22 August 2026 16:03 UTC · Community Announcements · Lunarch Studios
Esteemed Artisans,Another patch for The Artisan of Glimmith is now live.Our goalsIn this update, our goal was to address the most important technical and gameplay problems that were impacting players.Earlier this summer, we went through every bug report and every Steam review of the game (including many positive ones that nonetheless contained constructive feedback). From these, we produced a list of changes that we could feasibly make and identified those that would be the most impactful.This update contains a number of improvements reflecting those priorities. While there aren't any new puzz
24 July 2026 10:05 UTC · Community Announcements · Lunarch Studios
This is a minor patch consisting mainly of bugfixes, localization updates, editor improvements, and a few small puzzle edits. Below are the changes:Updated the difficulty numbers in several puzzles to better reflect their perceived difficulty.Added additional clues to an endgame puzzle whose first steps were more difficult than intended.Fixed an issue where compiler optimization settings were misconfigured. This may result in a minor performance boost for some players (likely only noticeable to players who were CPU bound).Changed the wording of the Solitude rule explanation to make it more cle
10 May 2026 16:17 UTC · Community Announcements · Lunarch Studios
Esteemed Artisans,The latest patch for The Artisan of Glimmith has been deployed! This time, both the main game and the free demo have been updated. We've listed the changes below, but first, a few announcements:Steam Trading Cards are now available!They actually went live a little while ago, but we're happy to announce that Valve has approved us to have Steam Trading Cards! There are 7 cards available in total, each featuring a different puzzle symbol from the game:You'll get a card for every 2 hours of playtime, up to a maximum of 4 of the 7 cards. If you want more of them, you'll have to tr
21 April 2026 17:31 UTC · Community Announcements · Lunarch Studios
Esteemed Artisans,We have another patch to share with you for The Artisan of Glimmith. Our goal with these patches is to continue improving the quality of the game and to make it available to even more players.Added Polish languageThe game can now be played in Polish. Please let us know if you have any feedback on the new translation.Improved Steam Deck & Controller InputWe are now Steam Deck Verified! We've pushed some major improvements to controller and Steam Deck input:When playing with a controller or Steam Deck, controller glyphs are now shown on the screen in tutorials and messages.Swit
5 April 2026 23:35 UTC · Community Announcements · Lunarch Studios
This is a quick patch that we've deployed to address some issues with the recently-added new languages. Thanks to everyone who reported these bugs and problems!The changes are as follows:Fixed the broken packaging for the Czech localization.Adjusted some Russian translations to make them more clear or fit better in the user interfaces (in particular, the descriptions for Palisade and Compass were adjusted).Adjusted the Russian title font to fix characters that looked wrong.Fixed the loading screen so that the text wouldn't fall off the side in some languages. ~ Elyot GrantCEO and Game Director
4 April 2026 12:38 UTC · Community Announcements · Lunarch Studios
Greetings Artisans,We have another patch to share with you for The Artisan of Glimmith. This one focuses on adding new languages, improving the performance of the game, fixing bugs, and providing a couple of small quality-of-life tweaks.Italian, Brazilian Portuguese, Czech, and Russian are now live!You can now play The Artisan of Glimmith in these four new languages.Other language changes include:Substantial updates to the Spanish translation.In the French translation, changing the names for Match and Mismatch to Pareille and Pas Pareille.Fixing some mistakes in German and Chinese.Adding a Cyr
28 March 2026 21:28 UTC · Community Announcements · Lunarch Studios
So we've pushed a patch this afternoon. The changes are pretty simple:Fixed a dumb bug that caused the game to use 200MB more video memory than it shouldMade further optimizations to save another ~100MB of video memoryBut the dumb bug has a really funny story.The InvestigationIt started yesterday when, after the patch, we got a few reports of crashes. Usually this means the patch has a programming error that needs to be fixed, but the reports were quite sparse (we only ended up getting around 7 of them in 24 hours). And when we looked further, the crashes were... weird.Normally if the crash is
27 March 2026 22:15 UTC · Community Announcements · Lunarch Studios
Greetings Artisans,We've been hard at work to bring you our first of many large patches for The Artisan of Glimmith, and we're finally ready to share it with you.This update contains a number of bugfixes and improvements to various parts of the game. Many of these changes have been the direct result of the suggestions and bug reports we've received from the community, so thank you to everyone who provided feedback.Here are the chages: Grid quality and readability improvements:Dotted lines between cells are now easier to see at smaller sizes and on grids with large numbers of cells. The number
20 March 2026 14:17 UTC · Community Announcements · 983 Interactive
Dearest Esteemed Artisan, At long last, I welcome you to Glimmith. Our stained glass artworks have long stood in ruin, and I am most pleased that they are in your capable hands to restore. I have studied these works very closely. Though I understand their design, I cannot seem to put them back together myself. So, I have left you a number of notes... rules, if you will... to aid in your efforts. If you are reading this letter, the airship already awaits you. When you reach Glimmith, I ask that you keep the following in mind: You will find my notes scattered throughout the kingdom. There are ov
19 March 2026 04:47 UTC · Community Announcements · Lunarch Studios
We've pushed a patch just now with several bugfixes and improvements.Changes:Fixed a crash in the puzzle editor that happened when you deleted every single grid cellFixed a bug involving some endgame unlock triggers not working correctlyMade crimson plinths more crimson-lookingTried another fix for the floating difficulty number remaining visible while puzzles were open (hard to reproduce so please let us know if it's still happening!)Fixed 2 puzzles that didn't have unique solutionsImproved the lighting, color, and clarity of puzzle grid symbols (this was a planned change that we completed be
2 January 2026 22:47 UTC · Community Announcements · Lunarch Studios
We've pushed another patch today. Here are the changes:When coloring, the random color variation has been modified to never choose the exact same color as that used in any of the adjacent 4 cells. Note that this will not fully prevent adjacent regions from being the same color (since it's still possible to extend same-color regions until they touch), but it should reduce instances of it happening substantially.Added a "larger text" option that increases the size of the text on puzzle rule panels. It should be defaulted to Enabled on Steam Deck and Disabled everywhere else, but if you already h
1 January 2026 20:33 UTC · Community Announcements · Lunarch Studios
We've pushed an update to the demo with the following changes:Added an option in the settings to disable motion blur.Applied a fix for the vsync issue that was causing screen tearing in the previous build (enable vsync for it to work).Removed the 60fps frame cap with vsync enabled and replaced it with an option to cap the FPS at a frame rate of your choosing.Added more resolutions, including the proper resolution for the Steam Deck.Configured Steam Deck to start in the proper resolution and Medium quality settings when the game is first launched (but this won't have any effect if you already h
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