Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-12 05:12 UTC.
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2026-07-03 15:01 UTC · Community Announcements · Imad KLoD Khalil
Hi everyone! I'm happy to announce King in the Mountain, a calm strategic incremental mining game set in the same world as Lootbane. King in the Mountain is a small prequel to Lootbane, taking place before the events of the main game. Plan each descent, guide your dwarves through the mountain, gather treasure and rebuild your royal Mountain Hall one expedition at a time. Development on Lootbane is still moving forward at full speed. We’re currently waiting for the artist working on the game’s visuals, while many other elements are being actively designed, refined, and implemented. King in the
2026-04-20 17:10 UTC · Community Announcements · Imad KLoD Khalil
Hey everyone! 👋A huge thank you to everyone who has played the demo and shared their thoughts. Your feedback is the engine driving this game forward and today’s update is a direct result of your suggestions.I've got some game-changing features in v0.5 that I can't wait for you to try!A New Visual Direction (Feedback Needed!)You’ll notice some significant changes to the game's visuals in this version. I am currently testing a new art style and your feedback here is absolutely critical. Does it feel right? Is it clear? Please let me know what you think in the comments or on Discord! Your opinio
2026-03-01 13:06 UTC · Community Announcements · KLoD_GTA3
Hey everyone 👋I’ve pushed a small update to the demo that fixes various reported bugs and introduces the first batch of Name-in-Game supporters - their names are now part of the world of Lootbane.I just want to say a huge, heartfelt thank you to everyone who has played the demo, is still playing, and taking the time to share thoughts and feedback. Watching you experiment with builds, discover interactions, report bugs, suggest ideas and simply spend time in this world is honestly incredible to see. It means more than I can properly put into words and it directly shapes what Lootbane becomes ː
2026-02-23 18:04 UTC · Community Announcements · KLoD_GTA3
Hey everyone👋 Steam Next Fest is starting and Lootbane is in with a brand-new demo. I’m honestly really excited and a bit nervous to finally share this version with you.I’d truly love to hear your thoughts on all the new changes. Your feedback has shaped the game every step of the way and it wouldn’t be possible to bring Lootbane to this point without you.Thank you to everyone who played, shared feedback and supported the game - it really means a lot to me ːccheartːPlay Next Fest Demo Now:Lootbane is a risk-driven, loot-heavy ARPG built around build experimentation, synergy stacking, and high
2026-01-19 14:46 UTC · Community Announcements · KLoD_GTA3
Hey everyone👋 Thanks a lot for playing the demo and sending feedback - it really helps shape the game!Here’s what’s new in v0.3:Fonts are now larger - first step toward Steam Deck support.Clicking the trashcan now opens a larger trash area to prevent accidental misclicks. You can also drag & drop items directly onto it.The hero is now shown as an icon like followers. This is temporary while more weapon types are added (bows, wands, spellbooks, quivers, etc).Combat feels more lively: monsters move toward the hero, followers now have attack animations, and there are more effects overall.When cr
2025-12-24 11:48 UTC · Community Announcements · KLoD_GTA3
Hey everyone👋 First of all - thank you all so much. Seeing so many players jump into the demo, push builds, break systems, and actually care enough to send feedback… that’s honestly incredible. As a solo dev, this level of support means everything. Huge thanks especially for your feedback - this update exists because of it. This is Demo v0.25, focused on clarity, balance, and making decisions feel sharper and more readable, without removing the danger to test your greed.What’s new in v0.25New stats & abilities now unlock at levels 3 / 6 / 9 / 12 Progression should feel more structured and rew
2025-12-19 11:55 UTC · Community Announcements · KLoD_GTA3
Hey folks, I’m so happy to finally release the first public demo of Lootbane!It's happening thanks to your feedback from the initial playtest - every message, bug report, suggestion, and bit of support helped shape this version. I thank you once again! What’s included in the Demo:The Warrior - one of four playable classesThe first two regions: Forest Lands and Desert LandsA wide variety of loot, followers, powers, and synergiesChallenging enemies and bossesThe city hub - sell items, stash gear, and deposit gold before your next run Each run is built around risk and reward. The deeper you go, t
2025-12-04 20:39 UTC · Community Announcements · KLoD_GTA3
Hey folks!Huge thanks to everyone who joined the first public playtest - ran through the Forest Lands, built warbands, gambled your loot going deeper and sent me a ton of feedback! During the playtest I received:A huge amount of feedback & suggestionsBug reports and balance notesWishlist growth and a lot of support from you all ː2019loveːYour participation means a lot. Seeing players experiment with builds, push dungeon depth, and share thoughts helped me understand where to polish systems and where to push the game further.What’s next?I'm developing Lootbane solo, and seeing people actually p
2025-11-30 17:24 UTC · PCGamesN · editor@pcgamesn.com
Some of the best roguelikes in recent years, from Hades to Megabonk, have increasingly leant into offering you ways to gradually hone your builds and either mitigate or circumnavigate the random elements. In cases such as Slay the Spire, I can understand the appeal. But part of me craves the 'take it or leave it' approach seen in classics like The Binding of Isaac. A playtest for new indie dungeon crawler Lootbane has just kicked off, and it's exactly the sort of fast-paced risk/reward decision making I've been craving. Read the rest of the story... RELATED LINKS: Blending Diablo's horror with
2025-11-27 17:00 UTC · Community Announcements · KLoD_GTA3
Hey folks! Lootbane’s first public Steam Playtest has officially started!From now until December 4, 2025, you can jump in, try the early build, explore the Forest Lands, and help us fine-tune the game’s core systems - risk, reward, loot, and buildcrafting. What’s Included:Warband Building - Recruit followers and combine their abilities to create powerful synergies.Risk-Reward Dungeons - Each floor increases both the reward multiplier and the danger. Keep your loot or go one floor deeper.Randomized Items - Loot remains unidentified until you survive a dungeon, turning every fight and every rout
2025-11-20 17:00 UTC · Community Announcements · KLoD_GTA3
Hey folks! I’m happy to announce that sign-ups for Lootbane’s first public Steam Playtest are now officially open! The playtest will run from November 27 to December 4, 2025, giving you a full week to dive into the game’s risk-driven RPG systems, experiment with builds, and - most importantly - grab as much loot as you can carry. Lootbane is an addictive RPG where loot defines your power and every decision is a gamble. Choose your hero, assemble a warband of followers, explore shifting regions, and decide how deep you’re willing to go before cashing out your haul.What Awaits You in the Playtes
2025-09-24 17:00 UTC · Community Announcements · KLoD_GTA3
Hey folks!I'm happy to officially announce Lootbane - an Addictive RPG of Loot and Risk. The game is participating in Serbian Games Week 2025 and the No Time To Loot Festival 2025, two major Steam events celebrating indie creativity and loot-driven adventures. Lootbane is a challenging loot-driven RPG where loot is power, risk is everything, and every decision can make or break your journey. Build your hero, gather a warband of vagabonds, and explore shifting lands filled with traps, bosses, merchants, and treasures. Every run offers unique loot, creative synergies, and the ultimate choice - c
Full appinfo as delivered by Steam PICS, changenumber 37222946. Also at /api/app/3950440/raw.
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