Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:12 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
4 November 2025 21:35 UTC · Community Announcements · ApeHardware
This had been planned for a while after some of the few reviewers mentioned it, but it took some time because of the Itch Scream Jam 2025 and personal life stuff.Odiumfloreo now supports point-and-click controls, although the cursor's speed is limited to not make the game too easy. The end result is similar to a FPS cursor.
5 October 2025 17:03 UTC · Community Announcements · ApeHardware
Nightmare sections take less time to complete. Flowers increase deformation faster. The keys in the 3-key puzzle bounce more and have less weight.
4 October 2025 16:58 UTC · Community Announcements · ApeHardware
Changed a minor physics settings on the second minigame type's grabbable objects to prevent them from getting frozen. Made the separators in the 3 chemicals puzzle harder to move by other objects.
4 October 2025 08:14 UTC · Community Announcements · ApeHardware
Fixed a bug that caused the exploration segments to ignore music settings. Made the fly net stick in one of the exploration segments rotate slower.
3 October 2025 19:50 UTC · Community Announcements · ApeHardware
it feels tiring.madness everywhere.your flesh twists and turns.you do not recognize the thing in the mirror.the wrathful screams drown all noise.the stimulation never stops.close your eyes.see the distortions.endure until the end.end the blooming.
15 September 2025 07:46 UTC · Community Announcements · ApeHardware
At the moment of writing this, the soundtrack is fully complete. Its Steam page has already been updated to list all of the tracks.The third and final type of minigame has also been completed. Originally, it was going to be a "spot the differences" type of game, but that idea didn't make use of the physics-based mechanics. After a quick brainstorm panic, I settled on a guessing minigame in which you are given a list of physic properties and have to locate the object that matches them.And, in case you are thinking that you can just brute-force it, well... the correct object is chosen at random
10 September 2025 21:00 UTC · Community Announcements · ApeHardware
The Steam page for the soundtrack is up. There will probably be a few additions to the track list soon: I have already tested the game by playing it from beginning to end and there doesn't seem to be any major issues. I have also gotten a tester to confirm that the mechanics are properly explained to someone new to the game.While testing I noticed that the main mechanic of grabbing physics-based objects still allowed for more uses. Since I still have some time before the release, I got to work on a series of short minigames. The game is split on 3 "worlds", consisting on 5 normal levels, a bos
5 September 2025 21:40 UTC · Community Announcements · ApeHardware
At the moment of writing this, the game has "gone gold". All of the 15 main levels, the 17 point-and-click segments, the 3 bosses (yes, there are boss fights) and the final minigame are done. Only testing remains.So, with all of this in mind, I have decided to just forget about being on the Next Fest. I had already tried being on one before with Pseudo-Haunting, and sadly it didn't help much, so I don't see any point in withholding a complete game's release for a faint hope of getting more attention.There's also another factor in this decision: the game already got some traction on Gamejolt af
31 August 2025 21:02 UTC · Community Announcements · ApeHardware
Progress has been made faster than expected.17 of the 18 post-level segments are already complete. Most of these consist on "point-and-click" segments in which you solve a simple physics-based puzzle while exploring the game's settings and learning some vague lore. A few of these segments are entirely narrative, more akin to a visual novel.The final segment (currently in the works) is a bit trickier, since it's a minigame that changes the main mechanics in a completely new way. Almost all of the soundtrack is complete, so only the extra segment and testing remain.However, with these good news
22 August 2025 20:22 UTC · Community Announcements · ApeHardware
I decided to upload the jam version as a demo so that Odiumfloreo can participate in the Next Fest. Some differences to note with the full game: -The levels are much shorter. The full version has longer levels split up in "waves" (for example, later levels with several mechanics start with waves of 2 mechanics active and eventually end with everything active at the same time). -There isn't much plot beyond the general atmosphere. Full version will expand this in the "point-and-click" levels. As of writing this, the main 18 levels are already finished (I'm really happy with the last level in pa
Full appinfo as delivered by Steam PICS, changenumber 34987951. Also at /api/app/3956560/raw.
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