Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:40 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2 February 2026 15:26 UTC · Community Announcements · TurtlesonFire
/freeHello those at the Temple,It's been about a week since the release of Terminal Lucidity and we've been loving the response. This small update are just some improvements towards stabilizing the solitaire achievement. It turns out the game wasn't fully resetting when going back to the main menu which may have been causing a lot of the issues. A big thank you for those who are letting us know and helping us improve the game further. We also love hearing about the discussions around the game and are pleased that it's been an enjoyable (?) experience overall.May you keep your mind always open,
28 January 2026 15:47 UTC · Community Announcements · TurtlesonFire
/freeHello again travellers,Another day, another quick improvements and bug fixes! Thank you again to our active community on Discord.Fixed NAOMI's name being misspelled in certain instances (ex. from NAOIM-I -> NAOM-I)Edited the output of terminals when interacting with their certain special phrase to be different when certain locks are still in playFlowers now bloom on deathNo way out once you're all aloneHope you continue to find safe passage,Happy Accident Studios/output
27 January 2026 14:36 UTC · Community Announcements · TurtlesonFire
/freeHello again. We've been floored by the support, and we've been jumping off the walls hearing about the good times (?) people have been having with the game. We just wanted to address some bugs and suggested improvements brought up in our growing community:Fixed various areas where you could get physically clipped into objects and get softlocked.Fixed an error with getting the final achievement, where a certain condition was automatically being fulfilled with all terminals (which was making it slightly easier to get the achievement).Made the concept of getting hints from the doors more obv
25 January 2026 06:30 UTC · Community Announcements · TurtlesonFire
/freeHello to those lost in the labyrinth. We're enamoured by the positive response we're getting from the game and the fun (?) people are having with unlocking all these temple doors.We just wanted to do a quick update to fix an issue spotted by the community, which is not an intended point of frustration in the game.Fixed an inconsistency with APOLLYON's password sometimes requiring a space when routed through certain machines.Thank you again for playing! We'd love to hear what you think about the game and if there are any other issues being encountered. If you need any hints or help, we or
24 January 2026 02:16 UTC · Community Announcements · TurtlesonFire
The terminals are active. There is no way out.Terminal Lucidity is out now for Free!This is a short puzzle experience centered on communicating with a series of old computer terminals. Each machine follows its own rules. Some distort input. Some speak indirectly. None explain themselves.Progress comes from observation, experimentation, and learning how each system thinks.What to expect:Puzzle-driven interactions with multiple terminalsEach machine governed by a different internal logicMinimalist, atmospheric presentationNo combat. No jump scares. Only signals, patterns, and interpretationFor t
Full appinfo as delivered by Steam PICS, changenumber 38497711. Also at /api/app/4154810/raw.
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