Veil Walker is an ARPG, where a rift between realms has fractured the veil of reality, spilling forth a malevolent force that corrupts all it touches. As a Veil Walker you hunt down any corrupted, either alone or with others, while at the same time building up your own skills and abilities.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:45 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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18 June 2026 05:25 UTC · Community Announcements · RoamingTurtle
Another short update to keep people informed on what has been happening recently. Since the last update, a lot of the under the hood items, particularly around networking and steam has been resolved (at least in a first instance). Work has been able to shift back to more creative items.Core SystemsSteam Testing: Lots more testing in this space and bug fixes.Skill Tree: The skill tree’s appearance has been completely overhauled, with animation and node states being used to update how they are displayed to the user. You can see the below video to get an idea of how it now looks.World & Environme
5 March 2026 03:29 UTC · Community Announcements · RoamingTurtle
Lots of hard work has been happening behind the scenes on Veil Walker since the last update. Unfortunately, the majority of this has been under the hood type work, so there aren’t any new content videos to show just yet, but due to the time since the last updated I felt it best to provide at least something for those of you that are interested in the project.Core SystemsSteam Testing: The first build for internal testing has been successfully uploaded onto Steam.Multiplayer: Multiplayer sessions have been incorporated with Steam, including the ability to find your Steam friend’s sessions easil
11 December 2025 08:07 UTC · Community Announcements · RoamingTurtle
A quick update on what has been happening on Veil Walker in the background. Things have been slowly progressing, with more under the hood changes occurring which should set things up for a better final game.Core SystemsNew Movement System Complete: The new movement system is now fully implemented across the Player, NPCs, and Enemies for all basic locomotive movements.Footsteps: Added footstep sounds and effects for all creatures, dynamically changing based on the ground material. The Player also now leaves footprints depending on the surfaces they have walked on.Optimisation: Implemented Objec
Full appinfo as delivered by Steam PICS, changenumber 38815567. Also at /api/app/3964240/raw.