4 September 2026 16:15 UTC · Community Announcements · BEARFACE
Hey everyone!This is by far the biggest update we've shipped since launch. We spent the last few weeks reading every bug report, every Discord message and every review, and a lot of what's here comes directly from you.TLDRThe Tracker doesn't shoot anymore. It tracksCo-op rebuilt from the ground up, with per-player coins and a communication wheelMatchmaking and reconnection for multiplayer runsNew Daily Run: same seed, same weapon, same difficulty, everyone, every dayAssist Mode: an easier version of the game. It permanently disables achievements and leaderboards on that saveCustom seeds from r
20 August 2026 03:48 UTC · Community Announcements · BEARFACE
BalanceSpecial-bullet boss penalties now remove 2 seconds only when the matching bullet misses, rather than removing 1 second whenever it is fired.Holo bullets now count as matching bullets for these boss penalties.Special-bullet bosses are now weighted toward the special bullet type you own the most, rather than every special type currently loaded. Tied bullet types share this weighting, while a dominant Holo-bullet collection can match every variant.Removed the reduced boss score requirement previously granted for carrying enough of the boss’s penalized bullet type.Hololess runs are now guar
16 August 2026 17:40 UTC · Community Announcements · BEARFACE
Crosshair and HUDAfter hearing much of the feedback on how special bullets interact with the crosshair, we decided to change how we communicate the current bullet loaded in the chamber. This rework allow us to give players more customization over the crosshair without affecting gameplay information. The current special bullet loaded will now be displayed below your current crosshair, to signal you whats coming.If you prefer the old behavior where the crosshair reflects what is loaded, there is a separate Special Bullet Coloring toggle that makes your crosshair the same color as the current spe
13 August 2026 00:38 UTC · Community Announcements · BEARFACE
Balance ChangesQuickShot: Reduced the score requirements for Rounds 2, 3, and 5, making its later rewards easier to reach. Silver Bullet: Increased its Streak Bonus multiplier from x2 to x2.5. Blue Drink: Now grants +3 Target Points, down from +5. Slot Machine: The $2 Full Reload reward now has a 1 in 3 chance to appear, reduced from 1 in 2. Fresh Clip: Reduced its Target Points multiplier from x2 to x1.5. Wombo: Now grants +0.25 Streak Bonus instead of x1.25 Mult Growth. Stolen Art: Now grants +0.15 Streak Bonus for each empty Holo Slot instead of +1 Weapon Mult. Gold Mine: Now has a 1 in 8 c
11 August 2026 14:11 UTC · Community Announcements · BEARFACE
Co-op Fixes Fixed an issue where challenges were different for all players. Holo Changes Fixed a bug with Hedge Fund causing it to not function correctly. Bandit’s status now correctly remains Active after entering the shop with more than $15, even if you spend below the requirement afterward. Fixed Ravine interactions with modified Special Bullets. Fixed Dracula’s unlock condition. Fixed lifetime Special Target progress, allowing these Holos to unlock correctly Gold Ingots: destroy 50 Shiny Targets. Cannon: destroy 50 Reload Targets. Gigachorus: destroy 50 Giga Targets. Clarified Cryonics’ un
10 August 2026 12:16 UTC · Community Announcements · BEARFACE
Hello everyone! thanks so much for reporting all of these bugs, we are working hard to fix even more later! Holos Happy Hour now correctly modifies the shop price tag of the Energy Drinks in each shop. Prices also refresh correctly when Happy Hour is equipped or removed. Mad Scientist now displays how many rounds remain before it breaks. A notification now identifies the Special Bullet it destroys. Chameleon now reliably unlocks after purchasing every other required shop Holo. Existing saves that already meet the requirement are checked automatically. Toasty! will no longer select Chonk Holos
9 August 2026 00:38 UTC · Community Announcements · BEARFACE
Hello everyone! We are really happy on how Lucky Shot is being received, so we are still working hard to fix multiple issues and improve the experience for everyone.HolosFidget spinner was not working correctlyFixed an issue with the Shooting Star holo and the Bunker Gun holoGeneralFixed an issue where the font had some background noiseAdded notifications for bullet removalAdded a Saturation configuration sliderFixed an issue where controllers could not change sensitivityFixed an issue with the projection text of the challenges (we are still calibrating this one)Fixed localization issuesFixed
