4 December 2020 19:29 UTC · PCGamesN · editor@pcgamesn.com
Another month is here, which means it's time to look at the next round of PC games available in the subscription bundle. There are plenty of excellent indies this week, and while there's no massive triple-A title among the official selection, Humble is offering a notable extra: a one-month bonus subscription to EA Play Pro. The EA Play Pro bonus is only for new subscribers, and only for the next week - existing subscribers will instead get $5 off a month of EA's service. EA Play Pro is normally $14.99 USD per month, and gets you access to pretty much the publisher's entire catalogue through th
12 October 2020 08:30 UTC · GamingOnLinux
With all the issues surrounding Lab Zero Games and the owner Mike Zaimont, after most of the team left and the rest were let go - 505 Games have given a statement. Read the full article here: https://www.gamingonlinux.com/2020/10/505-games-confirm-that-indivisible-is-finished-due-to-lab-zero-games-imploding
10 October 2020 10:59 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Natalie Clayton)
Indivisible is as finished as it’ll ever be. There may have been plans to add a number of crossover and crowdfunded characters to the turn-based-but-not RPG, but the implosion of developers Lab Zero has put one hell of a wrench in the works. This week, publishers 505 Games clarified the situation regarding future Indivisible updates, and regret to inform that there’ll be no further work done on the game. (more…)
3 August 2020 17:25 UTC · Community Announcements · renderling
After quite a while since the last update, we have a new patch with a bunch of bug fixes! General Hunoch is now playable in co-op! Hunoch’s additional attacks now cost ½ of a pip. Baozhai and Kampan now have ammo displays. Fixes for Phoebe battle AI. Fixed Regional Delicacies icons showing up on the map before Kogi was recruited. A bunch of Japanese localization updates. New “ninja vanish” pose for Ren to use when leaving cutscenes. Soldier Enemy - Lengthened their post-shot reload time so players have a longer window to interrupt them. Soldier Enemy - Modified the Port Maerifa variant’s damag
8 May 2020 16:38 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Lauren Morton)
If you didn’t feel challenged enough by Indivisible‘s main platforming and punching campaign, here’s some good news for ya. Lab Zero have released a new DLC for their turn-ish-based RPG today that promises the “forty specially crafted levels await to test your platforming and combat skills.” The Razmi’s Challenges DLC is available now, so you can pop right over if that sounds like your bag. (more…)
7 May 2020 16:00 UTC · Community Announcements · Question_505
{STEAM_CLAN_IMAGE}/29145906/c7a28281d1c3c23e0c9ef9b314bf015f6aa4ce8a.jpg We are excited to announce that Razmi’s Challenges, the first DLC for Indivisible, is launching today! {STEAM_CLAN_IMAGE}/29145906/42bd0b790716aaa1c318391ab903fd5dfd2cf532.jpg Razmi’s Challenges consists of Forty specially crafted levels that will test your platforming and combat skills. Perfect your technique, and learn some new ones, as you use Ajna’s abilities to get through each cunning construct. Each level allows only pre-selected abilities, so you’ll need to combine actions in new ways to succeed. And if you don’t
4 May 2020 18:39 UTC · Community Announcements · Question_505
Razmi’s been hard at work inside Ajna’s brain! She’s crafted a series of fiendishly clever challenges that will require Ajna’s unique set of skills to complete. It’s Indivisible’s first official DLC and it’s available this Thursday, May 7th, on PS4, Xbox One and PC for $7.99! {STEAM_CLAN_IMAGE}/29145906/99b2f188097c58022d726e94722b80e6f98bdea6.jpg Constructed by everyone’s favorite shaman, Razmi’s Challenges features forty unique levels that will test Ajna’s platforming and combat prowess. To make sure each level isn’t too easy, Razmi allows only a handful of abilities to be used in each one.
