Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since at least 12 September 2026 05:37 UTC (estimated from the earliest recorded change; the exact first fetch was not stored).
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
11 September 2026 15:01 UTC · Community Announcements · Arefnue
A hunt with a deadlineDay 1 opens with a WANTED briefing naming the criminal you're after. You have 50 days to put them down. Miss the deadline and the run ends — the city gets to keep its monster. The boss doesn't just show up either. You build leads: every fight won is one, Arena victories are worth 3, finished contracts are worth 5. Gather enough and the target surfaces. In the final 5 days they surface regardless — ready or not. Four criminals, not oneKing Cat — volleys of homing bullets once cornered Tyrant Rex — ground slams that hit your whole party and leave it reeling The Croakfather
22 August 2026 22:00 UTC · Community Announcements · Arefnue
This patch is a difficulty and economy pass. The mid and late game were giving up tooeasily: coin piled up faster than threats did, and enemies you had already seen stoppedmattering. Everything below pushes in the same direction — the back half of a run shouldcost you something.\Enemies\· Tier 1 / Tier 2 / Warlord / final boss: +20% Health, +50% Damage· Early enemies untouched — the difficulty curve now actually curves\Familiarity — Enemies Learn From You\· Scales with how far you've outgrown an enemy: a Tier 0 thug caps ~+50% at Hero Level 1, but +150% at Hero Level 3 — and climbs three times
19 August 2026 06:33 UTC · Community Announcements · Arefnue
- Japanese, Simplified/Traditional Chinese and Korean missing glyphs added
18 August 2026 19:30 UTC · Community Announcements · Arefnue
-Fixed: During some Dialogues if you press SPACE you may break the game. It is now fixed
18 August 2026 19:00 UTC · Community Announcements · Arefnue
- Class button warning is fixed
18 August 2026 17:01 UTC · Community Announcements · Arefnue
HeroInc is officially out on Steam! 🎉After months of building, tweaking, testing and probably way too much coffee, it’s finally here.Build your hero, make your choices, fight your way through the city and see how far you can go.If you give it a try, I’d love to hear what you think. ❤️HeroInc is available now on Steam!
3 August 2026 17:53 UTC · Community Announcements · Arefnue
Steam Cyberpunk Fest is here, and there's never been a better time to try HeroInc!To celebrate the event, we've released a major update for the demo, making your first adventure smoother and more exciting than ever.What's new?New playable class: TechieReworked Skill TreeNew slot-based save systemNew Settings optionsNew Special EncountersNew EnemiesNumerous quality-of-life improvements and balance updatesWhether you're stepping into HeroInc for the first time or returning to defend the city, this is the best version of the demo yet.Jump in, build your hero from zero to legend, and save the city
15 June 2026 17:39 UTC · Community Announcements · Arefnue
The day is finally here!HeroInc is officially participating in Steam Next Fest, and the demo is now available for everyone to play.Start as an ordinary citizen, build your own hero, choose your path, and defend the city from growing threats. Experiment with different skills, professions, equipment, and progression strategies to create your perfect build.As a solo developer, this is a huge milestone, and I'm excited to finally share the game with all of you.If you encounter any bugs, balancing issues, or have suggestions for improvements, please let me know. Your feedback will help shape the fu
29 May 2026 20:01 UTC · Community Announcements · Arefnue
Hello everyone!We just released a small update for HeroInc.ChangesAdded localization support for multiple languages.Early game and mid game balance adjustments.Various small fixes and improvements.Please note that localization is still new and there may be missing, incorrect, or broken translations in some places. If you encounter any issues, we would really appreciate it if you let us know so we can improve them as quickly as possible.Thank you for playing and supporting HeroInc!
11 May 2026 07:41 UTC · Community Announcements · Arefnue
Skill tree paths changed a little, some late game features introduce earlierChest rewards increasedNew common artifacts addedMid game enemies now appear later and stronger
7 May 2026 23:10 UTC · Community Announcements · Arefnue
Bloom effect fixed
7 May 2026 20:39 UTC · Community Announcements · Arefnue
Fixed some missing textsChange Quest spawn rateEnemy abilities addedSkill tree costs adjusted
6 May 2026 14:00 UTC · Community Announcements · Arefnue
We are thrilled to announce that the HeroInc Free Demo will officially go live on May 7th at 10 AM PDT!See you tomorrow!
10 April 2026 06:45 UTC · Community Announcements · Arefnue
Huge thanks to everyone who joined the playtest and shared feedback 🙌Your comments, suggestions, and even small observations helped me see the game from a completely different perspective. It really means a lot.I’m currently working on implementing your feedback, and the plan is to release a free Demo version by the end of April.More updates coming soon and again, thank you for being part of this journey 🚀
26 March 2026 22:16 UTC · Community Announcements · Arefnue
HeroInc Pre-Demo Playtest: 14 Days Only!The HeroInc Playtest is now live for a strictly limited time. This build will be available for 2 weeks only to help us polish the core systems before our official Demo launch.Critical Feedback Needed: We are looking for specific, system-driven feedback on:Economy & Scaling: Does the risk/reward of debt and resource management feel balanced?Difficulty Curve: Is the progression from "Zero to Hero" too steep or too easy?Combat Mechanics: Do the tactical synergies and auto-battler loops feel impactful?How to Participate:Scroll to the "Join the HeroInc Playte
Full appinfo as delivered by Steam PICS, changenumber 38796552. Also at /api/app/4280390/raw.
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