Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:40 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
9 March 2026 16:10 UTC · Community Announcements · Paper Ghost
Hello, gamers!Needle Sleep has been updated to v1.05 in which we tackled the chase sequence near the end of the game:Floor tiles will no longer descend once activated. We believe that having the floor tiles disappear after the player walked away made the chase much more confusing and disorienting. Keeping the tiles raised should make it easier for players to map out the path they've already taken.Changes were made to the labyrinth during the final chase sequence so players don’t get trapped in dead ends. We also removed some of these dead-end segments to make it easier for players to reach the
25 February 2026 20:08 UTC · Community Announcements · Paper Ghost
Hello, gamers!Just a quick update regarding the final level of the game:Made it so that once the Mothman starts teleporting around you won't be able to run back to the start of the stage.Added a checkpoint right after you finish the last chase sequence. If you get caught on the final encounter, you'll be loaded back there instead of having to redo the entire chase sequence.Nerfed the Mothman a little bit on the stalking sequence in the hospital. It should be easier to run away from him if you're in its line of sight.We want to thank all of the content creators and community members out there w
21 February 2026 21:46 UTC · Community Announcements · Paper Ghost
Hello, gamers!We’ve made a quick fix to the keypad puzzle to make it easier for players whose language isn’t included in the localization options. Now, both the wall clues and the name tags feature a unique symbol linked to each respective name. Hopefully, this small addition will make it easier for our international players who were having trouble figuring out the code!We also felt like the eye monster wasn’t having the impact we intended, so now it will automatically sound the alarm if you run near it. From now on… no running in the halls!Thanks for all of your feedback!
20 February 2026 07:02 UTC · Community Announcements · Paper Ghost
Hello, gamers!Needle Sleep has received an update focused on making the stalking segment a bit friendlier. Turns out silly Mothman was cheating with his neon green marker, so every time you'd reload the level, the names and numbers used to solve the keypad puzzle would get randomized again which, understandably so, made the experience more frustrating for some players!So we took away the Mothman’s marker and used the opportunity to fix a couple of things:Numbers and names for the keypad puzzle now persist even after being caught and eaten by the Mothman.The state of the blobs that block the cl
13 February 2026 06:47 UTC · Community Announcements · Paper Ghost
In dream's abyss, corruption stirs...We started Needle Sleep as a game jam project a year ago and it's been a long journey in order to finally have it launch on Steam. Back then we worked with the prompts: land of dreams, lucid dreaming and moths so we decided to go for a short horror experience with a chase sequence and some puzzles which sadly didn't make it to the game jam build of the game.Now, after continued development, we’re excited to present the full release. We hope you enjoy the game and get a few good scares along the way!
Full appinfo as delivered by Steam PICS, changenumber 38627380. Also at /api/app/4163930/raw.
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