15 April 2020 09:14 UTC · Community Announcements · Mike Z
Dearest Indivisible fans, today we have the juiciest of FREE updates for you! Certainly these updates are also free if you are Indivisible-ambivalent or even an Indivisible detractor, but they're not for you, then, really... IT'S FINALLY HERE! Upon updating your game today, you shall receive...4-Player Couch Co-op and New Game Plus!As well has a boatload of fixes, additions, and balance adjustments!...for console players, these updates should be live tomorrow morning, April 16th. Version number: 42416 There's a lot to list, so I'm gonna break it up by type: 4-Player Couch Co-op That's right, u
31 March 2020 18:05 UTC · Community Announcements · Question_505
**UPDATE** April 1, 2020 Hey, everyone! We are going to have to push the release of New Game+ and Couch Co-Op to next week. Unfortunately, this isn't an April Fools' joke. We apologize for the inconvenience and appreciate your patience as we make the update as solid as it can be for release! We are excited to announce that our next game update will include two new game modes! New Game+ and Couch Co-Op will be arriving on all platforms for FREE on April 2nd. New Game+ let’s you replay Indivisible with abilities, weapons and incarnations acquired in your previously completed game. Right from the
22 January 2020 20:28 UTC · Eurogamer
As January nears its inevitable conclusion, Microsoft has tossed a few last-minute additions onto its list of PC titles heading to Xbox Game Pass this month. Earlier in January, Frostpunk and Children of Morta made their debut on Microsoft's subscription service, and tomorrow, 23rd January, sees the arrival of the visually sumptuous exploratory platform-RPG Indivisible - which launches alongside the previously announced, and rather wonderful, stealth adventure A Plague Tale: Innocence. Indivisible is the latest game from Lab Zero Games, the studio behind well-regarded fighter Skullgirls, and t
29 November 2019 23:17 UTC · Community Announcements · Mike Z
Title screen build number 40093 PCバージョンの言語設定に日本語を追加しました!大変お待たせ致しました! (Added Japanese text to the PC versions! Thank you for your patience. :^) Spoilers - Fixed the Manote's second summon group so it comes out even if the enemies from the first group are alive, again. Balance Spoilers - Updates to Frug and Paidal. Sorry, I'm unable to be more specific at this point. :^)
25 November 2019 23:44 UTC · Community Announcements · Mike Z
Title screen build number 39986 General Added a 4th digit to the hits counter; new maximum is now 9999! After running up and attacking, characters now stay in place until the player's combo fully ends instead of running back to their idle position after about half a second. Should help with combos. Hitting a sprite that's being grabbed now correctly deals armored damage to the victim without liberating it from the grab. Fixes a LOT of things. Fixed a sprite culling bug - stretched sprites are now properly displayed onscreen even if their origin is offscreen. More environment fixes! More credit
13 November 2019 19:31 UTC · Community Announcements · Question_505
Title Screen Build Number: 39810 / PS4: 1.06 / Xbox One: 1.0.0.8 GeneralFixed a few more issues where you could outrun the world loading and end up in walls or fall into the abyss (Ashwat, etc.) Battle bugfixes:Characters and enemies spread out from walls again, inadvertently removed after the last Backer Preview. Sprites remember their last grounded position if they fall into a pit, and try to drop down from high platforms if they're way higher than their target. Inputting a super on the exact frame a normal attack begins no longer just wastes iddhi without actually doing a super. In addition
7 November 2019 23:38 UTC · Community Announcements · Mike Z
Title screen build number 39504 General Added musical fanfare to all the "Get" screens. Enabled better culling of sprites to improve framerate! Sprites that aren't onscreen are totally skipped. (If you encounter problems with sprites not displaying or flickering, tell me in the comments so I can instantly feel terrible. :^) Improved shadow performance across all platforms; also improves framerate. Continued, the balance updates are! Mmmm. Yes. Additional environment and camera polish. Even more credits updates! Edge-of-your-seat action every time! PC Specific Fixed a freeze on startup on some
24 October 2019 05:04 UTC · Community Announcements · Mike Z
Title screen version number: 39320 This version SHOULD also now be live on PS4 as version 1.04, and XB1 ... sometime soon? If you were on the Unstable build, you can go back to the normal build now and your savedata should be okay. General fixes: Adjusted Enemy HP, damage, and do-they-block-or-not for many late-game enemies, as well as in quests. Begun, the balance fixes have! Updated the save file format, files are much smaller. Old saves still work! They will be automatically converted. Fixed more battle softlocks. Fixed garbled text in Korean and Chinese. Save/load screen now defaults to th
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