NOT JUST ANOTHER INCREMENTAL GAME. Every playthrough is different. Unlock game-changing abilities, invent run-breaking synergies, discover new planets with entirely new mechanics, and much, much more.
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:38 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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11 September 2026 02:06 UTC · Community Announcements · progress
Thanks to all who have played and left feedback :)So far, it seems like you all prefer the first planet which makes sense as it's a more balanced and polished experience. I'm hoping this update evens things out a little bit.patch notesadded click boost tutorial for egg added 2 new powerupsadded a setting to lock clicky in place added a new currency for the tavernadded new drink modifier for the new currency added new default portion to wheelremoved insta break powerup removed double click powerup removed timer between clicks - felt the unlimited time was no longer exploitable as mineral boost
4 September 2026 02:35 UTC · Community Announcements · progress
Hi all!We've had lots of new demo players recently from this video. Certainly an interesting watch...v0.6.3added some effects to the shipfixed input keys not being legibleyou can now no longer bind certain keysadded autoclicker setting - people were using autoclickers so might as well put it in the game. as i mentioned in the tooltip, using an autoclicker early game is fine, but late game it will slow your progress quite a bitnew planet!It's been a long time coming, but I think the next planet is finally ready for the beta. I think you guys are gonna like what's in store...If you give it a go,
17 August 2026 06:51 UTC · Community Announcements · progress
qoladded audio to dialogue system so it's more interactiveadded "skip dialogue" option to settingsadded tutorial to exchangeadded tutorial to scientist after orange portion is unlockedadded helper text when you buy your first item and unlock boostbugfixing/balancingfixed more asteroids upgrade not workingmade more asteroids upgrade price scale faster made pickaxe slightly weakermade stopwatch way stronger
14 August 2026 06:04 UTC · Community Announcements · progress
so...much...balancing... since I started dev on rock\, I've struggled with the "spam-clicking" aspect. On one hand, I want to give players full agency of the game, including the scientist's hitbar. If that means they want to spam-click and upgrade the red portion, they are free to do so. However, after doing some super invaluable IRL playtesting a few days ago (which I'll go into more detail on in the next next devlog), it was painfully obvious that the game's biggest flaw was that players still felt inclined to spam-click, and didn't fully clock that they didn't have to. This patch aims to di
5 August 2026 11:00 UTC · Community Announcements · progress
fixed trackpad mode reworked dialogue system added extra dialogue to merchant and exchange minor balancing to make thruster speed scale a tad fastermade all boost related stuff a lot more expensivemade corundum appear earlier added tooltip to endless mode button fixed some dialogue system bugs fixed being able to click settings once demo is completed to cancel the transition animation fixed not opening to exclusive fullscreenfixed (?) new portion button revealing when already unlocked all four colours fixed feedback button and calendar appearing ontop of demo end screen
30 July 2026 02:20 UTC · Community Announcements · progress
hello again! just wanted to say a massive thank you to all the players who have been playing the demo and giving feedback! another reminder to leave a review here if you haven't already! v0.6 - major balancing and merchant upgradescontent3 new items fortified: asteroids are stronger but drop more mineralsmad scientist: potions are more potentrefined tech: multihit does more damage but hitbar replenishes slower (will likely be adjusted)stopwatch reworked: more minerals in the last 5s the merchant's stall can now be upgraded! rather than telling you here, find out in game... balancingmade the ma
28 July 2026 02:51 UTC · Community Announcements · progress
added scientist power level description to show damage, hit size, and mineral value for each levelrebalanced how power level impacts different statsadded chill mode and zen mode with autocollect automatically enabled and less/no clickingreworked scientist for zen mode
27 July 2026 07:17 UTC · Community Announcements · progress
earth to all demo players... first of all, thank you so much to all who have been trying out the demo! we've had 75 players so far, very cool! also a reminder to leave a review - these majorly impact the game's visibility and help out a lot! positive or negative, all feedback is good feedback. now, onto some fixes... v0.5.5 scientist changed the scientist introduction to be spread across 3 days changed hitbar damage to hitbar power which effects damage, hit size, and mineral value added hitbar effect to indicate the power of your hit increased hitbar replenish speed removed the "ultra" hitbar
26 July 2026 07:27 UTC · Community Announcements · progress
I hate to be the one to tell you all this, but after a pummeling, your rock\ has had no choice but to land on Dyrt...But, never fear, for Dyrt's residents are very capable, and have offered to help you escape!Each playthrough is a little different!The free demo is available now and offers:⏰: 45-60 minutes of gameplay🌏: 1 planet⚙️: 6 different upgrade systems💎: 6 different minerals♾️: endless mode🤖: NO AIDon't forget to leave a review and happy exploring! :)
Full appinfo as delivered by Steam PICS, changenumber 38758576. Also at /api/app/4214860/raw.