a few more days than ship any part of the writing before it's ready.That's exact
20 May 2026 05:06 UTC · Community Announcements · wanxingdong
EA Rebuild Update OutlookThis is not a regular update.This is a full rebuild of the game’s core architecture.In the initial Early Access build,the game failed to meet our expected standards in terms of completeness, stability, and overall experience.Rather than continuing to patch the existing foundation,we ultimately decided to restructure the entire core framework.The goal of this Rebuild is simple:to make the game more complete, more stable, and closer to what we originally envisioned.I. About Remnant RPGWe call this framework:Remnant RPGIt is not a traditional branching tree where choosing
12 May 2026 08:46 UTC · Community Announcements · wanxingdong
What We’ve Been Working On (April & May)The primary focus over the past two months has been centered on three core pillars:1.Fixing Underlying Program Structures2.Refactoring the Worldline and Narrative Outlines3.Expanding Story TextWe believe that if the foundation isn't solid, anything built on top of it is unstable. Therefore, we dedicated significant time to rebuilding the program architecture to ensure the stability of the dialogue system, save system, and cross-playthrough data transmission.Simultaneously, the worldline and all script outlines underwent a complete overhaul. This wasn't j
29 April 2026 08:07 UTC · Community Announcements · wanxingdong
🛠Bug Fixes & System OptimizationI. Story & Dialogue FixesFix the issue of incorrect scene jump after successfully obtaining the ring.Fix the incoherent logic and wrong order of Ander's lines.Fix the bug that after meeting Karen first and triggering the Black Robe Man storyline, the Karen-related nodes in the thinking system disappear and are replaced by the Black Robe Man.Fix the black screen issue caused by scene jump and auto-save loading when the judgment fails after selecting \ during Fouco team entry.Fix the abnormal scene jump when no option is selected after the countdown ends upon cho
24 April 2026 12:46 UTC · Community Announcements · chenxiang
🛠Bug Fixes & System OptimizationFixed the black screen issue after Lilith’s line "Stay by my side properly this time".Fixed occasional black screen issues during the Day 55 Demon Army invasion event.Fixed the black screen bug after combat in the side story Tales of the Isaya Stone Ⅲ.Fixed initialization errors for full character unlock.Fixed save file errors related to full character unlock initialization.We are currently investigating and fixing a range of critical bugs that hinder gameplay and greatly impact the player experience. Thank you sincerely for your patience and feedback during th
Full appinfo as delivered by Steam PICS, changenumber 38255903. Also at /api/app/3942480/raw.
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