Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:42 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
26 July 2026 21:13 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 1.1.1 is a small but important one. The game is friendlier on the first roads, and if the zombies feel too tough, you no longer have to tough it out: enemy difficulty can now be tuned down.Enemy DifficultySlider in the character window: enemy health and damage can be lowered to 50% of their normal values, in 10% steps.Experience unaffected: the setting does not affect experience gain, so play the way that feels comfortable.The zombie wall is unchanged: the slider won't save you from it.In co-op, the host's setting is used.Easier Early GameMore checkpoints: now available
25 July 2026 14:29 UTC · Community Announcements · drillmindgames
Hello, roaders!First of all, thank you. Thank you to everyone who plays ZEROAD and took the time to write a review. Your support means a lot to me, and my gratitude has taken a tangible form: unique weapons dedicated to you, the players. That's where version 1.1.0 begins, but the road itself has also learned a few new twists.Unique WeaponsNew Rarity: gun cabinets can now offer unique weapons, a new rarity above ultra-rare. When a weapon that has a unique variant is rolled, there is a 25% chance you get the unique version.27 Weapons With a Story: every unique weapon is dedicated to a real playe
15 March 2026 10:59 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 1.0.1 introduces fundamental changes to how you progress through the road. I've reworked the entire progression system to be more rewarding and less punishing.CheckpointsNew Checkpoint System: Every fifth road (5, 10, 15, and so on up to 45) now acts as a checkpoint. When starting a new run, you can choose to begin from any checkpoint you've unlocked.No more grinding through the early roads every single time. Your progress now respects your time.Cyclic Road LevelsThe road now works in cycles. After completing road 15, you begin a new cycle starting at road 1+, then 15+,
4 March 2026 10:59 UTC · Community Announcements · drillmindgames
Hello, roaders!The day has arrived. After months of updates, feedback, and countless roads traveled, ZEROAD is officially out with version 1.0.0. This update focuses on balance, fairness, and polish, everything I've learned from you, packed into the definitive road experience.Gun Cabinet & Loot RefinementsWeapon Rarity Scaling: From Road 15 onward, common (white) rarity weapons no longer appear in gun cabinets. The chances of finding rare (blue) and ultra-rare (gold) weapons now increase steadily with road level.Skill-Based Offers: Gun cabinets now offer weapons that match your shooting skill
25 February 2026 21:22 UTC · Community Announcements · drillmindgames
Hello, roaders!The zombie apocalypse is unforgiving. Version 0.1.8 is about giving you the tools and training you need to survive longer, push further, and truly prepare for what's coming. The early roads are now more forgiving, while the late game remains as brutal as ever.Easier Start, Fairer ProgressionLet's be real: getting thrown into the apocalypse is tough. This update makes the beginning of your journey more manageable so you can actually learn the ropes.Fewer Zombies Early: Reduced the number of passive zombies on the first three roads. Reduced the number of active zombies on the very
24 February 2026 01:51 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 0.1.7 marks the beginning of the final stretch. ZEROAD is now part of Steam Next Fest, and full release is just around the corner. This update focuses on polishing the experience, expanding the arsenal, and setting the stage for what's coming.Next Fest & Full ReleaseZEROAD is officially participating in Steam Next Fest! The full release will follow soon after the festival. Your feedback now is more important than ever.New AffixesNew Prefix: + Flashlight Beam AngleStat Combo Suffixes: Strength + Stamina, Strength + Agility, Agility + Perception, Agility + Stamina, Percept
17 February 2026 21:54 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 0.1.6 is a smaller but important update focused on clarity, readability, and accessibility. The road is now easier to read and understand.Readability & Visual ClarityLarger Ammo Count: The ammo count is now bigger, making it easier to track your remaining bullets at a glance.Red Crosshair on Empty: The crosshair and ammo count turn red when you're out of ammo and holding the trigger: a clear signal it's time to reload.Green Targeting Line: The targeting line is now green instead of red. With all the blood on the road, green stands out much better.Weapon & Progression Inf
8 February 2026 23:21 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 0.1.5 brings heavy firepower to the road. Assault rifles and machine guns are now in the arsenal, along with dozens of improvements that make combat more intuitive, responsive, and fair.New Firepower: Assault Rifles and Machine GunsThe armory has expanded. Two new, powerful weapon categories are now available:Assault Rifles: StG 44, AK-47, HK G3. For sustained, accurate fire.Machine Guns: Breda 30, DP-27, MG 42. For overwhelming firepower and crowd control.Higher-level weapons now require a corresponding Shooting Skill level. To wield a top-tier assault rifle or machine
