Stop continuous waves of enemies by building a maze in this free flowing tower defense game. Purchase upgrades between runs to become even more powerful and go further next time.
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Price history, US store (USD)
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
29 January 2026 03:48 UTC · Community Announcements · yarrichar
Version 0.43 is out, and includes a range of fixes and features:Enemy rendering / performance fix - one draw call for all, instead of one draw call eachEnemy selection / performance fix - speed up for when towers are selecting an enemy to shoot atUpgrade screen UI updateMain menu UI update, including an animation on the RHSEnemies get a speed boost if more than 5 waves are activeEnemies will wait longer before reroutingReduce the number of times a wall has be broken before the tile it's on cracksBugfix: Game froze if clicking the settings menu while editing a towerBugfix: Clicking a gem in the
19 January 2026 02:47 UTC · Community Announcements · yarrichar
Version 0.42 is a small update:* Fixed a bug where the tetromino stacking bonus wasn't being applied to cannons* If the path changes enemies wait a couple of tiles before re-routing* Added a new upgrade that allows you to queue up tetrominoes. Sorry for the second update in a few days, I'll try and keep them a bit further apart / less spammy!
17 January 2026 12:05 UTC · Community Announcements · yarrichar
I've just released Version 0.41. Main changes are:UI updateOnboarding improvement / simplificationEnemy targeting improvements - you can now apply selected targeting to all towers, or all towers of the same typeSniper: 10% extra damage each time a given sniper tower hits the same enemyCracked tiles: if you delete tiles on the same grid location 4 times or more you will no longer be able to build on top of them. Starting the next wave early now doesn't cost you time. E.g. if you start the wave 5 seconds early your mana bar will refill as if those 5 seconds had occurred rather than been skipped.
Full appinfo as delivered by Steam PICS, changenumber 38731720. Also at /api/app/3955700/raw.