Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 22:10 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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24 September 2020 17:41 UTC · Community Announcements · Mad Merv
{STEAM_CLAN_IMAGE}/10315354/5ae76ab290e0af259697aeb2af251c0f3f8e7d88.jpg Lead developer here. I bit the bullet and purchased a copy of GameMaker Studio 2. It's something I vowed never to do, but I got curious and, well, that lead to my wallet being drained once again by YoyoGames. After I bought it, I got curious if I could even load up the old version of Fringes with it. Indeed I could! But it was brokey-wokey :( As always, new version of GameMaker = new bugs and changes have to be made. Sooooooo... I spent a couple of weeks tracking down bugs and updating functions, removing some problematic
16 February 2019 14:48 UTC · Community Announcements · Mad Merv
I started working on this game about 4 or 5 years ago. I made it in GameMaker and it could only go so far before I couldn't deal with GameMaker anymore. Prior to working on Fringes, I was making a procedural space exploration game called Empire in the Sky in 2.5D. When that got too crazy to work on, I stopped and took a pause to learn more about graphics and game engine programming. I also thought it might be easier if I used a third party engine so I didn't get bogged down in "engine design" rather than "game design" ... Fast forward 3 years and I promised on the Space Game Junkie podcast #13
8 July 2018 23:31 UTC · Community Announcements · Mad Merv
We've released a patch to speed up text display in the editor and overall game.
31 May 2018 20:57 UTC · Community Announcements · Mad Merv
I'm pleased to announce a May 31 2018 Technical Update to Lost Astronaut's Fringes of the Empire on STEAM. Changes to the game itself: Character and away team members now have their names appear ALL CAPS What was done to the engine: minor cosmetic improvements to Interior Game View minor performance boost of Interior Game View the completion of updates to our 2d shader pipeline elimination of some crufty old GL code, and The game now properly renders at most landscape resolutions in 1920x1080 "retro" pixel depth. While the Game Framework can handle higher resolutions, we are already doing a lo
25 April 2018 23:21 UTC · Community Announcements · Mad Merv
This update of Fringes of the Empire is a maintenance release that enhances the experience for GPU users (required). Full screen anti-aliasing which was previously disabled has been fixed. Please let us know if performance has changed. We can only make this game great with feedback from our users. ːsteamsaltyː https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/10315354/ef6cdba5e63be734e679f4cb5edec7606fa88305.gif
1 June 2017 02:44 UTC · Community Announcements · Mad Merv
Version 0.5 Update has been pushed to Steam. What's new in this release: 6/28/2017 - STAR MAP - HYPERSPACE! - TRADE SCREEN - Updates to scripting language - Mouse bug fix when game was windowed - Trading Screen (works but doesn't actually trade) - Atlas Tileset Editor, a new way to make tiles quicker, without involving too many texture maps. This was the major editor feature. Atlas tiles are a way to generate VBOs of 2D tiles by using only grid geometries. Instead of needing to use an image editor to create a new tile or tile heightmap, you can now remix tiles from atlases -- so modders, and o
1 June 2017 02:44 UTC · Community Announcements · Mad Merv
Version 0.5 Update has been pushed to Steam. What's new in this release: 6/28/2017 - STAR MAP - HYPERSPACE! - TRADE SCREEN - Updates to scripting language - Mouse bug fix when game was windowed - Trading Screen (works but doesn't actually trade) - Atlas Tileset Editor, a new way to make tiles quicker, without involving too many texture maps. This was the major editor feature. Atlas tiles are a way to generate VBOs of 2D tiles by using only grid geometries. Instead of needing to use an image editor to create a new tile or tile heightmap, you can now remix tiles from atlases -- so modders, and o
3 January 2017 21:59 UTC · Community Announcements · Mad Merv
Visit this Trello https://trello.com/b/u3pVj7hC/fringes-of-the-empire Our website http://lostastronaut.com/ Twitter http://twitter.com/LAGameStudio Where I will update you regarding various development aims. Things are progressing, but not everything can generate a .GIF on Twitter. Thank you so much for supporting this project in Early Access. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10315354/3aa994b717f5c9b299983fa7a1d4b3545feaaa88.png