7 August 2026 20:01 UTC · Community Announcements · Guunnz
We want to say thank you to the small but amazing community that we’ve gathered during the pre-release of the game. You guys helped us shape the game and make it even better! The joy of game development, at least for us, comes from seeing everyone’s reactions while playing the game. Releasing a game is truly my favourite time of the year. With Lucky Shot, we tried to innovate within the Balatro-like/incremental roguelike genre. Please live a review if you want to! It helps a lot
7 August 2026 06:49 UTC · Community Announcements · BEARFACE
Hello everyone! We're just hours away from the official release of Lucky Shot, and we're pushing a few final patches so everyone can experience the game at its fullest from day one.Releasing a game brings a mix of emotions. It's not easy to share something that is, in many ways, a part of us, a piece of work shaped over a long stretch of time. But we couldn't be prouder, not only of what the game has become, but of the amazing, warm community that has grown around it so quickly.We hope you enjoy playing Lucky Shot as much as we've enjoyed making it. And this is just the beginning, we have plen
5 August 2026 14:10 UTC · Community Announcements · Guunnz
Thank you for trying out the Lucky Shot Demo! This update adds Japanese, Chinese and Korean languages. Also makes the menu prettier!
19 July 2026 07:05 UTC · Community Announcements · DodgyDeveloper
Hey there everyone! We’re incredibly excited to finally announce that Lucky Shot will launch on Steam on August 7.The whole development team has been working hard to make the game as polished, replayable, and satisfying as possible. Seeing people play the demo, discover unexpected combinations, compete for high scores, and share their feedback has meant a lot to us. Content CreatorsIf you’re a content creator and would like to receive early access to Lucky Shot, please contact us at:info@delivergames.devPlease include links to your channel or social media profiles in your email.Thank you to ev
26 June 2026 01:48 UTC · Community Announcements · BEARFACE
Playtesting the demo was invaluable for Lucky Shot.We discovered many, many issues once players started reaching Endless Mode, issues we never could have predicted on our own.Because of that, we worked hard to migrate our old bullet system into a new one, allowing us to reach a literal mathematical cap without crashing the game.New stack-based bullet system that allows many, many bullets to be hold!Fixed an issue where the leaderboard always received the bullets that came by default with the weaponFixed an issue with "Prism Loader" holo that caused to crash the game after the new bullet system
26 June 2026 01:07 UTC · Community Announcements · BEARFACE
We launched the leaderboard system alongside Next Fest to celebrate the people who dedicate their time to breaking Lucky Shot, or aim for higher difficulties to gather more points.Lucky Shot is not a competitive shooter, and it does not aim to become one. But it is always fun to share with your friends: “Look at the crazy run I had bro. It was peak.”We wanted to replicate that feeling, but for the whole Lucky Shot community!Wt* is run score?Run score is the final result of a calculation we do based on different values, like economy power, targets destroyed, accuracy, and more.This is separate
12 June 2026 02:41 UTC · Community Announcements · BEARFACE
Holos"Fresh Clip" is now fixed. Previously, it was also not intended to stack, with this update we are giving Fresh Clip the ability to stack x2 target points for each new reload to all targets on the screen. This stack resets on every new roundHolos like "Leftovers" should now update correctly their values on the Shop. Example: Leftovers will dynamically update the target score that gives when re-rolling or buying new items, instead of needing to re-select it again."NO!" holo now correctly activates with "The Witch" boss."All-in" no longer projects the challenge box closer to the user, no mat
1 June 2026 05:53 UTC · Community Announcements · DodgyDeveloper
We just released Portuguese and German for Lucky Shot!Huge thanks to Liam and FuchsPrime for the German translation, and to Frederico085 for the Portuguese translation!!We are still looking for help with Chinese, Japanese, and Korean translations, so if you want to volunteer, please send us a message in Discord or an email to tomas@delivergames.devIf you want to support the game, please wishlist Lucky Shot on Steam. It helps us a lot!Thank you so much!
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