Can you run a successful hotel even though the world has ended?
Repair, renovate, and decorate the ‘Apocalypse Hotel’ while fending off zombies, mutants and the alien Gogfang!
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A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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2010343
public
3 August 2017 19:16 UTC
9 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 11 September 2026 21:20 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
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22 August 2019 10:49 UTC · Community Announcements · Havoc
I'm pleased announce the release of 'Fall to Earth' the second instalment in the 'God's of Havoc' trilogy. Another chance to play a classically styled, god game! https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Help guide your chosen people to victory by bestowing blessings upon them, and by smiting their enemies.
8 August 2019 21:33 UTC · Community Announcements · Havoc
'Gods of Havoc: Into the Void' launched today. A strategy god-game with high levels of nostalgia, and the first game of it's type to be created in RPG Maker. Take a look... https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/?beta=0
13 July 2019 11:37 UTC · Community Announcements · Havoc
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/784fd00bc6fd1e4322fac50b082b368a3687936b.png Gods of Havoc heralds a return to the classic God-Game. Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. Fall to Earth: takes place in an early medieval setting; After the Fall: takes place in a post-apocalyptic one; Into the Void: takes place in a galactic scale. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ https://store.steampowered.com/app/
10 March 2018 13:34 UTC · Community Announcements · FlynnFour Games
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/ Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world. Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm. With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape. Features: -A huge open world to explore. -Nearly 100 uniqu
10 March 2018 13:34 UTC · Community Announcements · Havoc
http://store.steampowered.com/app/807060/Void_Monsters_Spring_City_Tales/ Hoping to escape your destiny as a monster trainer you left the home of your famous parents to find your own way in the world. Within two years of leaving home your parents had been murdered and now you've been called back to inherit their failing farm. With the farm heavily in debt to the bank, and with a burning desire to find and kill your parents' murderer the only option is to take up the mantle of monster trainer and the destiny you tried so hard to escape. Features: -A huge open world to explore. -Nearly 100 uniqu
16 September 2016 13:39 UTC · Community Announcements · FlynnFour Games
You may know that we are porting this game (and our others) to a new engine, which will be free for all of you who already have bought them. The new engine is amazing but I've needed a lot of help in beginning the process. A friend over at Warped Tales has been a great help and so I'm happy to share with you their first Kickstarter Project which they've just launched. Please take a look at their page and consider donating - you can get the game for under half price if you are an early adopter! Also, please consider checking out their Greenlight page and upvoting them. I believe they definitely
16 September 2016 08:25 UTC · Community Announcements · FlynnFour Games
A friend of FlynnFour Games has been helping to clean up our code for 'Moonstone Tavern' and 'Apocalypse Hotel' and in return I have agreed to help promote their Greenlight. https://steamcommunity.com/sharedfiles/filedetails/?id=735825714 The Game looks amazing so please give it a like! They definitely desrve to get their game on Steam!
4 April 2016 12:16 UTC · Community Announcements · FlynnFour Games
In this patch we have completely overhauled the movement system. No longer will the camera follow behind the player but will stay fixed on them. The reason for the original implementation of this was to create the scary effect of not knowing what was ahead, should you choose to move quickly, however it was giving some players a sort of motion sickness so it had to be removed. Fixes: * The new companions should no longer turn into Bruno (a new game is required for new companions to work correctly unfortunately) * Companions should no longer randomly freeze for a few seconds after a kill and sho
4 April 2016 12:16 UTC · Community Announcements · Havoc
In this patch we have completely overhauled the movement system. No longer will the camera follow behind the player but will stay fixed on them. The reason for the original implementation of this was to create the scary effect of not knowing what was ahead, should you choose to move quickly, however it was giving some players a sort of motion sickness so it had to be removed. Fixes: * The new companions should no longer turn into Bruno (a new game is required for new companions to work correctly unfortunately) * Companions should no longer randomly freeze for a few seconds after a kill and sho
28 March 2016 08:16 UTC · Community Announcements · FlynnFour Games
After much consideration, and many requests, we have decided to implement FF safeties on all the weapons in the game, with the exception of Grenades (which we believe should be chaotic). However, you will no longer get shot by, or be able to shoot, your companions! * This patch also increases balancing for zombie buildup, lowering it considerably. ----------------------------- I know this has been a contentious issue with people on both sides of the debate. This does make the game a lot easier. If you want a more challenging experience based in the same world you can try a game made by our sis
28 March 2016 08:16 UTC · Community Announcements · Havoc
After much consideration, and many requests, we have decided to implement FF safeties on all the weapons in the game, with the exception of Grenades (which we believe should be chaotic). However, you will no longer get shot by, or be able to shoot, your companions! * This patch also increases balancing for zombie buildup, lowering it considerably. ----------------------------- I know this has been a contentious issue with people on both sides of the debate. This does make the game a lot easier. If you want a more challenging experience based in the same world you can try a game made by our sis
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