29 January 2026 00:43 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 0.1.4 brings a core roguelike mechanic to the road, introduces new dangers, sharpens combat, and polishes the interface.New Resource: The Reroll DiceA new resource has been added to the game: Reroll Dice. This is a key item for any roguelike. Now you can influence your fate.Use dice to reroll the choice of the next road.Use dice to reroll the three weapon options in a Gun Cabinet.The host receives 1 dice for completing each road (to plan the route ahead).A client receives one dice only after surviving the first road (to secure a better starting weapon).The main way to fi
14 January 2026 23:46 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 0.1.3 promises to be the smallest update in ZEROAD Demo's history, both in terms of the number of changes and its size. The game's hard drive size has been reduced from 221 MB to 145 MB, making the update -76 MB (minus seventy-six megabytes).Be CarefulThe character status bar has been removed from the top left corner of the screen. Now, a character's health is displayed next to their nickname. A health bar has been placed below the nickname. It will now be easier to monitor the health of yourself and your teammate.The panel with pickup bonuses has been moved significantl
11 January 2026 20:12 UTC · Community Announcements · drillmindgames
Hello, roaders!Version 0.1.2 continues to refine the world of ZEROAD Demo, making it more detailed, tactically rich, and bloodier. I focused on visual depth, gameplay balance, and quality of life. The road becomes even more dangerous and expressive.Atmosphere and Visuals: Darkness and BloodA brand new, hand-drawn parallax background of a ruined city now scrolls behind the road, replacing the old one entirely.The fog on the road is now less intense and colorless. Background building colors are less saturated, creating a more natural and grim look.Zombie corpses now leave pools of blood on the a
3 January 2026 01:32 UTC · Community Announcements · drillmindgames
Hello, roaders!This update is all about clarity, pressure, and fine-tuning. Version 0.1.1 brings a major overhaul to visibility, introduces a new threat, and polishes many rough edges of the new roguelike system.A New Dawn: Reworked Lighting & VisibilityThe roads were too dark. The old system is gone.The road is now dimly lit by a permanent fog of war.Your character has a small personal light and, most importantly, a directional flashlight.Enemies only become visible when caught in your flashlight beam, creating tense moments of exploration and discovery.The Ultimate Pressure: Introducing The
22 December 2025 01:10 UTC · Community Announcements · drillmindgames
Hello, roaders!This is not just an update. This is ZEROAD reborn. Version 0.1.0 fundamentally changes the core of the game, transforming it from a mission-based shooter into a tense, session-based rogue-like experience. Everything has been redesigned. Here's what awaits you on the new road.The Core Loop: Rogue-like ProgressionEndless, Randomized Roads: Gone are the preset missions. Now, after each road, you'll choose one of three randomly generated paths for your next run. Each is more dangerous but offers greater rewards.Permanent Failure & Fresh Start: If you fall, you lose everything and st
20 November 2025 09:50 UTC · Community Announcements · drillmindgames
Hello, roaders!This update introduces a whole new weapon class to the game and a new zombie type to keep you on your toes!New Weapon Class: Sniper RiflesA new way to fight is here! I've added the first sniper rifles to the game: the Mosin–Nagant, M1903 Springfield, Mauser 98k, Lee-Enfield, and M1 Garand.Piercing Power: Their unique feature is the base Piercing ability = 1. This means your bullets will always punch through the first zombie and kill a second one behind it with a single, well-aimed shot! With a Double piercing ability pickup, you can pierce through a second zombie and eliminate a
14 November 2025 00:24 UTC · Community Announcements · drillmindgames
Hello, roaders!I'm pleased to introduce a new mechanic: HORDE! In this update, I've completely reworked road progression and rewards, added a new shotgun, and made a number of minor adjustments.New Horde MechanicsWhile progressing along a road, you'll now encounter hordes. These are special encounters that occur on every road. During a horde, zombies rush from all sides of the road, and you can't escape them. You must bravely take them down! After defeating the horde, you'll receive a generous reward. The player's spotlight radius and flashlight beam are halved during hordes, and the music vol
Full appinfo as delivered by Steam PICS, changenumber 37544541. Also at /api/app/4084170/raw.
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