7 April 2026 00:16 UTC · Community Announcements · YYZ Studio
v1.2.1 is released!Space OctopusA new ascension upgrade has been added. There was an upgrade that allows you to catch extra fish, but I received feedback that some people find the pearl catches more valuable, and extra fish catches not triggering the pearl catches was not optimal.Thus I have added a new upgrade that improves inventory slots, to allow more longer idle playstyles, increased auto-sell speed, but also allowing extra fish chance to trigger pearl catches!Final Dreamer upgradeI also read feedback regarding the Dreamsand upgrade to persist dreamsand, and I've decided to improve that a
10 March 2026 15:11 UTC · Community Announcements · YYZ Studio
Hey everyone!v1.2.0 is out!This update brings a big Home and Equipment revamp, along with new companions 🦀, new potion features, and a few quality-of-life improvements.Permanent and Cheaper Home Stat UpgradesThere was a lot of feedback on the home system, and I have decided to make the Home Stat Upgrades permanent! This means they last through all future ascensions.Moreover, their costs have been reduced, and scale slower as well, so you may purchase more levels of them.Lastly, you can increase Skill Point and Experience Gain by a percentage via home upgrades now, allowing you to progress fas
12 January 2026 10:16 UTC · Community Announcements · YYZ Studio
v1.1.30 is released!I improved the speed breakdown tooltip as it has caused confusion regarding how speed is calculated.In the next update I will also add a tooltip to jetpack speed as it was thought to not tally, but it was actually higher than the jetpack passive if you have the Boot equipment. This will reflect in the next update:Finally, the 40th companion is not released, but the milestone requires 40 companions - I have changed the current milestone to require 39 instead of 40 as it is not possible to attain currently to address this issue.Changelog:Speed breakdown now separates additive
6 January 2026 07:22 UTC · Community Announcements · YYZ Studio
v1.1.29 is released!Steam achievements now sync when opening achievements UIAll stats leaderboard now accounts for 'All stats' GP bonusFix book equipment appearing in non-experimental modeFix turtle Jetpack visible in dreamsand islandFix hand-drawn turtle cannon skin appearing on underwater turtle-YYZhttps://yyzstudio.com/discord
31 December 2025 10:41 UTC · Community Announcements · YYZ Studio
v1.1.28 is released!Happy New Year everybody!New Cursor Skins!In response to feedback that it is difficult to see the cursor later in the game, the game now has turtle skins which you can change from the Turtle Customization screen!The skins are all free to unlock and have no requirements so feel free to pick one to suit your liking, or simply stick to the default cursor :)(Cannon Skins will come in the future! A known issue where the underwater turtle shows a hand-drawn cannon will be fixed in the next update~)Changelog:Add new cursor skinsFix display error where HP potions showed up in both
26 December 2025 10:37 UTC · Community Announcements · YYZ Studio
v1.1.27 is released!Merry Christmas everybody!Dreamsand Island is gonna look a lil different in this update!But aside from some visual changes, some improvements have also been made~ Better Auto GPAuto GP is now even smarter than before. Previously, it would already auto-level the cheapest GP item if multiple are automatically enabled, but now it will try to also level up the lowest level stat if all are at equal cost.Before (it would prioritize the stat at the top until its GP cost increases):After (levels them equally instead of one to 30% -> 60% first):Awkward Potion Counts FixedAlso a high
20 December 2025 03:57 UTC · Community Announcements · YYZ Studio
v1.1.25 is released!Fixed a bug with upgrade costs when pearl levels get too high and caused an integer overflow.They now work as intended:Changelog:Fix lv 28 pearl upgrades negative pearl costDisplay NaN if numbers get weirdFix issue on Mac where the Speedy, Shadow Seeker and Essence Bloom passives did not work occasionallyI've been putting out weekly updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
18 December 2025 08:03 UTC · Community Announcements · YYZ Studio
v1.1.24 is released!Auto-GP now works when window is minimizedPreviously it would only work when the window is open, which was not intuitive, so now it will always work as long as 'A' is enabled.Changelog:Auto GP now works when window is minimizedAdd cooldown to manual dungeon boss summon to prevent spamming clicks to cancel area boss spawns with back to back dungeon bossesI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for
