Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:39 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
3 September 2026 15:54 UTC · Community Announcements · apamatestudio
Added the translation into Traditional Chinese We've made another attempt to fix the bug that some players were experiencing where their achievements weren't unlocking. We believe this shouldn't happen anymore, but we'll keep an eye out for any new reports. A small balance change to prevent players from getting stuck in the mid-game for too long. There are now a couple of guaranteed plasma blocks (the red ones) between layers 24–27, since we’ve noticed that this is where people get stuck the most.
26 June 2026 19:37 UTC · Community Announcements · apamatestudio
Hello, everyone.Unfortunately, we don't have any video game news for you today; instead, we're here to ask for your help. We and our family are safe, but tens of thousands of people need urgent help.
20 June 2026 21:33 UTC · Community Announcements · apamatestudio
We've added improved support for controller gameplay. Please keep in mind that this game was developed with the intention of being played with a mouse, so we believe that remains the optimal way to play it. We welcome any comments or suggestions, as there may be a better way to implement controller controls that we haven't thought of yet. We’ve tweaked the balance a bit more, especially around levels 20–30, as that seemed to be a common sticking point for many players. We’ve fixed a minor visual bug in one of the cat’s animations. We’ve added a couple of extra safeguards, which should definiti
30 April 2026 00:58 UTC · Community Announcements · apamatestudio
Hi everyone! We've been paying close attention to your feedback and suggestions over the last few days. Here are the patch notes for version 1.0.2 with the latest tweaks and fixes: The main menu now checks if you meet the requirements for any missing achievements and unlocks them automatically, which should fix the issues some of you were experiencing. Added the option to replay the final cutscene. After finishing the game, clicking "Continue" on the main menu will now let you choose whether to keep playing or rewatch the ending. Made a minor balance adjustment. There is now a very low chance
24 April 2026 05:17 UTC · Community Announcements · apamatestudio
Hi everyone! Thank you so much for the amazing reception The Last Cat in the Universe has had in these first few hours. We've been closely watching your feedback and we already have our first small patch ready to fix a few minor issues. Patch 1.0.1 Notes: Fixed a bug that unintentionally made some upgrades free. Fixed an issue that caused the final cutscene to play more than once. Fixed the cat's purring sound triggering at the wrong time. Added a couple of extra dialogue lines. Fixed translation errors in the Russian, German, French, Portuguese, and Italian versions. What are we working on ne
23 April 2026 14:10 UTC · Community Announcements · apamatestudio
The Last Cat in the Universe is officially out today! We are beyond excited to finally share this project with you. We've poured so much love and hard work into it over this whole time, and we can't wait to see your reactions.As you might know, we're a very small indie team, so every bit of support means the world to us. If you like what we do at Apamate Studio and want to give us an extra push to keep making games, we invite you to check out our "Supporter Edition". It's a very special bundle we put together that includes a DLC to put little hats on the cat (yes, little hats!) and the amazing
17 March 2026 19:08 UTC · Community Announcements · apamatestudio
Hey everyone!Today we have a big update for you: The Last Cat in the Universe is officially launching on April 23rd!We originally aimed for a late March release, but we've decided to take a few extra weeks. We want to polish those final details to ensure the game reaches you in the best possible state. Our priority is always making sure the experience feels great to play.We’ll be sharing more news about our launch plans in the coming weeks. In the meantime, here’s a sneak peek of what we’ve been working on lately so you can see how things are coming along:If you haven't already, wishlisting th
15 February 2026 00:50 UTC · Community Announcements · apamatestudio
Hello everyone.Today is a very important day for us at Apamate Studio. After months of pouring our hearts into this project, we are excited to announce that the official demo of The Last Cat in the Universe is now available to download.As we told you before, this game was born from the need to create something more intimate and manageable, a profound emotional experience in its simplicity. This demo is the introduction to this new story we have lovingly prepared for you.A small taste of the journeyThis demo is designed to be an introduction to the atmosphere and mechanics we are building. It i
18 January 2026 15:26 UTC · Community Announcements · apamatestudio
Hi everyone.If you are reading this, thank you for your interest in The Last Cat in the Universe. We want to take this first post to briefly introduce ourselves and explain the origin of this project.We are Apamate Studio, a team made up of two brothers from Venezuela.Until recently, we were dedicated to developing a much larger and more complex project. However, seeing our resources running low, we made a difficult decision: to pause that main development to create something smaller, more manageable, and that we could finish in a few months.That is how this game was born. We didn't want to ma
Full appinfo as delivered by Steam PICS, changenumber 38577244. Also at /api/app/4197890/raw.
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