3 January 2017 21:59 UTC · Community Announcements · Mad Merv
Visit this Trello https://trello.com/b/u3pVj7hC/fringes-of-the-empire Our website http://lostastronaut.com/ Twitter http://twitter.com/LAGameStudio Where I will update you regarding various development aims. Things are progressing, but not everything can generate a .GIF on Twitter. Thank you so much for supporting this project in Early Access. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/10315354/3aa994b717f5c9b299983fa7a1d4b3545feaaa88.png
7 November 2016 21:52 UTC · Community Announcements · Mad Merv
Q4 2016 Update Hello everyone. Just in time for this Holiday Season, we're getting ready to see an update to Fringes! The new engine is coming along and I've almost made my goal for the year of having all of the editors complete. Things are evolving in the development pipeline. Why just a few weeks ago I was embarking on the Location editor, and now I've got that in the rear-view, and I'm happy to announce that the scripting language is nearly complete. Once that's done, we can make strides toward a better single player experience. It feels historic. Today was the day I began making the Title
7 November 2016 21:52 UTC · Community Announcements · Mad Merv
Q4 2016 Update Hello everyone. Just in time for this Holiday Season, we're getting ready to see an update to Fringes! The new engine is coming along and I've almost made my goal for the year of having all of the editors complete. Things are evolving in the development pipeline. Why just a few weeks ago I was embarking on the Location editor, and now I've got that in the rear-view, and I'm happy to announce that the scripting language is nearly complete. Once that's done, we can make strides toward a better single player experience. It feels historic. Today was the day I began making the Title
20 August 2016 05:02 UTC · Community Announcements · Mad Merv
Autumn is around the corner and Lost Astronaut wants to thank recent purchasers of Fringes over the summer, without whose support this project would not be possible! Also, here is an update for the entire Lost Astronaut gamer community as to what's in store for Q3 and Q4 of 2016. Dev Diary: Making a game on your own is difficult and a lot of other things get in the way -- like your day job -- however I've found a little extra time over the next few weeks to take a look into the growing number of editor features. Basically, to build a game like this, you have to make the editors first, as a sor
20 August 2016 05:02 UTC · Community Announcements · Mad Merv
Autumn is around the corner and Lost Astronaut wants to thank recent purchasers of Fringes over the summer, without whose support this project would not be possible! Also, here is an update for the entire Lost Astronaut gamer community as to what's in store for Q3 and Q4 of 2016. Dev Diary: Making a game on your own is difficult and a lot of other things get in the way -- like your day job -- however I've found a little extra time over the next few weeks to take a look into the growing number of editor features. Basically, to build a game like this, you have to make the editors first, as a sor
24 February 2016 21:38 UTC · Community Announcements · Mad Merv
Hello, my small but loyal fanbase... Fringes of the Empire is undergoing many exciting changes under the hood. This post is all about what it means for you. In March, I will release a new update that includes two options when starting the game: a) Play Game - which will play the game that has been available since launch date, made in GameMaker. b) Try out new engine - which will let you open up the new engine and editor. This is not the finished game! What's exciting is the "B" part, above. This means you are going to be able to -- SPOILER ALERT -- see the inner workings of Fringes of the Empi
24 February 2016 21:38 UTC · Community Announcements · Mad Merv
Hello, my small but loyal fanbase... Fringes of the Empire is undergoing many exciting changes under the hood. This post is all about what it means for you. In March, I will release a new update that includes two options when starting the game: a) Play Game - which will play the game that has been available since launch date, made in GameMaker. b) Try out new engine - which will let you open up the new engine and editor. This is not the finished game! What's exciting is the "B" part, above. This means you are going to be able to -- SPOILER ALERT -- see the inner workings of Fringes of the Empi
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