17 December 2025 13:44 UTC · Community Announcements · YYZ Studio
v1.1.23 is released!Engineering NotationNumber formats has been changed from a checkbox to a dropdown to allow more expansive options, including the new Engineering Notation.Improved autocast toggle visibility icon on passivesWhen disabling Bee Sting, it previously hides the autocast icon and it would not be visible at a glance that it was deactivated. Now it is marked in red when disabled so you know if to activate it.Changelog:Autocast label now shows in red when deactivated instead of hidden, so you know it's explicitly disabled for toggle-able passives like Bee StingAdd Engineering Notatio
16 December 2025 09:06 UTC · Community Announcements · YYZ Studio
v1.1.22 is released!Fixed an issue where \ modes would buy 1 more stat. This happened because previously, having the %all stat ascension ability would cause rounding errors that made it under-buy by one stat. That issue was fixed in v1.1.10. However this unintentionally made it over-buy by one when not owning the skill.This issue has been rectified in this update, so that \ behaves more precisely.As seen below it now buys exactly 50, which lets you hit the next enhancement requirement breakpoint exactly without over or under-buying.Changelog:Fix \ mode buying 1 stat extra when having 0% all st
15 December 2025 05:53 UTC · Community Announcements · YYZ Studio
v1.1.21 is released!I noticed people had tons of potions and even managed to get high uptimes on them such that the numbers would easily go beyond 9999, so I have improved the display formats for long duration buffs.e.g. Instead of showing '31431' as the buff duration, it instead shows 8h43m.Changelog:Buff durations above 999 are now displayed in hours/minutesFix negative monster kills due to integer overflowI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More pe
13 December 2025 07:52 UTC · Community Announcements · YYZ Studio
v1.1.20 is released!Changelog:Fix turtle stats window frozenFix turtle stats sometimes not recalculating after One Life challenge completionAdd notice to mention experimental content is subject to rebalancing changesI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps://yyzstudio.com/discord
12 December 2025 10:38 UTC · Community Announcements · YYZ Studio
v1.1.19 is released!New Ascension Ability!I received feedback about late-game fishing capping out on sell speeds. Although this was intended as I think it's cool to be able to max a feature and not bother with it, it also led to some early limits for say auto-sell speed and inventory slots that might've made it difficult to automate.I also ended up giving it an extra upgrade as well, so it has been added as a new ascension ability. For now it will be in experimental mode with no new unlock conditions for testing, and will release to the official version at a later time.Changelog:New ascension
11 December 2025 09:05 UTC · Community Announcements · YYZ Studio
v1.1.18 is released!Auto-level is now smarter. It previously distributed unevenly if you had multiple auto stats enabled, but now it attempts to distribute to the cheapest stat, so over time it will reach the same level. If two stats cost the same GP, then it will go top to bottom.A five second cooldown has also been added before it starts allocating if you turn any autostat on. This way, if you turned all three stats on in sequence, it won't immediately start adding just the first stat if you intended to level all three.Changelog:Auto-level growth stats now levels the stat costing lowest GP,
10 December 2025 10:56 UTC · Community Announcements · YYZ Studio
v1.1.17 is released!Changelog:Max equips in inventory capped at 19999 to prevent lag, excess loot are auto-dismantledAncient sentinel summon cost x2.5Ancient equipment shard value x2Fix file playtime stat not increasing properlyExperimental Mode:Rain dance +1% per 2 levels instead of +1% per levelRain dance cooldown reduction per level: 0.5s -> 0.135sI've been putting out daily updates and listening to your feedback. If you've enjoyed the game, consider leaving a review. It would really help me and Siegeturtle reach new people. More people also helps improve the game for everyone :)-YYZhttps:/
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